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Time Trial
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Originally posted by BadBuc99
Here is what I'm recruiting for right now.

QB - Deep Passer

HB - Elusive -
HB - Returner -

FB - Blocker - speed based

TE - Blocker - speed based
TE - Blocker - Speed based

C - Run -
C - Run -

G - Run -
G - Run -
G - Run -

OT - Run -
OT - Run -
OT - Run -

WR - Speedster
WR - Speedster
WR - Speedster
WR - Speedster

DE - Blitzer
DE - Blitzer
DE - Strength
DE - Strength



DT - Run
DT - Run
DT - Run
DT - Run

LB - Coverage
LB - Coverage
LB - Coverage -
LB - Coverage -
LB - Coverage -
LB - Coverage -

FS - Zone -
FS - Zone -

SS - Zone -
SS - Zone -

CB - Man -
CB - Man -
CB - Man -
CB - Man -
CB - Man -

K-
P-

So basically, I'm doing it wrong?


This is the latest itteration of my test team, proving that at 100% salary, Superstars could play without subs at a better ability than two regular salary players. In order to nerf everything I do, they are upping the Superstar Salary by 25%. lol

My old team had 42 players with 6 Superstars. This is my current team (* indicates Superstar):

*C - Run
*FB - Blocking
*G - Run
*G - Run
OT - Run
OT - Balance
OT - Blance
QB - Handoffs and some passing
*HB - Power
HB - Returner
TE - Blocking
TE - Receiving
*WR - Speed
*WR - Possession
*WR - Possession

CB
CB
CB
CB
CB
*DE - Run/Blitz
DE - Pass/Blitz
*DT - Run/Blitz
*DT - Pass/Blitz
FS
FS
*SS
LB - Blitz
LB - Coverage
*LB - Coverage
*LB - Coverage

*K - Field Goal distance is really short in GLB2
P
 
Savitar
Ghost Recon
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Originally posted by Corndog
Random mismatch, but superstars aren't and overwhelming unstoppable force or anything. Normal players can more than compete with them.


Then why create a super star, and have the salary headache? If there's gonna be a super star on both sides of the ball, then the AI should allow for a direct match up.
 
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Originally posted by BadBuc99
Then why create a super star, and have the salary headache?


create a team with no superstars, see how it works out for you
Edited by Timetoshine-Metta on Dec 2, 2013 15:28:04
 
Corndog
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Originally posted by Time Trial
This is the latest itteration of my test team, proving that at 100% salary, Superstars could play without subs at a better ability than two regular salary players. In order to nerf everything I do, they are upping the Superstar Salary by 25%. lol


Yes, that's generally what it is to be a tester. You find stuff that seems silly, then it gets fixed.

Every player on your roster having Egotist was silly. Having most of your roster be Superstars is silly.
 
Corndog
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Originally posted by Timetoshine-Metta
create a team with no superstars, see how it works out for you


Bhall had a team with no superstars that did alright, iirc.
 
Time Trial
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Originally posted by Corndog
Random mismatch, but superstars aren't an overwhelming unstoppable force or anything. Normal players can more than compete with them.


A Superstar is roughly 15% better with a higher max in a skill without losing on others.Originally posted by Corndog
A penalty to elusive rushing and a bonus to power rushing isn't a tradeoff though. Instead of having 12 elusive rushing on your powerback, you have 11.

And there are versions of those "tradeoff" traits, with lower bonuses than the major salary increase ones.


I'm almost a pure running team and my "Powerback" has something 50 elusive. The fact that you think that just because someone is likely to build a bot in a certain way means that the penalty is meaningless. It is not. And YOU had the ability to determine what the penalty was.

Even in a loss my "Powerback" (Mr. Reliable ***, Power Thru ***, Grinder *) rushed 36 times for 360 yards and 4 TDs with 12 BRTK against Queen City.

http://glb2test.warriorgeneral.com/game/game/3572

 
Time Trial
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Originally posted by Corndog
Yes, that's generally what it is to be a tester. You find stuff that seems silly, then it gets fixed.

Every player on your roster having Egotist was silly. Having most of your roster be Superstars is silly.


I know that, but the "Fix" was to nerf superstars when the condition that created the situation where an all Superstar team was a benefit was because of the salary increases on the other traits.
 
Savitar
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Originally posted by Corndog
Yes, that's generally what it is to be a tester. You find stuff that seems silly, then it gets fixed.

Every player on your roster having Egotist was silly. Having most of your roster be Superstars is silly.


Probably true, I don't know. The fact is, is that it was one agent creating the roster. In the real game, everyone will be an egotist. Who wants to create a shit bot? You seriously don't see the problems that will take place? How can I tell people who are building for me, that they have to create the shit bot, while other get to create the super stars?

Originally posted by Corndog
Bhall had a team with no superstars that did alright, iirc.


I want to win a championship, not just do alright every season.
Edited by BadBuc99 on Dec 2, 2013 15:33:20
 
bhall43
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Originally posted by AirMcMVP
As it stands now, sure. You can carry less than 43 and win. I seem to remember a post about wanting to change the effect of low energy on play (I could be wrong). If/when that happens then 43 players will be necessary.

As for revenue, its in the game's best interest to have maxed rosters (which is why energy would be corrected).


Energy already plays its part. The huge difference is in ST's. In GLB you carry a full roster and STOP's because ST's takes up so much energy. GLB2 that is much less a concern. Which I think is great as currently every position gets statistics and it is fun. What you propose brings us right back to where we are currently in GLB1. Needing necessary backups and spreading statistics out to the point where a single agent can't enjoy their players performance.
 
Corndog
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Originally posted by Time Trial
I know that, but the "Fix" was to nerf superstars when the condition that created the situation where an all Superstar team was a benefit was because of the salary increases on the other traits.


People were making all superstar teams way before your "gotcha", and way before I even touched the traits.
 
Monty Burns
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assume 43 player roster and team owner spends all $ on salaries....what are some possible realistic "mixes" of salary allocation?

for example:
43 high salary no SS?
35 high salary, 5 medium salary, 3 SS?

just looking for a few rough ballpark estimations if possible as I realize the potential combos are infinite....
 
Time Trial
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Originally posted by bhall43
Energy already plays its part. The huge difference is in ST's. In GLB you carry a full roster and STOP's because ST's takes up so much energy. GLB2 that is much less a concern. Which I think is great as currently every position gets statistics and it is fun. What you propose brings us right back to where we are currently in GLB1. Needing necessary backups and spreading statistics out to the point where a single agent can't enjoy their players performance.


Part of the problem in building a passing team is that you can't have as effective a STs unit. My STs blocking is great because of all those big run blocking players I built.
 
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Originally posted by BadBuc99
Probably true, I don't know. The fact is, is that it was one agent creating the roster. In the real game, everyone will be an egotist. Who wants to create a shit bot? You seriously don't see the problems that will take place? How can I tell people who are building for me, that they have to create the shit bot, while other get to create the super stars?


i think they wanna kill networks
 
bhall43
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Originally posted by Corndog
Speed based blocking TEs?

But yeah, that roster will be difficult to maintain if you want to throw in some superstars. Probably more than possible without though.


Really depends on what kind of superstars he throws in.
 
Corndog
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Originally posted by BadBuc99
Probably true, I don't know. The fact is, is that it was one agent creating the roster. In the real game, everyone will be an egotist. Who wants to create a shit bot? You seriously don't see the problems that will take place? How can I tell people who are building for me, that they have to create the shit bot, while other get to create the super stars?


Nobody has to build bad players.

That's just "the sky is falling" arguments and isn't even close to being true.
 
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