I'm really intrigued by this system, could be very good for the game
Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
Roctronic
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Although this question has most likely been asked:
This is all fun and games, however..what about the age ordeal? What are you doing to extend our players lives past enough time to get to pro then retire?
This is all fun and games, however..what about the age ordeal? What are you doing to extend our players lives past enough time to get to pro then retire?
kurieg
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Originally posted by FBGProfessor
You said this in response to me so I assume you are attacking me and implying that my question is dishonest. It isn't. The OP said this would lead to more build diversity. I don't see how. Please explain how creating two or three possible builds for each position leads to greater diversity. I guess if you consider two or three cookie cutter builds "diverse," ... or else I am not understanding. My question is serious. Other than a few new SAs (which who knows if they will work since many of the original ones don't in common opinion), and other than limiting ALG options, how is this new?
How is having 3-4 different ALG options limiting in compared to what we have now?
Or do you want anything goes?
That's just not going to happen.
You said this in response to me so I assume you are attacking me and implying that my question is dishonest. It isn't. The OP said this would lead to more build diversity. I don't see how. Please explain how creating two or three possible builds for each position leads to greater diversity. I guess if you consider two or three cookie cutter builds "diverse," ... or else I am not understanding. My question is serious. Other than a few new SAs (which who knows if they will work since many of the original ones don't in common opinion), and other than limiting ALG options, how is this new?
How is having 3-4 different ALG options limiting in compared to what we have now?
Or do you want anything goes?
That's just not going to happen.
Husker2
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Originally posted by Husker2
a few things i saw people post that i just kind of wanted to say mixed in with my own ideas.
1. This is a good idea, but the sim right now is the major issue with glb... not player builds...
2. i would gladly make ST players... if i didnt have to pay 200 flex to make and 800 to boost. Maybe 200 to make and 100 (150) to boost? Lets face it, these players will never get the stats/snaps (in a respectable league atleast) to warrant paying the same amount for.
3. I am nervous about older players, as I just made players in for S14 like many people did. Or even the older teams. I might be missing something in this 30 pages of reading that talks about it more. Any changes with player builds just makes me worry about the older players I have already spent money on.
4. I just feel like people will find one Archetype that works better then the rest and EVERYONE will be that type. I feel like this game needs more ways for players to spend the cash that they are paid on things that allow them to be different from everyone else. Sure zone secondary players and man secondary players will be a difference that will be important. LB and QB are two that I see people going towards one build with..
5. With this being put in, I think this means you HAVE to address the fact that players need a long peak time. Even if it is just 450-490, one extra season. With the decline being as quick as it is, players need to have this changed. You can even have different lengths for different positions. An RB's career would be shorter than a Punters because that rb is getting hit, either way this needs changed
I think this is a good idea tho, these are just a few things that are on my mind about it. Catch if you get a chance I would really like to so info on what you think about #2, #4, and #5 and if Bort has anything in mind for these.
Thank you tho Catch for the detailed post and staying on to answer questions.
Catch, if you get a chance?
a few things i saw people post that i just kind of wanted to say mixed in with my own ideas.
1. This is a good idea, but the sim right now is the major issue with glb... not player builds...
2. i would gladly make ST players... if i didnt have to pay 200 flex to make and 800 to boost. Maybe 200 to make and 100 (150) to boost? Lets face it, these players will never get the stats/snaps (in a respectable league atleast) to warrant paying the same amount for.
3. I am nervous about older players, as I just made players in for S14 like many people did. Or even the older teams. I might be missing something in this 30 pages of reading that talks about it more. Any changes with player builds just makes me worry about the older players I have already spent money on.
4. I just feel like people will find one Archetype that works better then the rest and EVERYONE will be that type. I feel like this game needs more ways for players to spend the cash that they are paid on things that allow them to be different from everyone else. Sure zone secondary players and man secondary players will be a difference that will be important. LB and QB are two that I see people going towards one build with..
5. With this being put in, I think this means you HAVE to address the fact that players need a long peak time. Even if it is just 450-490, one extra season. With the decline being as quick as it is, players need to have this changed. You can even have different lengths for different positions. An RB's career would be shorter than a Punters because that rb is getting hit, either way this needs changed
I think this is a good idea tho, these are just a few things that are on my mind about it. Catch if you get a chance I would really like to so info on what you think about #2, #4, and #5 and if Bort has anything in mind for these.
Thank you tho Catch for the detailed post and staying on to answer questions.
Catch, if you get a chance?
Originally posted by Frycicle
I love this but I don't want to retire all my players to get those shiny ALGs from the start. Oh well.
You don't have to. You can choose an archetype for your current player when this is implemented.
I love this but I don't want to retire all my players to get those shiny ALGs from the start. Oh well.
You don't have to. You can choose an archetype for your current player when this is implemented.
FBGProfessor
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Originally posted by Catch22
well most of the hate is coming from 10 people so I don't really let that bother me. I'm very confident that once this system rolls out and people are using it that they'll love it. There will always be people that don't like something, especially on the Internet. This was a well thought out and discussed plan - it wasn't something we just threw together in one day. If you've thought about it, we probably discussed its merits.
Am I the only one who thinks Catch22 is DD in disguise?
well most of the hate is coming from 10 people so I don't really let that bother me. I'm very confident that once this system rolls out and people are using it that they'll love it. There will always be people that don't like something, especially on the Internet. This was a well thought out and discussed plan - it wasn't something we just threw together in one day. If you've thought about it, we probably discussed its merits.
Am I the only one who thinks Catch22 is DD in disguise?
TheMightyQuinn
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I love the concept. Just make sure that in doing this, 5 or 6 seasons down the line, certain types of archetypes don't become the "Go-to" advantage that everyone has to have to be competitive, while leaving the others worthless to their owners. Most of us with some experience in this game have suffered through building players that work one season and are ineffective the next because the winds of change blew in. That becomes immensely frustrating. It takes the shine off of the entire game when you've put a year into building a player(s) who's attributes suddenly becomes obsolete. And there's nothing worse than scratching around to find the secret sauce to put a band-aid on your previous work. If this concept is to be effective, you need to work out the balance to the different archetypes before presenting them to the masses. But the potential that this possesses to break out of the mold, where only one style of build per position is the right way and everything else pales in effectiveness, is great.
Kirghiz
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Originally posted by Daudy
Originally posted by FBGProfessor
You said this in response to me so I assume you are attacking me and implying that my question is dishonest. It isn't. The OP said this would lead to more build diversity. I don't see how. Please explain how creating two or three possible builds for each position leads to greater diversity. I guess if you consider two or three cookie cutter builds "diverse," ... or else I am not understanding. My question is serious. Other than a few new SAs (which who knows if they will work since many of the original ones don't in common opinion), and other than limiting ALG options, how is this new?
Anarcho isn't saying this new system is "diverse" at all. He's saying that it isn't really, but there are at least some choices.
What he's saying is, if we did get TRUE diversity, all hell would break loose because everyone would choose the same thing anyway (ie whatever works best to create the ultimate player of that position).
It's human nature. It is also human nature to get upset when something new and radically different comes along.
Originally posted by FBGProfessor
You said this in response to me so I assume you are attacking me and implying that my question is dishonest. It isn't. The OP said this would lead to more build diversity. I don't see how. Please explain how creating two or three possible builds for each position leads to greater diversity. I guess if you consider two or three cookie cutter builds "diverse," ... or else I am not understanding. My question is serious. Other than a few new SAs (which who knows if they will work since many of the original ones don't in common opinion), and other than limiting ALG options, how is this new?
Anarcho isn't saying this new system is "diverse" at all. He's saying that it isn't really, but there are at least some choices.
What he's saying is, if we did get TRUE diversity, all hell would break loose because everyone would choose the same thing anyway (ie whatever works best to create the ultimate player of that position).
It's human nature. It is also human nature to get upset when something new and radically different comes along.
AlaskanRaven
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Originally posted by lockdown851
I honestly don't like the concept, let people build whatever they are going to build instead of going into archtypes. I was just logging on before bed for work, so I'll log on tomorrow to go more in depth.
+1
I honestly don't like the concept, let people build whatever they are going to build instead of going into archtypes. I was just logging on before bed for work, so I'll log on tomorrow to go more in depth.
+1
Originally posted by FBGProfessor
Am I the only one who thinks Catch22 is DD in disguise?

Check announcements forum.
Am I the only one who thinks Catch22 is DD in disguise?

Check announcements forum.
Daudy
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Originally posted by FBGProfessor
Am I the only one who thinks Catch22 is DD in disguise?
Yes. Because he's not. >.>
Am I the only one who thinks Catch22 is DD in disguise?
Yes. Because he's not. >.>
beenlurken
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Originally posted by jdros13
Originally posted by beenlurken
So basically the STOP archetypes were made for Bort to make more money...
you don't need to use OLinemen built as special teamers now to have a good special teams unit (declining dots at various positions work great tbh). You won't need 200 flex dots to have a good special teams unit either. You just won't get the bonuses.
Sorry jdros... this was a horrible justification. Why even bother with the archetype then?
Originally posted by beenlurken
So basically the STOP archetypes were made for Bort to make more money...
you don't need to use OLinemen built as special teamers now to have a good special teams unit (declining dots at various positions work great tbh). You won't need 200 flex dots to have a good special teams unit either. You just won't get the bonuses.
Sorry jdros... this was a horrible justification. Why even bother with the archetype then?
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