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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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InRomoWeTrust
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Originally posted by chefsjg71
There is no long term planning in this game. Just decided to cut my loses and quit buying flex. What's the point, game changes more drastically each and every season. And I'm not seeing it changing for the better. Its like playing D&D when AD&D came along, everyone playing D&D was screwed.


I suggest you actually wait and try the new system before making a decision. Brash decisions are brash.
 
El_Windex
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14 seasons in and people still don't realize the biggest factor in cookie cutter builds is the human element?
 
jdros13
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Originally posted by Deathblade
jumping, stamina, vision, punting

sup?


good diversity.
 
BansheeTime
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Originally posted by jdros13
Originally posted by jediknight7491

I think this is the right idea...complete freedom leads to diversity. Bort would just have to work overtime to even out all the attributes and SAs. So each attribute and SA has its own stengths and weaknesses.


ok, I'm going to build a HB. I want my 4 majors to be speed, agility, strength, carrying. What do you want?


Speed, Strength, Agility, and....icwatudidthar
 
MV Thunder
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1) Players created before the archetypes were implemented will be allowed a one time archetype selection. This is optional and you will only have until the end of the pre-season to do so. When you select the archetype, you will start getting the ALG's and SA bonuses/penalties and will be allowed to select the bonus SA.

Will this cost any flex to convert old players over 2: Will I get the same level player back or do I have to start over from Lv 1 again and grow him. Can I see an ex of how this will look or something of how it will setup.I think I would like to see how it looks to me before I go on,no insult intended but testers will have a much better head start on the what nots and what does work.They make players and own teams also.


Why only 200 flex point special teamers? Honestly, because if we allowed the players that were only 100 flex those would be the only ones ever made. Most positions are 200 flex anyway, so this allows for most players to get that archetype.

So no love for OT,G,C but K/P will loophole this then???


Yes because power backs all of the sudden become elusive backs halfway through their career and 300 pound run stuffing DE's all of a sudden become speed rushers. This will force people to be more focused on the types of builds they want. And there's nothing saying you can't choose a particular archetype and build your player differently within that archetype, you just need to be aware of how the gains/penalties/bonuses for that archetype work.


Will some sort of better understanding ever be released to how much a team will receive in gains/penalties/bonuses



SA's are still going to exist for every position - none of those are changing. You just need to be careful if you are going to select an archetype that you don't pick one where you have 10 invested in a SA that is getting a penalty.

Will we have understanding to know the penalty at some point or just guessing


Have these builds and redesigns been thought out for borts revamp of S14 sim or will it be revamped again plus the players also together in S15
 
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Originally posted by Deathblade
Complete freedom leads to everyone having the "darwin" build.


Only if there exists a darwin build. Like I said each attribute has to have plus and a minus aspect.
 
drake262
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Originally posted by El_Windex
14 seasons in and people still don't realize the biggest factor in cookie cutter builds is the human element?


 
Boogie21
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Originally posted by jktooley
I like the idea in general, but am not a huge fan of the penalties, or having to set your player in one specific role... I still think a better idea would be to allow players upon creation to choose 3 major and 4 minor attributes, as well as just choose their own SA tree... That would lead to MORE diversity, and not force players to build into a set peg.


point
 
e1r1k101
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I don't think I've been around long enough to really have an opinion, but the pure customization of this looks really cool. I mean, with the new sliders last year, everyone was the same height and weight and it just wasn't realistic. And, I agree that if you're taking a player a certain direction, why not make it a little easier for him to achieve that goal? This is a great idea! It brings a more realistic feel to how players can be built. Good stuff!
 
Daudy
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Originally posted by jdros13
ok, I'm going to build a HB. I want my 4 majors to be speed, agility, strength, carrying. What do you want?


Tackling, Blocking, Kicking and Confidence ido
 
StinkCheese
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Originally posted by Boogie21
point


no
 
StinkCheese
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Originally posted by e1r1k101
I don't think I've been around long enough to really have an opinion, but the pure customization of this looks really cool. I mean, with the new sliders last year, everyone was the same height and weight and it just wasn't realistic. And, I agree that if you're taking a player a certain direction, why not make it a little easier for him to achieve that goal? This is a great idea! It brings a more realistic feel to how players can be built. Good stuff!


snowflake
 
Octowned
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Any thought to spreading the influence of casual style leagues, but using archtype based AIs?

Basically make the AI simpler... Pre-set packages called long pass, medium pass, short run, etc., the obvious stuff, then use basic settings to work the AI from there, with the understanding that the AI will use your packages as the backbone.

The playbook selections could be used by selecting RB: (drop down for archtypes on your team). So this medium-styled OC system would allow specialized play calling, etc., without the burden of massive AI structures. Sounds like a much more user friendly but still flexible environment.

I think cookie-cutter shelled AIs are the way to go. Allow quarter or down specific basic %s, a few basic package selections, and incorporate archtypes smartly.

On the defensive side, allow customization of defensive plays and packages, and keep the "tag the archtype" concept, but again force plays into specific packages.

Sounds genius to me.
 
FBGProfessor
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Originally posted by F8n4tune


Originally posted by jediknight7491
I think this is the right idea...complete freedom leads to diversity. Bort would just have to work overtime to even out all the attributes and SAs. So each attribute and SA has its own stengths and weaknesses.


Yes, this is what I want. Let us pick our own Major and Minors and SAs. That will add true diversity to builds and will reward those who are most creative and best at building.

Can someone please explain how the archetype plan as proposed will lead to more build diversity? How will it give players more to do? I just don't see the advantage at all.
 
odg62
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Originally posted by Deathblade
Originally posted by Deathblade

Complete freedom leads to everyone having the "darwin" build.


And since most good agents already know what the darwin build is...


also, if you read my too long post (thanks for replying), it was another way to counter everyone going for the same build and promote people doing diffrent things and trying to build diffrent guys for specific roles...
 
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