Originally posted by FBGProfessor
This makes NO sense. If we all all choices how does that lead to all players being the same? That's only the case if the basic game design is flawed. If SAs really worked and players could create their own SA tree for example, why would we all choose the same tree?
Why not all people to create their own SA trees? This will make the game even more boring IMO for players. There is practically nothing to do now and the only fun that exists is in trying to figure out how best to build your player. The archetypes will take all the individualism out of our builds. An archetypes is the DEFINITION of cookie cutter. They mean the same thing.
cookie cutter = Archetype
Bolded for the entire point.
Not to turn this into a game design bashing fest, but it's pretty easy to see that certain aspects of player building are unbalanced by nature. This game will never have a rock/paper/scissors design. As such, certain things need to be limited in order to create balance.
This makes NO sense. If we all all choices how does that lead to all players being the same? That's only the case if the basic game design is flawed. If SAs really worked and players could create their own SA tree for example, why would we all choose the same tree?
Why not all people to create their own SA trees? This will make the game even more boring IMO for players. There is practically nothing to do now and the only fun that exists is in trying to figure out how best to build your player. The archetypes will take all the individualism out of our builds. An archetypes is the DEFINITION of cookie cutter. They mean the same thing.
cookie cutter = Archetype
Bolded for the entire point.
Not to turn this into a game design bashing fest, but it's pretty easy to see that certain aspects of player building are unbalanced by nature. This game will never have a rock/paper/scissors design. As such, certain things need to be limited in order to create balance.






























