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BigRatUno
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Originally posted by jdbolick

Yeah, I advocated an additional repeat play penalty just for screens. I don't think screens are that out of balance right now, though. It would be nice if you needed 30+ catching to handle them reliably, but it's not a big deal.


If the defense were to get a boost to defending a repeated screen play then shouldn't they also get a nerf to defending a bomb after repeated screen plays? In other words giving the offense the ability to set up the defense.

Catching should have some progressive role to play in the backs ability to efficiently make the completion and proceed into the carry portion of the play like a WR catching a ball in stride without bobbling it (as per the tool tip on WR catching).
 
bhall43
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Originally posted by BigRatUno

Catching should have some progressive role to play in the backs ability to efficiently make the completion and proceed into the carry portion of the play like a WR catching a ball in stride without bobbling it (as per the tool tip on WR catching).


It definitely does to some degree. Just not as often as I am sure a lot of DC's would like.
 
_OSIRIS_
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I would like to see a slight nerf to screens, history tells me they would over do it and make screens impossible and totally kill them.
 
skibodragula
McFroggin
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Fact is if you nerf something someone is a hater or someone has an advantage. Let the thing be and role for a few seasons so dudes can LEARN how to
 
Time Trial
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You don't need to have a nerf screen if you just stop hitting your head against it while you watch your team lose.
 
8th Wonder
nevar forget!
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Fix you builds, fix your Defense, and quit crying.
 
skibodragula
McFroggin
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Originally posted by 8th Wonder
Fix you builds, fix your Defense, and quit crying.


or at least try to work with this stuff and figure it out without a freak out
 
Staz
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Originally posted by BigRatUno
If the defense were to get a boost to defending a repeated screen play then shouldn't they also get a nerf to defending a bomb after repeated screen plays? In other words giving the offense the ability to set up the defense.

Catching should have some progressive role to play in the backs ability to efficiently make the completion and proceed into the carry portion of the play like a WR catching a ball in stride without bobbling it (as per the tool tip on WR catching).


Idk about the deep pass as much as the pass rush being a little less aggressive.
 
zero
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is this thread going somewhere? haven't read it yet
 
skibodragula
McFroggin
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Pass rush is aggressive-make it do it. If you spend the time to study the plays with your dots it easy. Or crack a fortune cookie and ask for a nerf or a sim fix. PLAY
 
TrevJo
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Originally posted by zero
is this thread going somewhere? haven't read it yet


page 4 is where it's at
 
TJ Spikes
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Originally posted by Staz
3. Make them easier to sniff out the more you run them. In GLB, the repeat play penalty isn't in effect if you run 5 different screen plays, but in the real world if you run ANY screen once or twice, the defense is going to be a little more wary of screens in general in the future.


yeah, the repeat play feature in general could use some tweaks. There's too many ways to get around it because of different formations having the same exact play.

but the same goes for defenses. not every successful blitz is due to exploiting blocking code. Instead of eradicating blitzing, they could have just dialed up the repeat penalty.

meh... there's always calls to nerf something. just sit back and enjoy the ride. use um, while you got um. eventually, when 99% of teams out there are using screens 75% of the time, something will be done about it.

 
snakes22
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It's not a nerf, it is making game play more realistic (catching attrib to catch a ball) and fixing a tactic that is currently broken

Originally posted by snakes22

1. Limit them to HB's with some catching ability. At least 48 catching seems reasonable
2. Give the defense a chance to defend them using the pass rush aggressiveness slider. If you want to give a larger penalty to breaking pass blocks on 100% passive, that's fine but give the defense a chance to defend it.


 
bhall43
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I think catching should be at least 50 to catch a pitch. It just makes sense. I am tired of all these power backs with no catching easily receiving a Big I sweep pitch. It is fucking bullshit.
 
skibodragula
McFroggin
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Again then somebady- Like me, will will find a way to use a slow catching power back to use the blocking code and make a screen into a delayed HB pass. ITS A SIM-thinking and watching plays as they are-REQUIRED
 
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