Originally posted by sabresandkane
Originally posted by shield.bearer
Originally posted by Sinyen
I think you have a legit question. I watched the entire game and he was in your backfield a lot even when he didn't get a Hurry or Sack. Now, that being said, the answer could be as has been said, "shit happens". This is a game based on percentages and chance. It can happen that a whole bunch of bad rolls happened.
Personally, from the last couple times I've seen Bort talking about situations like this, I think he has reiterated the importance of Confidence. If you get your confidence beat down, it can snowball pretty badly. Perhaps that's what happened. I know I try to preach Confidence to our guys.
After watching the playoffs for three seasons, it is apparent that SOMETHING changes after the regular season. I'm not going to sit here and say it is definately the sim, because tactics change, rosters change, levels change... But no one with a functioning frontal lobe can deny the fact that the playoffs have a large number of out of character happenings every year.
I agree, but I think it's more of so many people boosting, which skews the seeding. Than you've got the teams who put a TON of effort into the playoff gameplanning. I don't think the sim changes, I think teams just change and evolve in the days leading up to the playoffs so some 'out of character' things happen
I'm not saying that the boosting didn't make things change, but it's been established that they boosted right before the start of play-offs. So we have data from the game they played against New Orleans. Their LT was at a 2 level disadvantage(instead of 3), whether or not he has a better build is something that we don't know. Although, looking at their scouting report, they look pretty similar. I would say the New Orleans LT is slightly better based on stats, but I just can't see it as a 4 sack difference.
As for game-planning, this situation has almost nothing to do with it. If they blitzed, getting to the QB, rattling him... which then, in turn, started making the QB hold the ball a little longer... giving the DL more time to get to him. I'd say cool, I can see the logic behind that. Instead, we see the sim roll badly 2 of the first 4 plays (for our blockers completely screwing their assignments), which totally changes the scope of the game. In real life football, it usually takes more than a couple bad plays to completely shatter your confidence.
I played both DE and LT in college and semi-pro, my game-plan was intimidation... it usually took 2 or 3 series to fully get inside the head of my opponent (disrupting his concentration). Also in the real world, after a player starts to dominate, adjustments are made. Such as, if I couldn't handle the DE, because he was too quick or strong or whatever, you better believe that the HB/FB would be backing me up and I sure and the hell wouldn't be looking to help anyone else with their assignment. Even if that means someone else gets through. This is the reason that a single player getting so many sacks is such a rare occurrence, but a high total of sacks isn't as uncommon (because other players get opportunities, while the focus is on stopping the dominate player).
The sim doesn't emulate real life in that regard, which is why these anomalies happen. Rather than fix this, the developers tell people lame excuses or just "tough shit". It's obvious (to me anyways), that the developers never played competitive football at a high level (college or above). This is basic knowledge at a high level, because it's vastly important. The game-planning doesn't allow us to affect this, nor does the sim do it for us (the preferable method IMHO)... so we see these ridiculous things happen. I find it ridiculous, simply because we're talking about a top play-off team with a very high chemistry, the monumental screw ups like that just don't happen (barring injuries to starters). People can get beat and all that, but boneheaded mistakes like missing assignments shouldn't be happening in a play-off game (at least not as often as they did in our game), considering our team chemistry.
If people want to consider me a sore loser for wanting the sim to be more realistic/accurate... that's their right. I'm just trying to make the game better.