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Forum > Position Talk > CB Club > Who builds the great CBS in glb ?
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Longhornfan1024
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Originally posted by Homage
Here, I'll open mine: http://goallineblitz.com/game/player.pl?player_id=2204551


I like it, though I'd prefer to see higher SV and your CEQ into agility rather than speed.
 
Longhornfan1024
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Originally posted by Homage
Uh LOL? There are 5 progressions and then it goes apeshit. You can damn near convince your QB to throw automatically whenever it's 2 or more of the same progression in a row.


Why does a QB go from one progression to the next?
 
Homage
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Originally posted by Longhornfan1024
I like it, though I'd prefer to see higher SV and your CEQ into agility rather than speed.


I still have some SPs, just not settled on where to spend them yet.
 
Longhornfan1024
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Originally posted by Robbnva
so what if your attributes are higher than his in every category, if he is allowing few targets and out right performing better than yours, what are you proving? that you can get higher atributes?

but don't say you are the better builder, cause it isn't the build that makes a good builder, it's all about the performance.


His attributes aren't higher than mine in every category. His attributes are higher than mine in 3-4 categories and mine are higher than his in 8-10 categories.
 
Longhornfan1024
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Originally posted by Homage
I still have some SPs, just not settled on where to spend them yet.


SV until 10 if you can get it.
 
Homage
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Originally posted by Longhornfan1024
Why does a QB go from one progression to the next?


because they only have one progression setting in there and at that point the QB decides that it isn't a worthy pass... QB decision making has makes 0 fucking sense. They pass up single coverage to throw into double and triple coverage ALL THE TIME right now.
Edited by Homage on May 9, 2012 20:52:48
 
Homage
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Originally posted by Longhornfan1024
SV until 10 if you can get it.


Eh, I'm not sure the lack of SV is his issue. It's not like he's getting faked out or misreading routes. If anything I'd go more Jack Hammer or Swat Ball depending on where the sim goes next season.
 
Longhornfan1024
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Originally posted by Homage
because they only have one progression setting in there and at that point the QB decides that it isn't a threat... QB decision making has makes 0 fucking sense. They pass up single coverage to throw into double and triple coverage ALL THE TIME right now.


The threat at the time they throw the ball is key. QBs are stupid and will throw into triple coverage if when they release the ball it appears to them that a low threat dot is covering the receiver. Higher threat dots get targeted much less which forces the QB into throwing at a lower threat dot even if other dots will converge before the ball gets to the receiver. It's either that or the QB just throwing up a prayer 30 + yard bomb because QB throw away is retarded.

I'd be willing to bet that 80-90+% of the YMXI's targets are those long throws after a QB has essentially gone through all of his progressions. That is the reason his targets are so low and his "plays on the ball" are so low. The passes that are actually thrown his way are almost doomed to failure from the start because they are long bombs thrown into what will be triple or more coverage. Almost any time he is targeted at short distances, the QB goes right past that progression because his threat level is too high.

I actually do watch every single WL league play that my CB is involved in, and out of 32 targets (over 9 games) I can only think of one off the top of my head where he was beat underneath because he got flat out beat by the WR. There might be more, but that's something I notice and I don't remember any. Where most of his 13 receptions allowed happened were those hail mary throws into, at a minimum, double coverage. I'm not sure what more you could want from a CB than to be a high enough threat and good enough at defending short passes that the only throws a QB throws his way is into double or more coverage.
Edited by Longhornfan1024 on May 9, 2012 21:01:41
 
Robbnva
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Originally posted by Longhornfan1024
Originally posted by Robbnva

so what if your attributes are higher than his in every category, if he is allowing few targets and out right performing better than yours, what are you proving? that you can get higher atributes?

but don't say you are the better builder, cause it isn't the build that makes a good builder, it's all about the performance.


His attributes aren't higher than mine in every category. His attributes are higher than mine in 3-4 categories and mine are higher than his in 8-10 categories.


well to be fair, those 8-10 probably don't matter very much
 
Longhornfan1024
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Originally posted by Robbnva
well to be fair, those 8-10 probably don't matter very much


I know, right? Who cares about agility, vision, strength, confidence, Swat Ball, Super Vision, First Step, catching, swat ball, or make tackle AEQ?
 
Homage
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Originally posted by Longhornfan1024
I know, right? Who cares about agility, vision, strength, confidence, Swat Ball, Super Vision, First Step, catching, swat ball, or make tackle AEQ?


irrelevant

importance of confidence is still p debatable... not sure you need more than single cap.
 
Longhornfan1024
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Originally posted by Homage
irrelevant

importance of confidence is still p debatable... not sure you need more than single cap.


Agreed. His has 34.
 
Homage
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Originally posted by Longhornfan1024
The threat at the time they throw the ball is key. QBs are stupid and will throw into triple coverage if when they release the ball it appears to them that a low threat dot is covering the receiver. Higher threat dots get targeted much less which forces the QB into throwing at a lower threat dot even if other dots will converge before the ball gets to the receiver. It's either that or the QB just throwing up a prayer 30 + yard bomb because QB throw away is retarded.

I'd be willing to bet that 80-90+% of the YMXI's targets are those long throws after a QB has essentially gone through all of his progressions. That is the reason his targets are so low and his "plays on the ball" are so low. The passes that are actually thrown his way are almost doomed to failure from the start because they are long bombs thrown into what will be triple or more coverage. Almost any time he is targeted at short distances, the QB goes right past that progression because his threat level is too high.

I actually do watch every single WL league play that my CB is involved in, and out of 32 targets (over 9 games) I can only think of one off the top of my head where he was beat underneath because he got flat out beat by the WR. There might be more, but that's something I notice and I don't remember any. Where most of his 13 receptions allowed happened were those hail mary throws into, at a minimum, double coverage. I'm not sure what more you could want from a CB than to be a high enough threat and good enough at defending short passes that the only throws a QB throws his way is into double or more coverage.


Well due to poor QB leads in this sim, no CB regardless of how slow they are is going to get beat deep unless there's a blown coverage assignment or they're in zone. Even then I don't think it happens too much. I honestly think the sim itself is allowing terrible CB's too much slack. But if they didn't... passing would just be too amazing, but it still looks bad in the replays.
 
PatrickStump
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has anyone given this man a cookie yet?
 
Robbnva
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Originally posted by Longhornfan1024
I know, right? Who cares about agility, vision, strength, confidence, Swat Ball, Super Vision, First Step, catching, swat ball, or make tackle AEQ?


SAs aren't attributes
 
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