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jdbolick
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Originally posted by Time Trial
Maybe your DC should have him not blitz 100%? That stat is meaningless in GLB2. Look at Targets and Recs Allowed, that's always been the more important stat set.

I think we're on pretty good terms, so I would appreciate it if you would check your fucking tone and remember who you're talking to. I'm not some two-bit clown that you should be talking down to. As for the stats, while I understand from a coordinator's perspective that an incomplete pass has the same value with or without an identified deflection, as a builder you want to see your player doing something tangible. In GLB1, a coverage dot is going to get PDs or INTs. The same should be happening in GLB2 if Bort wants people to give a damn about that type of player.

Originally posted by
The thing that appeals to the hardcore player, the 1-10% of the people who would choose to play a game like this, also wrecked the game for the other 90-99% of users who played it.

Please stop repeating long discredited notions. As Dpride correctly pointed out, the build process and its never-ending pursuit of improvement is what has kept most of us around this long. Meanwhile the people who left didn't leave because of ALGs. GLB2 is already a massive failure because it's boring.
 
Dub J
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I would totally pwn you right now if I hadn't hurt my shoulder tonight, jd. Just moved from ice to heat.

 
Jiddy78
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Originally posted by jdbolick


I think we're on pretty good terms, so I would appreciate it if you would check your fucking tone and remember who you're talking to. I'm not some two-bit clown that you should be talking down to. As for the stats, while I understand from a coordinator's perspective that an incomplete pass has the same value with or without an identified deflection, as a builder you want to see your player doing something tangible. In GLB1, a coverage dot is going to get PDs or INTs. The same should be happening in GLB2 if Bort wants people to give a damn about that type of player.

Please stop repeating long discredited notions. As Dpride correctly pointed out, the build process and its never-ending pursuit of improvement is what has kept most of us around this long. Meanwhile the people who left didn't leave because of ALGs. GLB2 is already a massive failure because it's boring.


Dude...You lost the internet quite heavily here.

Doctor's prescription: Log off, take one burrito for an early lunch and come back in the afternoon.
 
Jiddy78
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My personal opinion: There is nothing fun about player building in GLB2. It's just a wild clusterf*ck of point spending. I just throw sh*t everywhere in like 30 seconds and click save. Of course, I'm from a biased opinion that 90% of that sh*t is broken in some way...and I'll just give it 3 years....well, maybe 5 or so years considering how much sh*t is flying at you, for everyone else to figure it out then I'll maybe give it a go...Maybe. That game is nothing like GLB. They should have just named it something else. It's like Halloween 3 in the Halloween movies.
 
ManOgwaR
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...so how long is GLB2 going to be in Beta this time?!?
 
BagO'Chips
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Originally posted by jdbolick
I think we're on pretty good terms, so I would appreciate it if you would check your fucking tone and remember who you're talking to. I'm not some two-bit clown that you should be talking down to.


Sig worthy
Edited by BagO'Chips on Jan 7, 2014 08:56:14
 
Time Trial
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Originally posted by jdbolick
I think we're on pretty good terms, so I would appreciate it if you would check your fucking tone and remember who you're talking to. I'm not some two-bit clown that you should be talking down to. As for the stats, while I understand from a coordinator's perspective that an incomplete pass has the same value with or without an identified deflection, as a builder you want to see your player doing something tangible. In GLB1, a coverage dot is going to get PDs or INTs. The same should be happening in GLB2 if Bort wants people to give a damn about that type of player.


You come into Pee Wee GLB2 and expect everything to be working like it is the WL. Some things will take longer to develop than others. When does a FF build start to work in GLB1? How many FFs do you have by day 20 of Season 1? If you don't want to be talked down to, stop acting like a noob.

That being said...

I think PDs is a broken stat tbh. In GLB1 the stat is "passes deflected", but there is some indication in GLB2 that the stat was intended to be "passes defended". There are evidence of both words being used in relation to that stat, however, only the deflections are currently counting.

In GLB1, they counted KLs, PDs, Receptions, and Drops in the defending/receiving game. You liked the high number of pass deflections because it made you happy to see a stat that showed your coverage was working. GLB2 is missing that, for sure, but those are additions to the game that need to be implemented. However, the point is that there are other ways that the defender breaks up the pass in GLB2, ways that should get some statistical representation in the "passes defended" stat, rather than the "passes deflected" stat. The proximity of the defender makes catching passes more difficult, but it still shows up as a WR stat rather than a defender stat (it is still a drop).

Originally posted by jdbolick

Please stop repeating long discredited notions. As Dpride correctly pointed out, the build process and its never-ending pursuit of improvement is what has kept most of us around this long. Meanwhile the people who left didn't leave because of ALGs. GLB2 is already a massive failure because it's boring.


"As DPride correctly pointed out" his opinion, which you agree with, is that people stuck around for the builds. I think this ignores a lot of the reasons that people stuck around. Some people don't build that much, but enjoy team ownership or coordination. Some people stuck around for the pursuit of WL glory (in one form or another). Some people build a little, but stuck around for the forums. Some people still play Pee Wee, though I think there's almost none of them left. Some stuck around because they used to enjoy the game, now they "are just here until the flex runs out", which seems like a way to say, "here to complain about the game."

But why people stuck around, doesn't explain why people left. Burnout, long build times, bad at the game, forum trolls, bored with the sim, friends went inactive, dot hit decline, they never built elite dots, they never got a WL ring, they never even got a PL ring, they got tired of being told how they had to build, they never got the building process, their friends got banned, they were Catch22, they were a multi, they got tired of the Admins, they got tired of the mods, they got tired of the discussion forums, they didn't feel like waiting 8 seasons to see their dot perform in meaningful games, they got tired of having dots without AEQ/SAs/VAs after getting used to how their dots performed in end game... there are a lot of reasons why people have left the game.

When you talk about why people stay, and claim to be the authority on the matter, you are showing your ignorance. The people who are still here to talk about why they stayed can speak for themselves. The reasons why people left the game are as varied as the reasons that people choose to stay.

As for your crticisms of GLB2, that's fair. You don't have to like the game, and maybe the game WASN'T built for the 1% of GLB that plays at the top of the game. Maybe they built a game that people will enjoy playing anyway. I do. I don't need to sell you on the new game, you are free to stay here and play Stale Sim 2014 or be part of the early Beta of GLB2... a game that isn't in its "complete" state, where you can ride the waves of change, or be a part of the changes. I like being part of the growth of the game. I like a lot of the changes from GLB to GLB2. Personal opinion, so you don't need to share it and you don't need to tell me that it is wrong because you and DPride don't share it.
Edited by Time Trial on Jan 7, 2014 09:01:06
 
Bane
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I stuck around for the chicks
 
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well , chicks do dig it when they consider that flexies may become the NEW WORLD currency when you theorize that if Bort would give us each about 50 MEYUN flexies apiece to sell and barter on the internet for various services .... it would take over the WORLD ....

make that 50 BEEYUN ..... TREEYUN ?

and if there is no new world order established as a part of this effort at least we can all say we had fun ... and continue to play
 
jdbolick
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Originally posted by Time Trial
You come into Pee Wee GLB2 and expect everything to be working like it is the WL.

Again with the condescending tone. When you have the nerve to address me at all, it needs to be with deference and respect. I've earned it. There's a reason why I am who I am and you are who you are. What makes your behavior particularly galling is that you're not coming close to accurately characterizing my complaints. I'm pretty obviously not expecting GLB2 to be immediately like the WL at all. So either you're much more stupid than I previously surmised or, more likely, you're so desperate to be a kissass that you throw out whatever weak arguments you can think of to defend GLB2 against criticism.

What I'm clearly saying is that people want to see their dots doing dot-things, which was a huge argument from years ago that I thought Bort already learned from. Far, far more people build players than coordinate or own teams. If they're going to be bothered with building coverage dots at all then they want to see easily identifiable results. It's not a question of the end-game. You have players like http://glb.warriorgeneral.com/game/player.pl?player_id=4512980 who put up 10 PDs in rookie last season, and that's just at linebacker. Including all defensive players there were at least 105 last season in Rookie leagues who had 20+ PDs during the season. So far through ten league games no player in GLB2 has more than 7 PDs, and even those are getting ~30% from KLs. The league leaders in Gator, Osprey, and Piranha only have 4 PDs.

Dots doing dot-things. That's what people want, whether they're still dots or not.

Originally posted by
When you talk about why people stay, and claim to be the authority on the matter, you are showing your ignorance.

I understand why someone like you would confuse ignorance with intelligence. The forums have been shit for a long time thanks to Pallow & company. Meanwhile the people who don't build dots and only coordinate is tiny. There has always been a shortage of coordinators in general, and the group that doesn't do so in part to utilize their own dots is miniscule. That leaves dots. Simply by eliminating the other possibilities it becomes obvious that building is what made GLB1 successful. This is not an uninformed, anally-secreted opinion like the ones you're farting out in one post after another. This is logical assessment. Compared to other browser games, GLB1 lasted such a long time and produced an absurd amount of revenue because agents kept building more and more players. It doesn't cost any flex to coordinate, right? If people stuck around for that, GLB would have closed. It barely costs anything to own a team. Warrior General only exists because enough people enjoyed the player building system to buy a lot of flex.

Originally posted by
I like being part of the growth of the game. I like a lot of the changes from GLB to GLB2. Personal opinion, so you don't need to share it and you don't need to tell me that it is wrong because you and DPride don't share it.

Yes, I'm aware that you enjoy having been selected as a tester and feel that it gives you a sense of accomplishment that you never achieved through any actions of your own, especially not in GLB1. But let's be absolutely clear here as to what you were wrong about. You started this argument by responding to Dpride with: "To be honest, the end game is what killed GLB1." Clearly what you said there was wrong, no matter what pathetic rationalizations you invent to try avoiding that acknowledgement. The end game has driven GLB.

You also said "LOLminors are what ruined GLB1, and LOLminors was a direct result of the ALG building system," while it's very easy to factually establish that as wrong given that the minors didn't become "lolminors" until much later in GLB1 even though ALGs were present the entire time. It's a simple matter of using your brain, something I encourage you to try more often however difficult that may be for you. If the minors didn't rot until later, but ALGs were there all along, how could ALGs be responsible for "lolminors"? You said stupid things because you're trying way too hard to be a kissass and promote GLB2.
 
jtrav21
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Dpride makes an excellent point. For a long time insta 79s would have been counter intuitive, but now I think they would be the best thing to happen to the game. The shape of this season's rookie league speaks to that.
 
psi
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anyone else getting a hetero e-boner from this thread
 
Jiddy78
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Originally posted by jtrav21
Dpride makes an excellent point. For a long time insta 79s would have been counter intuitive, but now I think they would be the best thing to happen to the game. The shape of this season's rookie league speaks to that.


Not necessarily...if you are looking at it from a "social gaming" aspect.

My guess is flex point heavy users would essentially just make a ton of dots for existing WL teams that they are in with and then all the top teams would be comprised of very few actual players...probably 5 or less...

 
Time Trial
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Originally posted by jdbolick
Again with the condescending tone. When you have the nerve to address me at all, it needs to be with deference and respect. I've earned it. There's a reason why I am who I am and you are who you are. What makes your behavior particularly galling is that you're not coming close to accurately characterizing my complaints. I'm pretty obviously not expecting GLB2 to be immediately like the WL at all. So either you're much more stupid than I previously surmised or, more likely, you're so desperate to be a kissass that you throw out whatever weak arguments you can think of to defend GLB2 against criticism.


You are an elite GLB player. Fantastic. That means that I owe you the respect of being good at GLB, not that you are some GLB Oracle. You play this game at an elite level, but that doesn't mean I owe you any kind of deference or respect outside of your knowledge as a builder or coordinator, you'd better realize who you are talking to. I've never joined a network, I've never let a coordinator tell me what I could or couldn't say in a forum, and I've never bent to the will of the GLB elite. I built my dots, my way. I built my team, my way. I wasn't elite, but at least I was my own man.

If you don't want your arguments characterized incorrectly, you should do a better job of establishing them. Stop trying to ride your previous success as though it means that you can state an unsupported opinion and claim it to be fact. You have your view from the top, you see things the way some of the elite coordinators and builders might see it, but you cannot comprehend what the rest of the GLB masses think because you think of them as beneath you, beneath care, beneath attention. You and the GLB elite have long put forward that there is only one way to play, only one way to have fun in this game.

Now:

I've been critical of GLB2 as well. The fact that I recognize it as a work in progress and am willing to give it the benefit of the doubt doesn't mean that I haven't been vocal in making some of the changes that I think the game needs. I have never, in GLB1 or GLB2, been the kind of person that just throws around high level criticism of the game. I've tried to make changes, but any time I offer an opinion, I at least try and respect the rest of the work that has been put in to the game.


Originally posted by jdbolick
Yes, I'm aware that you enjoy having been selected as a tester and feel that it gives you a sense of accomplishment that you never achieved through any actions of your own, especially not in GLB1. But let's be absolutely clear here as to what you were wrong about. You started this argument by responding to Dpride with: "To be honest, the end game is what killed GLB1." Clearly what you said there was wrong, no matter what pathetic rationalizations you invent to try avoiding that acknowledgement. The end game has driven GLB.

You also said "LOLminors are what ruined GLB1, and LOLminors was a direct result of the ALG building system," while it's very easy to factually establish that as wrong given that the minors didn't become "lolminors" until much later in GLB1 even though ALGs were present the entire time. It's a simple matter of using your brain, something I encourage you to try more often however difficult that may be for you. If the minors didn't rot until later, but ALGs were there all along, how could ALGs be responsible for "lolminors"? You said stupid things because you're trying way too hard to be a kissass and promote GLB2.


Lolminors become the lolminors in large part due to ALGs. Period. Why? Because they created an environment where you had to build in such a way as to ignore "present" success in order to create future success. People build for an "end-build". We all do it, but in the abcense of ALGs there would be no need to build the way that way do.

There were no lolminors in the begininng of the game because people weren't building 100% for the endgame at the time. The best builds from the early seasons were all laughable endbuids because they were all building for "now". They had points in SAs, they were spending SP in stamina in the first four seasons. Each season people cared about winning their league.

The endgame killed GLB1. When people only began caring about the last trophy, they were forced to choose between winning that first trophy and winning that last trophy. The ALGs and the build process drove that decision. It meant that the best GLB minds had 0 cares for the minors, which meant that the only people left were "the 2nd tier" agents. Some of whom were able to make WL calliber dots without sacrificing minor league success, but it also meant that they weren't proving themselves against the best until they cleared pro.

I enjoyed the last two rides up to plateau because I played in Elite where there were still cares, but I lost interest in the game along the way. There were only four teams a season that needed to be gameplanned around, and I lost interest in even doing those. By the time I got to Pro, I didn't even bother to tag, because I could still make playoffs without it. What's the point? I wasn't a good enough coordinator to win WL, but even without coordinating my team was an automatic playoff team in the PL.

Building wasn't fun anymore. It became a chore. Focus on the long-term, cap this, train that, leave enough room for 3 AEQ... nothing has changed in so long that the whole thing is stale. There are no new VAs, there are no new SAs, there are no new AEQ, there are no new archetypes. You decide what you want your dot to become, then you go through the long-ass process of getting there. How is that fun? How has that not ruined the game? You don't even need to login to see how your dots are doing or watch games anymore because you know what works, and when it doesn't it is just bad RNG.

Bort spent so long trying to cater to the endgame that he had no time for dealing with the consequences it would have on the process of getting to the endgame. I think he changed all that with GLB2. The removal of ALGs means that you can adjust your build every game to get your bot to do something better. If you are unhappy with the number of PDs that you are getting, try and make adjustments. You got 45+ PDs per season in GLB1, so you think that's a good number to chase after in GLB2. Are you watching your bot in GLB2? You talk about the stats, but are you seeing WHY he hasn't got any PDs? I mean, you haven't mentioned it, so I guess I'm to assume that you have, because you are GLBGODELITE, so I'm to assume that you have already done everything possible to improve your PDs. I'm not Bort. I don't care that you aren't getting stats. If you don't like it, take it up with him, not with some second tier scrub in GLB1 main.
Edited by Time Trial on Jan 7, 2014 11:56:47
 
Jiddy78
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I just got off the phone with Hcreek. He informed me that there's no way in hell that bolick is GLB elite.

This case is closed people. Move on. Nothing to see here.
 
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