Doubtful the OOP for putting an OG at C is even relevant. Some people used to use Centers for their entire oline when arch's didn't make a difference. Either way we are talking the difference between 48-70 speed at Center for most people. That likely isn't going to make a lick of difference at LS.
Forum > FAQ's, Player Guides and Newbie Help > 4th attribute for a Guard?
Novus
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Originally posted by bhall43
Doubtful the OOP for putting an OG at C is even relevant. Some people used to use Centers for their entire oline when arch's didn't make a difference. Either way we are talking the difference between 48-70 speed at Center for most people. That likely isn't going to make a lick of difference at LS.
On that point, we'll agree to... well... agree.
Doubtful the OOP for putting an OG at C is even relevant. Some people used to use Centers for their entire oline when arch's didn't make a difference. Either way we are talking the difference between 48-70 speed at Center for most people. That likely isn't going to make a lick of difference at LS.
On that point, we'll agree to... well... agree.

Originally posted by bhall43
Doubtful the OOP for putting an OG at C is even relevant. Some people used to use Centers for their entire oline when arch's didn't make a difference. Either way we are talking the difference between 48-70 speed at Center for most people. That likely isn't going to make a lick of difference at LS.
the OOP is only if a non-OL is put at LS
Doubtful the OOP for putting an OG at C is even relevant. Some people used to use Centers for their entire oline when arch's didn't make a difference. Either way we are talking the difference between 48-70 speed at Center for most people. That likely isn't going to make a lick of difference at LS.
the OOP is only if a non-OL is put at LS
bhall43
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Originally posted by reddogrw
the OOP is only if a non-OL is put at LS
Kinda what I figured. Even if there was it wouldn't be worth caring much about.
the OOP is only if a non-OL is put at LS
Kinda what I figured. Even if there was it wouldn't be worth caring much about.
WiSeIVIaN
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Originally posted by bhall43
I would probably rank things like this.
OT -
1. Strength
2. Agility
3. Blocking
4-5 Vision/speed
OG -
1. Strength
2. Agility
3. Speed
4. Blocking
5. vision
C -
1. Strength
2. Agility
3. Blocking
4. zero cares
str>agi>blk>spd across the line imho.
Still, blk is a major so u should pump it 2nd, just don't go crazy with your pumping so you can pump the 3rd atty HARD.
I would probably rank things like this.
OT -
1. Strength
2. Agility
3. Blocking
4-5 Vision/speed
OG -
1. Strength
2. Agility
3. Speed
4. Blocking
5. vision
C -
1. Strength
2. Agility
3. Blocking
4. zero cares
str>agi>blk>spd across the line imho.
Still, blk is a major so u should pump it 2nd, just don't go crazy with your pumping so you can pump the 3rd atty HARD.
bhall43
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Originally posted by WiSeIVIaN
str>agi>blk>spd across the line imho.
Still, blk is a major so u should pump it 2nd, just don't go crazy with your pumping so you can pump the 3rd atty HARD.
Does it make sense to pump Blocking over Agility first even though you are taking Agility to 100 and blocking 90 or lower? Guess I never really thought about it.
str>agi>blk>spd across the line imho.
Still, blk is a major so u should pump it 2nd, just don't go crazy with your pumping so you can pump the 3rd atty HARD.
Does it make sense to pump Blocking over Agility first even though you are taking Agility to 100 and blocking 90 or lower? Guess I never really thought about it.
bhall43
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Speed = Blocking on Guards though at the very least. When you get their pulling going it is solid.
WiSeIVIaN
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Originally posted by bhall43
Does it make sense to pump Blocking over Agility first even though you are taking Agility to 100 and blocking 90 or lower? Guess I never really thought about it.
Taking a minor to 100base feels like a mistake. If anything pump strength higher and split equip?
Agi needs to be at twice as high of a cap for algs to be greater than blk. Really depends if u want more sps in ur build.or u want agi as high as possible.
Does it make sense to pump Blocking over Agility first even though you are taking Agility to 100 and blocking 90 or lower? Guess I never really thought about it.
Taking a minor to 100base feels like a mistake. If anything pump strength higher and split equip?
Agi needs to be at twice as high of a cap for algs to be greater than blk. Really depends if u want more sps in ur build.or u want agi as high as possible.
bhall43
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Originally posted by WiSeIVIaN
Taking a minor to 100base feels like a mistake. If anything pump strength higher and split equip?
Agi needs to be at twice as high of a cap for algs to be greater than blk. Really depends if u want more sps in ur build.or u want agi as high as possible.
hmm...at center I wanted 106/100 base strength/agility.
Taking a minor to 100base feels like a mistake. If anything pump strength higher and split equip?
Agi needs to be at twice as high of a cap for algs to be greater than blk. Really depends if u want more sps in ur build.or u want agi as high as possible.
hmm...at center I wanted 106/100 base strength/agility.
Time Trial
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Originally posted by WiSeIVIaN
Taking a minor to 100base feels like a mistake. If anything pump strength higher and split equip?
Agi needs to be at twice as high of a cap for algs to be greater than blk. Really depends if u want more sps in ur build.or u want agi as high as possible.
It depends on how much equipment you are going to need to use to stop technique man.
I took this generation of dots Strength/Blocking for all of my ROTs, Gs, and Cs. In order to stop technique man that requires at least a full piece of EQ into agility to stop DEs and DTs who went Agi first or second (and who have a piece of EQ in Agi as well). It is amazing how easy it is for a DT with 105 Agi with EQ to use technique man up the middle because most dots went Str/Blk/Agi.
If you are one of those Run First or Run Only teams, Agi isn't going to be as much of a problem because technique man isn't going to activate all that often. On a balanced run/pass team, you will find that hurries and sacks will be a problem if you don't go Str/Agi.
Taking a minor to 100base feels like a mistake. If anything pump strength higher and split equip?
Agi needs to be at twice as high of a cap for algs to be greater than blk. Really depends if u want more sps in ur build.or u want agi as high as possible.
It depends on how much equipment you are going to need to use to stop technique man.
I took this generation of dots Strength/Blocking for all of my ROTs, Gs, and Cs. In order to stop technique man that requires at least a full piece of EQ into agility to stop DEs and DTs who went Agi first or second (and who have a piece of EQ in Agi as well). It is amazing how easy it is for a DT with 105 Agi with EQ to use technique man up the middle because most dots went Str/Blk/Agi.
If you are one of those Run First or Run Only teams, Agi isn't going to be as much of a problem because technique man isn't going to activate all that often. On a balanced run/pass team, you will find that hurries and sacks will be a problem if you don't go Str/Agi.
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