Forum > Goal Line Blitz > What is the great new idea in GLB2?
Matty The Drone
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F8n4tune
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Originally posted by bhall43
tbf thus far without knowing more than what is being said it sounds more tactically complicated than glb 1.0 without all the opening busy work. at least imo.
I agree with this. With actual counters to building it's far more than just log in on a certain day , at a certain percentage of growth and add a certain percentage of sp's for a great career 6-9 months later.
Seems like the abilities actually work and there are good and bad places to apply sp's based on some of the stuff being posted. Like go all speed and suck like hell at everything else. This shit is GOOD for a new life for this game. Said this a MILLION times over the years , no one wants to play a TOTAL math game. While all games are math based this game went WAY OVER the top and lost all it's users except for a few hundred and their multi's.
It was just far too time consuming and time relevant as far as where and when and at what point to hold a mass appeal of players.
tbf thus far without knowing more than what is being said it sounds more tactically complicated than glb 1.0 without all the opening busy work. at least imo.
I agree with this. With actual counters to building it's far more than just log in on a certain day , at a certain percentage of growth and add a certain percentage of sp's for a great career 6-9 months later.
Seems like the abilities actually work and there are good and bad places to apply sp's based on some of the stuff being posted. Like go all speed and suck like hell at everything else. This shit is GOOD for a new life for this game. Said this a MILLION times over the years , no one wants to play a TOTAL math game. While all games are math based this game went WAY OVER the top and lost all it's users except for a few hundred and their multi's.
It was just far too time consuming and time relevant as far as where and when and at what point to hold a mass appeal of players.
jdbolick
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Originally posted by F8n4tune
Seems like the abilities actually work and there are good and bad places to apply sp's based on some of the stuff being posted. Like go all speed and suck like hell at everything else. This shit is GOOD for a new life for this game. Said this a MILLION times over the years , no one wants to play a TOTAL math game. While all games are math based this game went WAY OVER the top and lost all it's users except for a few hundred and their multi's.
Would you like to make a bet that GLB2 will not last five years?
Seems like the abilities actually work and there are good and bad places to apply sp's based on some of the stuff being posted. Like go all speed and suck like hell at everything else. This shit is GOOD for a new life for this game. Said this a MILLION times over the years , no one wants to play a TOTAL math game. While all games are math based this game went WAY OVER the top and lost all it's users except for a few hundred and their multi's.
Would you like to make a bet that GLB2 will not last five years?
Originally posted by jdbolick
Would you like to make a bet that GLB2 will not last five years?
only if it involves dick pics.
Would you like to make a bet that GLB2 will not last five years?
only if it involves dick pics.
bhall43
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Originally posted by jdbolick
Would you like to make a bet that GLB2 will not last five years?
The reason that is a hard bet to make is that it is essentially making a bet that this entire site will last for 5 years. This site isn't brand new anymore. The game may be, but to capture that hoard of people that it did in round 1 seems like a daunting task to me...I still haven't seen any of their ads for GLB1 anywhere so I would have to imagine this is going to once again be a word of mouth campaign. Another 5 years would be a spectacular feat for this company, but to me the only way that happens is if they can push out multiple games to bring in different users and retain us all in the meantime.
Would you like to make a bet that GLB2 will not last five years?
The reason that is a hard bet to make is that it is essentially making a bet that this entire site will last for 5 years. This site isn't brand new anymore. The game may be, but to capture that hoard of people that it did in round 1 seems like a daunting task to me...I still haven't seen any of their ads for GLB1 anywhere so I would have to imagine this is going to once again be a word of mouth campaign. Another 5 years would be a spectacular feat for this company, but to me the only way that happens is if they can push out multiple games to bring in different users and retain us all in the meantime.
Time Trial
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Originally posted by jdbolick
Would you like to make a bet that GLB2 will not last five years?
I'd make that bet. Mostly because if I'm right, we will both still be there for me to collect. If you win, you won't have any way of contacting me.
Would you like to make a bet that GLB2 will not last five years?
I'd make that bet. Mostly because if I'm right, we will both still be there for me to collect. If you win, you won't have any way of contacting me.
jdbolick
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Originally posted by bhall43
The reason that is a hard bet to make is that it is essentially making a bet that this entire site will last for 5 years. This site isn't brand new anymore. The game may be, but to capture that hoard of people that it did in round 1 seems like a daunting task to me...I still haven't seen any of their ads for GLB1 anywhere so I would have to imagine this is going to once again be a word of mouth campaign. Another 5 years would be a spectacular feat for this company, but to me the only way that happens is if they can push out multiple games to bring in different users and retain us all in the meantime.
I really don't think GLB2 will last a year, but I was mainly pointing out the absurdity of F8n4tune's contention that this game's decline meant he was somehow right in his constantly idiotic assertions about the need to dumb down player building. If Bort had ever done what he wanted, GLB1 wouldn't have made it to five years. The complexity of player building is the only thing that made GLB1 successful.
The reason that is a hard bet to make is that it is essentially making a bet that this entire site will last for 5 years. This site isn't brand new anymore. The game may be, but to capture that hoard of people that it did in round 1 seems like a daunting task to me...I still haven't seen any of their ads for GLB1 anywhere so I would have to imagine this is going to once again be a word of mouth campaign. Another 5 years would be a spectacular feat for this company, but to me the only way that happens is if they can push out multiple games to bring in different users and retain us all in the meantime.
I really don't think GLB2 will last a year, but I was mainly pointing out the absurdity of F8n4tune's contention that this game's decline meant he was somehow right in his constantly idiotic assertions about the need to dumb down player building. If Bort had ever done what he wanted, GLB1 wouldn't have made it to five years. The complexity of player building is the only thing that made GLB1 successful.
ghuffman
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Most games eventually get old for everyone and they stop playing them. I was hoping the new game was going to be a different sport, but when i found out it was a different football sim my enthusiasm went out the window.
The draw to me in this game is building players, owning teams, coaching/coordinating teams, and the dot simulation to show the results. If they could find a way to do that for baseball, basketball, soccer, hockey, or whatever team sports it would have been amazing. They could have used the things they learned with the football sim to perfect the other sports sim, but oh well.
The draw to me in this game is building players, owning teams, coaching/coordinating teams, and the dot simulation to show the results. If they could find a way to do that for baseball, basketball, soccer, hockey, or whatever team sports it would have been amazing. They could have used the things they learned with the football sim to perfect the other sports sim, but oh well.
BigRatUno
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Originally posted by jdbolick
Would you like to make a bet that GLB2 will not last five years?
I'll assume you wouldn't be willing to settle the bet in Flex with anyone who took the bet.
Honestly I don't think that's the goal or the plan.
A whole lot of people made some serious coin off sites and internet based products that didn't last 5 years, usually by off-loading it at the peak. Make it simplified for the masses, bullet-proof the sim against hokie behavior, hype it through the social sites, youtube, etc, try to ignite a fad, realize you're better at designing & developing than operating, sell it to an operator, develop another...
Would you like to make a bet that GLB2 will not last five years?
I'll assume you wouldn't be willing to settle the bet in Flex with anyone who took the bet.
Honestly I don't think that's the goal or the plan.
A whole lot of people made some serious coin off sites and internet based products that didn't last 5 years, usually by off-loading it at the peak. Make it simplified for the masses, bullet-proof the sim against hokie behavior, hype it through the social sites, youtube, etc, try to ignite a fad, realize you're better at designing & developing than operating, sell it to an operator, develop another...
bhall43
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Originally posted by jdbolick
I really don't think GLB2 will last a year, but I was mainly pointing out the absurdity of F8n4tune's contention that this game's decline meant he was somehow right in his constantly idiotic assertions about the need to dumb down player building. If Bort had ever done what he wanted, GLB1 wouldn't have made it to five years. The complexity of player building is the only thing that made GLB1 successful.
I would easily give it a year. Especially if there are plans of adding some more hardcore options to it.
I really don't think GLB2 will last a year, but I was mainly pointing out the absurdity of F8n4tune's contention that this game's decline meant he was somehow right in his constantly idiotic assertions about the need to dumb down player building. If Bort had ever done what he wanted, GLB1 wouldn't have made it to five years. The complexity of player building is the only thing that made GLB1 successful.
I would easily give it a year. Especially if there are plans of adding some more hardcore options to it.
Wolfkill
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Originally posted by bhall43
tbf thus far without knowing more than what is being said it sounds more tactically complicated than glb 1.0 without all the opening busy work. at least imo.
Can you elaborate on what the AI's will entail?
tbf thus far without knowing more than what is being said it sounds more tactically complicated than glb 1.0 without all the opening busy work. at least imo.
Can you elaborate on what the AI's will entail?
Matty The Drone
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I have heard the builds will be more challenging...............some people cant even build decently on 1.0
Time Trial
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Originally posted by Matty The Drone
I have heard the builds will be more challenging...............some people cant even build decently on 1.0
Just the opposite. More ways to build, but not for sure screw it up. No training + no ALGs means that the order that you add points to your build don't matter like they do in GLB.
It isn't as much of a math game (while still kind of being a math game).
I have heard the builds will be more challenging...............some people cant even build decently on 1.0
Just the opposite. More ways to build, but not for sure screw it up. No training + no ALGs means that the order that you add points to your build don't matter like they do in GLB.
It isn't as much of a math game (while still kind of being a math game).
Matty The Drone
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Originally posted by Time Trial
Just the opposite. More ways to build, but not for sure screw it up. No training + no ALGs means that the order that you add points to your build don't matter like they do in GLB.
It isn't as much of a math game (while still kind of being a math game).
So more ways to build like before they forced archtypes on us.........that really took the individuality feeling out of the game once builds got pretty cookie cutter.
Just the opposite. More ways to build, but not for sure screw it up. No training + no ALGs means that the order that you add points to your build don't matter like they do in GLB.
It isn't as much of a math game (while still kind of being a math game).
So more ways to build like before they forced archtypes on us.........that really took the individuality feeling out of the game once builds got pretty cookie cutter.
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