Originally posted by Time Trial
Maybe your DC should have him not blitz 100%? That stat is meaningless in GLB2. Look at Targets and Recs Allowed, that's always been the more important stat set.
I think we're on pretty good terms, so I would appreciate it if you would check your fucking tone and remember who you're talking to. I'm not some two-bit clown that you should be talking down to. As for the stats, while I understand from a coordinator's perspective that an incomplete pass has the same value with or without an identified deflection, as a builder you want to see your player doing something tangible. In GLB1, a coverage dot is going to get PDs or INTs. The same should be happening in GLB2 if Bort wants people to give a damn about that type of player.
Originally posted by
The thing that appeals to the hardcore player, the 1-10% of the people who would choose to play a game like this, also wrecked the game for the other 90-99% of users who played it.
Please stop repeating long discredited notions. As Dpride correctly pointed out, the build process and its never-ending pursuit of improvement is what has kept most of us around this long. Meanwhile the people who left didn't leave because of ALGs. GLB2 is already a massive failure because it's boring.
Maybe your DC should have him not blitz 100%? That stat is meaningless in GLB2. Look at Targets and Recs Allowed, that's always been the more important stat set.
I think we're on pretty good terms, so I would appreciate it if you would check your fucking tone and remember who you're talking to. I'm not some two-bit clown that you should be talking down to. As for the stats, while I understand from a coordinator's perspective that an incomplete pass has the same value with or without an identified deflection, as a builder you want to see your player doing something tangible. In GLB1, a coverage dot is going to get PDs or INTs. The same should be happening in GLB2 if Bort wants people to give a damn about that type of player.
Originally posted by
The thing that appeals to the hardcore player, the 1-10% of the people who would choose to play a game like this, also wrecked the game for the other 90-99% of users who played it.
Please stop repeating long discredited notions. As Dpride correctly pointed out, the build process and its never-ending pursuit of improvement is what has kept most of us around this long. Meanwhile the people who left didn't leave because of ALGs. GLB2 is already a massive failure because it's boring.






























