Originally posted by coreyls18
I think the HB movement is based off what their run slider is set at more than anything and has nothing to do with vision. It clearly says in the Vision description that it helps head fake and juke more effective. What that means to me is whether you have 48 vision or 80 vision it doesnt make head fake or juke fire more or less but it makes the strength of that head fake/juke stronger. Meaning if a defender was juked by a player with 40 vision he may be on the ground for 1 tick, but if juked by a player with 80 vision he may be on the ground for 3 ticks. Thats just an example.
Edit: also to add, i dont care how it works, I will always take vision to 3rd cap. Regardless of any proof from any one whether its the best or worst builder.http://goallineblitz.com/game/replay.pl?game_id=2266513&pbp_id=6642117Go frame by frame and you'll see the MLB get Head Faked and get right back up. My point in all this is Vision doesn't make a difference in all this; your statement about what the Vision description states is so beginner player player corey I would have thought you've learned by now. Look at what the dot is doing, not what people are saying works, not what the description states, but what the dot does.
Vision has no impact on any offensive dot outside of QB. Blockers (OT, G, C, FB, TE) 60ish and same with Receivers (WR, TE, HB, FB) 60ish. HBs don't need more than 40 Vision; they don't really need 40, but you have to have 40 to get Short Yardage Monster.
I'm sure or hope you know that the first 5 yards of outside runs are pathing which cannot be changed no matter what kind of build you have. The HB will run that path no matter what when that play is called. Inside runs have the pathing to the LOS and again the HB will run that path even if he has 300 in Vision.
I get your statement about Jampy's question about Head Fake firing, I only starting making posts here when people started talking about Vision; I'm not seeing any proof that high Vision make Head Fake fire.