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Forum > Goal Line Blitz > 2 BIGGEST PROBLEMS WITH THE GLB SIM
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gbororats
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Originally posted by RyanCane26
Dots built to force fumbles are forcing fumbles just fine.


they just dont recover them enough IMO... but yes, FF dots do FF's... but if you expect them to force as many as CB's pick off passes thats just not a reality.
 
bhall43
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Originally posted by gbororats
they just dont recover them enough IMO... but yes, FF dots do FF's... but if you expect them to force as many as CB's pick off passes thats just not a reality.


its not a reality because you are never gonna be in that position that many times in that kind of force.
 
El Kabong
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I have no problems with INTs being high so long as the DPC is limited and the sim is geared to favor the offense. Are they too high? Probably, but the pass game would need to be scaled down right along with INts being scaled down, otherwise once INTs go down offense production is likely to go up. Only way to stop it would be not to scale INTs down directly, but to make more of those INTs just be pass deflections. But until the DPC is opened up more I sau keep the INTs so DCs at least have something. Tired of seeing the sim nerf the defense.
Edited by El Kabong on Jun 4, 2014 22:36:49
 
aglass65
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They should just send this to a vote.
 
bhall43
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Originally posted by El Kabong
I have no problems with INTs being high so long as the DPC is limited and the sim is geared to favor the offense. Are they too high? Probably, but the pass game would need to be scaled down right along with INts being scaled down, otherwise once INTs go down offense production is likely to go up. Only way to stop it would be not to scale INTs down directly, but to make more of those INTs just be pass deflections. But until the DPC is opened up more I sau keep the INTs so DCs at least have something. Tired of seeing the sim nerf the defense.


Scaling the INT's into more deflections makes no sense because the only reason people are getting so many more INT's is Catching and INT% which neither have anything whatsoever to do with deflecting the ball.
 
bhall43
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At this point there is no good way to scale builds because you are largely effecting everything else in the game not just Pro level. You can't make deflections a much larger part of the game because guys in mid levels already have a tough enough time passing into players with no deflection % at all. All you can really do at this point is open up the DPC and hope that adds a new element to the game to keep people interested.
 
Bane
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Originally posted by bhall43
its not a reality because you are never gonna be in that position that many times in that kind of force.


One must learn to USE the force. Chanel it, let it flow through you.
 
DarkRogue
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Originally posted by gbororats
they just dont recover them enough IMO... but yes, FF dots do FF's... but if you expect them to force as many as CB's pick off passes thats just not a reality.


Which is why I built this guy http://glb.warriorgeneral.com/game/player.pl?player_id=4464525 to do one thing, stop the run and make the tackles
 
Dr. E
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Originally posted by El Kabong
I have no problems with INTs being high so long as the DPC is limited and the sim is geared to favor the offense. Are they too high? Probably, but the pass game would need to be scaled down right along with INts being scaled down, otherwise once INTs go down offense production is likely to go up. Only way to stop it would be not to scale INTs down directly, but to make more of those INTs just be pass deflections. But until the DPC is opened up more I sau keep the INTs so DCs at least have something. Tired of seeing the sim nerf the defense.


I doubt fewer interceptions would result in much of a change, at least to the overall completion %. So long as it didn't result in a lot more completed long passes anyhow. What I would encourage is a boost to pass quality based on the distance of the pass. Higher pass quality would result in lower number of interceptions.
 
Clinton
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Originally posted by Dr. E
I doubt fewer interceptions would result in much of a change, at least to the overall completion %. So long as it didn't result in a lot more completed long passes anyhow. What I would encourage is a boost to pass quality based on the distance of the pass. Higher pass quality would result in lower number of interceptions.


Wasn't that the purpose of tight spiral?
 
RyanCane26
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Originally posted by Dr. E
I doubt fewer interceptions would result in much of a change, at least to the overall completion %. So long as it didn't result in a lot more completed long passes anyhow. What I would encourage is a boost to pass quality based on the distance of the pass. Higher pass quality would result in lower number of interceptions.


So the short TE passes can be 100% effective instead of just 85%
 
bhall43
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Originally posted by RyanCane26
So the short TE passes can be 100% effective instead of just 85%


Shhh...He still doesn't understand that part of the game.
 
yello1
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http://cdn.memegenerator.net/instances/43963915.jpg
 
.spider.
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Originally posted by jdbolick
#1) I'm pretty sure the TE at WR OOP is pretty huge, as you almost never see them get pancakes. It's not an exploit or a major issue.

#2) Thanks for admitting that I was correct all along.


You are very VERY wrong on #1, I've used TE at WR on Richey a couple times this season, I've seen plays w/ multiple pancakes
 
MadMustaff
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it's so unfair when entire 40 strength int secondaries get pancaked. defenses shouldn't have to invest in run stoppers at all imo. nerf the run and let's roll with all pass rushers and pick masters and encourage lazy DC's to get it done with minimal effort as possible. roster personnel and tagging shouldn't count for shit. word.
 
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