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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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Mobius Man
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With archtypes, there definately should be custom slots for ALL positions on the depth chart. More to the point, maybe it could be set up where if certain players on the opposing team are on the team, certain players of your own will be on the field.
 
jdros13
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Originally posted by Anarcho
This. I love you Catch, but please don't cite an improper label as justification for the SA not being implemented in the archetypes properly.


in the test server posts spin was demonstrated to work just fine with a 30 strength back if I remember correctly. I think DB did the test as well.
 
The Avenger
Hulk Smash
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Originally posted by madagent
This would help make the recruiting process easier and relieve some of the anxiety associated with the "Omg it's nearing the off season and I need 25+ new players".

The recent addition of the "Effective Level" was very helpful with recruiting and paired with a way to quickly tell what kind of player build an agent foresees long-term would eliminate countless hours of guessing and PMs trying to coordinate a specified roster.



This would hinder recruiting imo. Right now you can take a combo back and go elusive or power via 1 boost, equip and training very quikly, PLUS you would still have the rest of the marketplace to recruit. The new system is going to make recruiting even more refined and specific positions are going to be MUCH harder to find because there is little wiggle room build wise. I think alot of owners/recruiters will find it more difficult to recruit a specific build because there will be no more "in betweens" and if that list of free agents in the Archetype is empty we are S.O.L.?

 
Boogie21
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Originally posted by Daudy
Originally posted by BansheeTime

Having Agility as a Major does not mean that every Powerback will have Agility as high as Strength. Look at every WR that has Catching as a Major.


You don't need agility in the 100s to trigger a Juke SA. It probably requires just as much or perhaps a little more than Spin to trigger, but mid 70 agility combo/power backs can trigger Spin with merely 5-6 points in that SA on a reliable basis (and if they have Quick Feet, quite often).


And where do you get the info on when SA's trigger and how many points they need?
 
foshizzel17
my drizzt
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Originally posted by Deathblade
And since most good agents already know what the darwin build is...


qft
 
durettug
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Originally posted by footballisgod
Read the OP. You get them next preseason to be only used during next preseason and to only be used to create players. And it is non-refundable, so when those players retire, you don't get those 300 FPs back.


That's what I thought (next preseason) but got confused when somebody said thanks for the flex.
 
BansheeTime
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Originally posted by Mobius Man
With archtypes, there definately should be custom slots for ALL positions on the depth chart. More to the point, maybe it could be set up where if certain players on the opposing team are on the team, certain players of your own will be on the field.


 
Deathblade
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Originally posted by jdros13
in the test server posts spin was demonstrated to work just fine with a 30 strength back if I remember correctly. I think DB did the test as well.


was catch (in his days of being called hazy, and a thread was made to bitch about it)
 
Seric
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Originally posted by Catch22
2) If your player is <120 days old as of the first day after rollover to the new season, you will be able to retire your player for a higher return than the normal 70%. These rates are as follows:
1-40 days old 90% return of CE/boost FP investment. For example, you created a WR (300 FP), equipped them with complete CE (900 FP), and boosted them 3 times (900 FP), you would receive 1,920 flex in return instead of 1,560.
41-80 days old 85% return of CE/boost FP investment. For example, you created a WR (300 FP), equipped them with complete CE (900 FP), and boosted them 3 times (900 FP), you would receive 1,830 flex in return instead of 1,560.
81-120 days old 80% return of CE/boost FP investment. For example, you created a WR (300 FP), equipped them with complete CE (900 FP), and boosted them 3 times (900 FP), you would receive 1,740 flex in return instead of 1,560.


Could you give me a little more information on how this works? You say if your player is <120 days old as of the first day after the rollover into the new season, you get more back. Then yough have 1-40 days old, 41-80 days old, 81-120 days old. All of which are lower the 120 not higher than. Also as you get older, you get less back. I'd think it would make more sense to have it the other way as there is more invested in the older players vs the newer players. By the way this looks, 11 of my players won't be able to do this, 4 of them will be at 119 days old, 1 will be at 107 days old, and the rest will be either just under 100 or lower. So I'd only be able to use this for 14 of my players by my understanding.

I probably have this wrong so let me know.
 
drake262
loldrake
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Originally posted by durettug
That's what I thought (next preseason) but got confused when somebody said thanks for the flex.


Because he said no one said thank you yet
 
flynn
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the 3-4 defense says THANK YOU
 
footballisgod
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Originally posted by durettug
That's what I thought (next preseason) but got confused when somebody said thanks for the flex.


Oh, that was just because Catch was looking for a little love among all the hate being spewed. A preemptive thanks for the eventual flex. lol
 
Deathblade
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Originally posted by flynn
the 3-4 defense says THANK YOU


you're welcome 3-4 defense
 
Daudy
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Originally posted by Anarcho
Originally posted by reddogrw
it may be listed in the elusive tree now, but it activates more with power HB's, WR's, KR
This. I love you Catch, but please don't cite an improper label as justification for the SA not being implemented in the archetypes properly.


Well, to be truthful, Spin probably activates a lot on elusive backs lacking tackle breaking ability, but if they don't break the tackle it won't show up. Which is a problem in itself, you don't know it fires unless you break a tackle using it. The SA itself increases the bonus towards breaking a tackle, but it's certainly not "Oh, it activated and there's a 100% chance you break this tackle"
 
Boogie21
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Originally posted by odg62
Originally posted by Deathblade

Originally posted by jediknight7491


I think this is the right idea...complete freedom leads to diversity. Bort would just have to work overtime to even out all the attributes and SAs. So each attribute and SA has its own stengths and weaknesses.


Complete freedom leads to everyone having the "darwin" build.


even without archtypes, that always gonna be one of the aspects of this game, no one is trying to build say, Kevin O'Connell at QB or Joselio Hanson at CB.

Its always gonna be pretty close to everyone going for the same few builds no matter what.

IMO the "same build" concept comes from owners who know what worked at one time and only want those kinds of builds.
 
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