Originally posted by t-money
Originally posted by JBrown5390
Originally posted by t-money
Originally posted by iMan
str is enough. speed will make you more productive.
[slams head against keyboard] JBrown, whatever you do pls don't listen to this nonsense. Just stick with the plan and you'll be fine.
1. STR
2. AGI
3. Enough SPD to hit the QB once you've broken the block using 1. STR and 2. AGI.
This is not rocket science. Fer chrissakes, iMan, build a successful player before you come on here spewing nonsense. Sheesh.
Additionally, JBrown, you have an awesome build going (in fact its nearly the mirror image of my low-level D-lineman), so I'll add this bit of advice: do a little research regarding post-natural 60 attribute cost before you blindly pump STR past 60 and make sure that you do the math. You don't want to fuck up a beautiful build like this.
Thanks T. About researching the post-natural 60 attributes, is there something I should know or is there something im forgetting?
There are rumors that at some point past 60, the price to raise an attribute by 1 pt increases yet again, in which case, barreling past 60 might be a good idea, however, you need to judge the opportunity cost -- i.e. at some price it stops making sense to raise STR. For example, one pt of STR may easily outweigh 2 pts of Vision, however, does one pt of STR outweigh 5 pts of vision? I'm not sure.
Additionally, I know that this was addressed in another thread, however, lets assume for the sake of argument that your build will hit lvl 55 before its time to retire. At some point past natural 60, your build is guaranteed to hit natural 100 eventually through incremental stat increases at level up. The key is approximating that point. What you don't want to do is spend SP points past that level because then you're effectively using hard-to-come-by SP's as toilet paper.
I knew eventually it would start costing 3 4 and 5 SP's but I never thought of it the way your are. I can maximize SP's in much later levels by not increasing strength too much at these low levels.
Originally posted by JBrown5390
Originally posted by t-money
Originally posted by iMan
str is enough. speed will make you more productive.
[slams head against keyboard] JBrown, whatever you do pls don't listen to this nonsense. Just stick with the plan and you'll be fine.
1. STR
2. AGI
3. Enough SPD to hit the QB once you've broken the block using 1. STR and 2. AGI.
This is not rocket science. Fer chrissakes, iMan, build a successful player before you come on here spewing nonsense. Sheesh.
Additionally, JBrown, you have an awesome build going (in fact its nearly the mirror image of my low-level D-lineman), so I'll add this bit of advice: do a little research regarding post-natural 60 attribute cost before you blindly pump STR past 60 and make sure that you do the math. You don't want to fuck up a beautiful build like this.
Thanks T. About researching the post-natural 60 attributes, is there something I should know or is there something im forgetting?
There are rumors that at some point past 60, the price to raise an attribute by 1 pt increases yet again, in which case, barreling past 60 might be a good idea, however, you need to judge the opportunity cost -- i.e. at some price it stops making sense to raise STR. For example, one pt of STR may easily outweigh 2 pts of Vision, however, does one pt of STR outweigh 5 pts of vision? I'm not sure.
Additionally, I know that this was addressed in another thread, however, lets assume for the sake of argument that your build will hit lvl 55 before its time to retire. At some point past natural 60, your build is guaranteed to hit natural 100 eventually through incremental stat increases at level up. The key is approximating that point. What you don't want to do is spend SP points past that level because then you're effectively using hard-to-come-by SP's as toilet paper.
I knew eventually it would start costing 3 4 and 5 SP's but I never thought of it the way your are. I can maximize SP's in much later levels by not increasing strength too much at these low levels.






























