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Forum > Goal Line Blitz > How can we help GLB become great again???
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Team Nucleus
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Originally posted by chefs
I'd say the game needs new blood, the old have left the building for various reasons and they probably won't come back after breaking free. Hard to say what people really want and that is I thing what is troubling the staff of WGG, they feel beat up on and I can't blame them totally for losing interest in fixing stuff just to see it bashed to death. We did that ourselves, many of us, but if the game wasn't like paying off your bookie after a bad week, I think it could have corrected itself. The problem was when you take, take, take and say oh, here's the product we are giving you because we just wanted to keep the profits and not really put much back into our loyal customers. Then frustration sets in for the employees, customers and owner. Everyone loses in the end if this fails. Possibly hire a few good graphics artists as in modelers, animators and try to actually compete with Madden. The concept had a ton of potential as we all bought into it, just we wanted more and then they went South and abandoned us here to rot.


Great points made and would def help the game in a very positive way
 
Corndog
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Originally posted by chefs
Quit trying to be cheap and just spend the $19 a month and get Unreal Engine 4. Give up 5% of revenue which is cheaper than a game engine programmer, get back to work and use whatever resources you have to bring in next generation graphics and take what you have learned at this point and quit fucking around.


We were using Unity for awhile, but gave up because the web application had really poor adoption rates.

As for what our resources get us, you're looking at it.
https://www.youtube.com/watch?v=XSmhFdZW6oQ
https://www.youtube.com/watch?v=gihRY5-obSs

Your team of 6 is about twice as big as our team.
 
Dub J
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Just looked at GLB2 forums.

ohlol


 
Team Nucleus
Draft Man
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Originally posted by Dub J
It is pretty comical to read Cornblade try to convince us he wasn't an arrogant, jaded prick 6 years ago. Yeah, it's us bro.



Deathblade trolled this forum the most, funny it got mentioned lmao
Edited by Team Nucleus on Aug 30, 2014 23:59:25
 
Dub J
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Ya know, Bort and DD are both nerds. Why they would hire another nerd is beyond comprehension. Would make more sense to hire someone that's more personable. Ya don't hire people that have the same strengths and weaknesses as you. duh


 
chefs
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I was all for using Unity3D until Unreal Engine 4 came out. They give you so much for a small price.
Edited by chefs on Aug 31, 2014 00:05:41
Edited by chefs on Aug 31, 2014 00:04:07
 
chefs
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Originally posted by chefs
Originally posted by Corndog

We were using Unity for awhile, but gave up because the web application had really poor adoption rates.

As for what our resources get us, you're looking at it.
https://www.youtube.com/watch?v=XSmhFdZW6oQ
https://www.youtube.com/watch?v=gihRY5-obSs

Your team of 6 is about twice as big as our team.[/QUOriginally posted by Corndog

We were using Unity for awhile, but gave up because the web application had really poor adoption rates.

As for what our resources get us, you're looking at it.
https://www.youtube.com/watch?v=XSmhFdZW6oQ
https://www.youtube.com/watch?v=gihRY5-obSs

Your team of 6 is about twice as big as our team.






Honestly, the smaller the team, the less you can home-brew things. I understand this all too well actually. We developed our own game engine for our Senior Project in school, was a disaster to get accomplished with a team of 4 that were very capable. Art assets are important and they are the game that people see. At first I thought it was the programmers that I needed, recruited those and we sat around twiddling ourselves. Everything depends on a very active asset pipeline or things get bogged down, scaled down and then you are like WTF are we making now?
 
Dub J
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Please buy GLB, chefs.

 
Team Nucleus
Draft Man
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Originally posted by Dub J
Please buy GLB, chefs.


I 2nd this motion
 
chefs
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Would a new concept be better or buying a sinking ship? I plan to get to it, but I'm committed to 2 years of development with current team and current game concept. As a small indie developer, if you want to compete in the gaming world you need to make your team bigger by using as many tools as possible. Plenty of open source (free stuff) to use to make a really great game. I'm very much divided on this, I personally LOVE football. So much I bleed it or I'd given up on this a very long time ago. Money wasn't a huge issue for me. One to Two good modelers, riggers, animators, and 1 good programmer could do wonders with Unreal Engine 4. We aren't talking tons of cutscenes and particle effects for a football game, did the player catch the ball, AI acts on this, pursue and tackle. Hell you can even use the same player model, just scale it a bit for the size of player you want and mask over the name and player number.
Edited by chefs on Aug 31, 2014 00:18:48
 
chefs
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I started playing GLB before I decided to get my degree in game programming. I'd like to see this improved.
 
Dub J
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Originally posted by chefs
Would a new concept be better or buying a sinking ship? I plan to get to it, but I'm committed to 2 years of development with current team and current game concept. As a small indie developer, if you want to compete in the gaming world you need to make your team bigger by using as many tools as possible. Plenty of open source (free stuff) to use to make a really great game. I'm very much divided on this, I personally LOVE football. So much I bleed it or I'd give up on this a very long time ago. Money wasn't a huge issue for me. One to Two good modelers, riggers, animators, and 1 good programmer could do wonders with Unreal Engine 4. We aren't talking tons of cutscenes and particle effects for a football game, did the player catch the ball, AI acts on this, pursue and tackle. Hell you can even use the same player model, just scale it a bit for the size of player you want and mask over the name and player number.


Dub J 4 mod imo.

 
Dub J
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Originally posted by chefs
... in the gaming world you need to make your team bigger by using as many tools as possible.


To be fair, Bort did hire a bunch of tools.




 
Team Nucleus
Draft Man
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Originally posted by chefs
Would a new concept be better or buying a sinking ship? I plan to get to it, but I'm committed to 2 years of development with current team and current game concept. As a small indie developer, if you want to compete in the gaming world you need to make your team bigger by using as many tools as possible. Plenty of open source (free stuff) to use to make a really great game. I'm very much divided on this, I personally LOVE football. So much I bleed it or I'd give up on this a very long time ago. Money wasn't a huge issue for me. One to Two good modelers, riggers, animators, and 1 good programmer could do wonders with Unreal Engine 4. We aren't talking tons of cutscenes and particle effects for a football game, did the player catch the ball, AI acts on this, pursue and tackle. Hell you can even use the same player model, just scale it a bit for the size of player you want and mask over the name and player number.


 
Team Nucleus
Draft Man
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Originally posted by Dub J
To be fair, Bort did hire a bunch of tools.


LMAO!!!!!!!!
 
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