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JBrown5390
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Originally posted by t-money
Originally posted by JBrown5390

Originally posted by t-money


Originally posted by iMan



str is enough. speed will make you more productive.


[slams head against keyboard] JBrown, whatever you do pls don't listen to this nonsense. Just stick with the plan and you'll be fine.

1. STR
2. AGI
3. Enough SPD to hit the QB once you've broken the block using 1. STR and 2. AGI.

This is not rocket science. Fer chrissakes, iMan, build a successful player before you come on here spewing nonsense. Sheesh.

Additionally, JBrown, you have an awesome build going (in fact its nearly the mirror image of my low-level D-lineman), so I'll add this bit of advice: do a little research regarding post-natural 60 attribute cost before you blindly pump STR past 60 and make sure that you do the math. You don't want to fuck up a beautiful build like this.


Thanks T. About researching the post-natural 60 attributes, is there something I should know or is there something im forgetting?



There are rumors that at some point past 60, the price to raise an attribute by 1 pt increases yet again, in which case, barreling past 60 might be a good idea, however, you need to judge the opportunity cost -- i.e. at some price it stops making sense to raise STR. For example, one pt of STR may easily outweigh 2 pts of Vision, however, does one pt of STR outweigh 5 pts of vision? I'm not sure.

Additionally, I know that this was addressed in another thread, however, lets assume for the sake of argument that your build will hit lvl 55 before its time to retire. At some point past natural 60, your build is guaranteed to hit natural 100 eventually through incremental stat increases at level up. The key is approximating that point. What you don't want to do is spend SP points past that level because then you're effectively using hard-to-come-by SP's as toilet paper.



I knew eventually it would start costing 3 4 and 5 SP's but I never thought of it the way your are. I can maximize SP's in much later levels by not increasing strength too much at these low levels.
 
shaun123987
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Originally posted by t-money
shaun, were you able to confirm at what attribute level the 5 for 1 cost starts? Thanks.


I'll PM the guy and ask him.
 
t-money
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Originally posted by JBrown5390
Originally posted by t-money

Originally posted by JBrown5390


Originally posted by t-money



Originally posted by iMan




str is enough. speed will make you more productive.


[slams head against keyboard] JBrown, whatever you do pls don't listen to this nonsense. Just stick with the plan and you'll be fine.

1. STR
2. AGI
3. Enough SPD to hit the QB once you've broken the block using 1. STR and 2. AGI.

This is not rocket science. Fer chrissakes, iMan, build a successful player before you come on here spewing nonsense. Sheesh.

Additionally, JBrown, you have an awesome build going (in fact its nearly the mirror image of my low-level D-lineman), so I'll add this bit of advice: do a little research regarding post-natural 60 attribute cost before you blindly pump STR past 60 and make sure that you do the math. You don't want to fuck up a beautiful build like this.


Thanks T. About researching the post-natural 60 attributes, is there something I should know or is there something im forgetting?



There are rumors that at some point past 60, the price to raise an attribute by 1 pt increases yet again, in which case, barreling past 60 might be a good idea, however, you need to judge the opportunity cost -- i.e. at some price it stops making sense to raise STR. For example, one pt of STR may easily outweigh 2 pts of Vision, however, does one pt of STR outweigh 5 pts of vision? I'm not sure.

Additionally, I know that this was addressed in another thread, however, lets assume for the sake of argument that your build will hit lvl 55 before its time to retire. At some point past natural 60, your build is guaranteed to hit natural 100 eventually through incremental stat increases at level up. The key is approximating that point. What you don't want to do is spend SP points past that level because then you're effectively using hard-to-come-by SP's as toilet paper.



I knew eventually it would start costing 3 4 and 5 SP's but I never thought of it the way your are. I can maximize SP's in much later levels by not increasing strength too much at these low levels.


Yes, the question you need to ask yourself is "What's the minimum amount of SPs necessary to purchase natural 100 STR over the lifetime of my build?"
 
shaun123987
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I'm gonna get my strength to soft cap with my DT and with my power HB. I think it's a little easier to pump up strength with a DT because you don't have to worry about speed like with a DE. Plus I fucked up his build so I'm trying again with a DT.
 
Riggs_Inator
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I would get str high early, that way you benefit the most from the .whatever you get every time you level.
 
iMan
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anyone want to suggest anything. no one is answering in my topic ill just post here
Strength: 42.57 Blocking: 13
Speed: 36.93 Tackling: 24.5
Agility: 60 Throwing: 8
Jumping: 13 Catching: 9
Stamina: 29.19 Carrying: 10
Vision: 24.43 Kicking: 8
Confidence: 15.39 Punting: 9
2-2-4-2-0 in pass rush.
finally coming along. got 3 hurries off a lvl 17 that has 70+ pancakes in the season.
 
JBrown5390
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Originally posted by t-money
Originally posted by JBrown5390

Originally posted by t-money


Originally posted by JBrown5390



Originally posted by t-money




Originally posted by iMan





str is enough. speed will make you more productive.


[slams head against keyboard] JBrown, whatever you do pls don't listen to this nonsense. Just stick with the plan and you'll be fine.

1. STR
2. AGI
3. Enough SPD to hit the QB once you've broken the block using 1. STR and 2. AGI.

This is not rocket science. Fer chrissakes, iMan, build a successful player before you come on here spewing nonsense. Sheesh.

Additionally, JBrown, you have an awesome build going (in fact its nearly the mirror image of my low-level D-lineman), so I'll add this bit of advice: do a little research regarding post-natural 60 attribute cost before you blindly pump STR past 60 and make sure that you do the math. You don't want to fuck up a beautiful build like this.


Thanks T. About researching the post-natural 60 attributes, is there something I should know or is there something im forgetting?



There are rumors that at some point past 60, the price to raise an attribute by 1 pt increases yet again, in which case, barreling past 60 might be a good idea, however, you need to judge the opportunity cost -- i.e. at some price it stops making sense to raise STR. For example, one pt of STR may easily outweigh 2 pts of Vision, however, does one pt of STR outweigh 5 pts of vision? I'm not sure.

Additionally, I know that this was addressed in another thread, however, lets assume for the sake of argument that your build will hit lvl 55 before its time to retire. At some point past natural 60, your build is guaranteed to hit natural 100 eventually through incremental stat increases at level up. The key is approximating that point. What you don't want to do is spend SP points past that level because then you're effectively using hard-to-come-by SP's as toilet paper.



I knew eventually it would start costing 3 4 and 5 SP's but I never thought of it the way your are. I can maximize SP's in much later levels by not increasing strength too much at these low levels.


Yes, the question you need to ask yourself is "What's the minimum amount of SPs necessary to purchase natural 100 STR over the lifetime of my build?"


I think Im going to get it to the second soft cap, where it costs 3 SP's and then start puttting everything into agility.

 
iMan
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t-money have you ever though to think that you playing in a league with a lvl avg of 18.5 and your lvl 22.

i played in bbb1 for most of my career and they avg lvl 16. i was lvl 7-13 when playing in that league. De dotn develop until lvl 15+ and guess what he is developing.
4 hurries in last few games against lvl 15+ OT.
 
JBrown5390
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Well, Casey got stuck at 999 exp today so I wont level up until training goes through. Any more suggestions.
 
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Originally posted by iMan
anyone want to suggest anything. no one is answering in my topic ill just post here
Strength: 42.57 Blocking: 13
Speed: 36.93 Tackling: 24.5
Agility: 60 Throwing: 8
Jumping: 13 Catching: 9
Stamina: 29.19 Carrying: 10
Vision: 24.43 Kicking: 8
Confidence: 15.39 Punting: 9
2-2-4-2-0 in pass rush.
finally coming along. got 3 hurries off a lvl 17 that has 70+ pancakes in the season.


I would set training to blocking. Get strength to the soft cap. Then keep working on those pass rush SA's.
 
smarlow
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How's your energy level doing after games?
 
iMan
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my energy drops to about 70-75 on normal when playing 60 plays so its not bad
 
t-money
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Originally posted by iMan
t-money have you ever though to think that you playing in a league with a lvl avg of 18.5 and your lvl 22.

i played in bbb1 for most of my career and they avg lvl 16. i was lvl 7-13 when playing in that league. De dotn develop until lvl 15+ and guess what he is developing.
4 hurries in last few games against lvl 15+ OT.


Are seriously trying to talk smack regarding USA A1? Considering that the only place you could have gotten that stat is the avg. level thread, you surely noticed that USA A1 is the 8th highest lvl league and is higher than half of the USA AA leagues. You also certainly noticed the inherent fallacy in your argument: if a player's level and the avg. lvl of a league were directly comparable, then a lvl 23 by all rights should be dominating USA Pro which "only" has an avg. lvl of 20 and change. Another thing to consider: there are lvl 24 DE's in my conference. Again, by your argument, they should be thrashing the competition. They are not. The basic reality is that "Avg. Level" does not equal "Median Level" and certainly should not be relied upon to determine "Median OT Level".

USA A1 is one of the toughest leagues in the game. The champions from our league last season are tearing through USA AA1. The top 5 teams in the Western Conf. alone would be dominant in any of the other USA A leagues.

I don't have an issue regarding you building your player the way that you want to build it. I do have an issue with you trying to give advice to others when you know that you're just throwing darts in the dark.
 
JBrown5390
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I assigned Casey's 5 SP's this morning I went ahead and put 2SP's into agility ( to increase it by 1) and the other 3 into speed as he really needs some of it. From here on out I will try to up strength and agility every level and point the extra point into speed. We'll see though, if he keeps missing out on sacks because he's slow then ill drop more into speed. His pass rushing bar is up to 45 already.
 
Garidan
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Originally posted by t-money

Yes, the question you need to ask yourself is "What's the minimum amount of SPs necessary to purchase natural 100 STR over the lifetime of my build?"



It's a moot point, since it's virtually impossible to reach a natural 100 STR.
As a DT, let's say you can hit 68 by level 10, which is aggressive. Then by level 16, you can hit the 6/1 cap at 78, and assuming you stop there, you'll hit 82 by 22, and at most 95 by 61.
Therefore, to hit 100 natural STR, you're talking about spending every single point you get until level 22, when automatic gains decrease. And that's the minimum; if you delay spending points into strength, it just ends up costing even more.

Best to decide how much strength you're comfortable having early, and spend it right away. Spending past the 4/1 mark seems wasteful to me.
 
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