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Forum > Goal Line Blitz > All Linemen should have 15 in Work Warrior VA
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jdbolick
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Originally posted by Nokturnus
I started the statement I made of with the word "personally", making it my own opinion.

By the way, everyone who has kids or plans on having kids please teach your children that just because something is an "opinion" doesn't mean it can't be silly and wrong. Opinions have wildly different degrees of validity and merit. We all intuitively understand that, otherwise we wouldn't seek out "experts" or professionals for advice, and yet we teach that feel-good lie to kids so that they pretend there is no hierarchical differentiation within their peer group.
 
jdbolick
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Originally posted by Nokturnus
I've not seen any proof that 160.83 is better than 160.27. or whatever other decimal within a solid point you would consider. If you have proof otherwise, please, make me a believer.

Bort has stated on numerous occasions that the sim uses decimals and doesn't round to whole numbers.
Edited by jdbolick on Aug 5, 2013 15:36:00
 
TrevJo
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In my opinion the Mariners pwned the Orioles this weekend.
 
Novus
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Originally posted by Nokturnus
I've not seen any proof that 160.83 is better than 160.27. or whatever other decimal within a solid point you would consider. If you have proof otherwise, please, make me a believer.


Bort has said multiple times that the sim includes decimals, not just whole numbers.

Now, you can certainly make the argument that there's very little OBSERVABLE difference between 160.83 and 160.27. However, that's not the same thing as saying there's NO difference whatsoever. There is a difference: in this case, a difference of 0.56.

Doesn't matter whether or not it gets you over the next whole number or not. A dot that moves from 160.41 to 160.97 is 0.56 faster. And a dot that moves from 160.51 to 161.07 is also 0.56 faster. There's nothing magical at all about crossing that threshold of 161.00.
 
Nokturnus
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Didn't realize you were the spokesperson for all of GLB, I really don't care if you agree with me JD. I know what has been stated and I still see no difference in production.
 
Novus
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Originally posted by Nokturnus
I know what has been stated and I still see no difference in production.


Sooner or later, your dot will lose a key roll in a key situation because his Strength was just a little bit lower, maybe by 0.1, than what it would've needed to be to win the roll.

Problem is, you'll never know when it happens, because you have no way of seeing the internal mechanics of each individual roll. Hell, maybe it's already happened, and maybe you've lost a game from it.

Just because you don't see something doesn't mean it's not there.

Can't see viruses, but those fuckers kill people every damn day.
Edited by Novus on Aug 5, 2013 15:46:03
 
Sellars
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Originally posted by Nokturnus
Didn't realize you were the spokesperson for all of GLB, I really don't care if you agree with me JD. I know what has been stated and I still see no difference in production.


U wouldn't notice the difference if decimals were counted or not, which they are, but u insist on ignoring facts. So stfu this game has enough morons running their mouth spewing shit info on these forums. Your entitled to your own opinion but not your own facts
 
yello1
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hey play nice discussions are not throw downs
 
DeeVee8
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Originally posted by TrevJo
In my opinion the Mariners pwned the Orioles this weekend.
 
Bill Jack
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I'd put the 15 VA in blocking since you get double the value of Workout Warrior. I dislike Workout Warrior, Quick and Track Star for any position because of the low .3% value per VA. I think you can get better VAs that make more impact.
 
Novus
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Originally posted by Bill Jack
I'd put the 15 VA in blocking since you get double the value of Workout Warrior. I dislike Workout Warrior, Quick and Track Star for any position because of the low .3% value per VA. I think you can get better VAs that make more impact.


Very true.

Just to clarify, my argument with Nokturnus isn't over whether or not to put points into Workout Warrior... I can usually find better VAs to use anyway. It's just that Nok's argument happens to be a silly one. In my opinion, of course.
 
Nokturnus
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Originally posted by Novus
Sooner or later, your dot will lose a key roll in a key situation because his Strength was just a little bit lower, maybe by 0.1, than what it would've needed to be to win the roll.

Problem is, you'll never know when it happens, because you have no way of seeing the internal mechanics of each individual roll. Hell, maybe it's already happened, and maybe you've lost a game from it.

Just because you don't see something doesn't mean it's not there.

Can't see viruses, but those fuckers kill people every damn day.


I get that and it is a valid point, I've not argued that. Those occurrences though could be in some cases so low percentage that it would benefit more putting those VA points somewhere else. That was all. Never said it was something I do that is a hard and fast rule and certainly doesn't apply to all dots or every situation.

I tinker with it to try to get the maximum efficiency from what I have to deal with. Mostly because my current 79s are my first (only second batch builds ever) so that I know better what to do next time around. to say that you should always in every case put 15 in an attribute VA etc is to say there is only 1 right way to build. That would make this very boring.
 
Nokturnus
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Originally posted by Bill Jack
I'd put the 15 VA in blocking since you get double the value of Workout Warrior. I dislike Workout Warrior, Quick and Track Star for any position because of the low .3% value per VA. I think you can get better VAs that make more impact.


Agreed.
 
TrevJo
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ITT 0.5% is double 0.3%
 
yello1
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Oh And on the 10 versus 15 (or 14 - 15 etc)

Has the following been considered?

Lets just say...

15 Strength gets you the 3 strength that allows you to get an extra pancake someone every 6th play

15 Quick gets you the 3 agility that allows you to get an extra blocked pass rusher every 6th play

BUT what if you went 10s?

10 Strength gets you the 2 strength that allows you to get an extra pancake every 8th play

10 Quick gets you the 2 agility that allows you to get an extra blocked pass rusher every 8th play

10 Track Star gets you the 2 speed that allows you to get an extra outside block every 8th play

Comparing the two,

15 and 15 helped you make 20 plays over 60 plays in a game

10 and 10 and 10 helped you make 21 plays over 60 plays in a game

Not saying those numbers are right....but do you see the possibilities?

Edited by yello1 on Aug 5, 2013 16:03:02
Edited by yello1 on Aug 5, 2013 16:02:33
 
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