Originally posted by Saris
Originally posted by jdbolick
The advantage gained is only temporary.
There's not that much advantage to be gained from it tbh.
After selecting your starting attributes and picking 3 traits, which are all pretty intuitive(there's nothing you can do to make a build more efficient beyond this stage); then you just hit the + button and make your skills go up as you gain SP's, if you screw up you wait to see a productive open build, respec your dot and copy it. There's no build process, or how did they do that, it's just pure skill point distribution.
Being in the GLB1 Alpha would have been a pretty big advantage, not so much for GLB2.
It's still in early Alpha though so I wouldn't be shocked if they did spice up the build process some.
To me this only works if we have the same ole crappy sim that can't do anything but the same thing over and over. All of the building will be based on if we have smarter sim imo. 1.0 was totally built for speed only , nothing else IMO. If 2.0 has a better leverage vs attributes we may actually be able to build stand alone players in some regard. Let's get real here we always had many places to put sp's but more than half of them were rarely ever used , if there is enough counter spots in 2.0 , builds should come out different and you won't need to copy like it's done here. At least that's what i'm hoping lmao.
Originally posted by jdbolick
The advantage gained is only temporary.
There's not that much advantage to be gained from it tbh.
After selecting your starting attributes and picking 3 traits, which are all pretty intuitive(there's nothing you can do to make a build more efficient beyond this stage); then you just hit the + button and make your skills go up as you gain SP's, if you screw up you wait to see a productive open build, respec your dot and copy it. There's no build process, or how did they do that, it's just pure skill point distribution.
Being in the GLB1 Alpha would have been a pretty big advantage, not so much for GLB2.
It's still in early Alpha though so I wouldn't be shocked if they did spice up the build process some.
To me this only works if we have the same ole crappy sim that can't do anything but the same thing over and over. All of the building will be based on if we have smarter sim imo. 1.0 was totally built for speed only , nothing else IMO. If 2.0 has a better leverage vs attributes we may actually be able to build stand alone players in some regard. Let's get real here we always had many places to put sp's but more than half of them were rarely ever used , if there is enough counter spots in 2.0 , builds should come out different and you won't need to copy like it's done here. At least that's what i'm hoping lmao.






























