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Forum > Goal Line Blitz > Why are all the bad builders mad about ALGs?
Originally posted by O' HappyCow
"relevant GLB agents" = (people who play in the WL and stuff)

"relevant GLB agents" = (people who play in the WL and stuff)

Originally posted by AirMcMVP
Most people who don't like ALGs want to build dots like football players with a well-rounded skillset from season 1 until retirement. ALGs force an uneven build process that leads to skewed dots and odd issues as you work through your build. That said, its part of the game and its not going anywhere.
I buy this. Good one Air.
Most people who don't like ALGs want to build dots like football players with a well-rounded skillset from season 1 until retirement. ALGs force an uneven build process that leads to skewed dots and odd issues as you work through your build. That said, its part of the game and its not going anywhere.
I buy this. Good one Air.
Originally posted by AirMcMVP
Most people who don't like ALGs want to build dots like football players with a well-rounded skillset from season 1 until retirement. ALGs force an uneven build process that leads to skewed dots and odd issues as you work through your build. That said, its part of the game and its not going anywhere.
This is a very accurate statement; however, most people how don't like ALGs, don't need to worry about their dots playing the WL. Put your Skill Points where ever you want and just play in the minors or pee wee.
Most people who don't like ALGs want to build dots like football players with a well-rounded skillset from season 1 until retirement. ALGs force an uneven build process that leads to skewed dots and odd issues as you work through your build. That said, its part of the game and its not going anywhere.
This is a very accurate statement; however, most people how don't like ALGs, don't need to worry about their dots playing the WL. Put your Skill Points where ever you want and just play in the minors or pee wee.
aaasahi
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Originally posted by Pena_FIN
They probably want to use their skill points as they get them, to make their dots better right now, and not hurt their end game potential while doing so. They want to build balanced dots for all levels. But in order to achive that, GLB would have to get rid of training as well. I've never seen anyone say "training killed GLB".
This.
Even GLB remove ALG, you still need pushing your attributes as fast as possible, because training gain is bigger.
People who say remove ALG can help extreme build just not realize the essence of dot building.
They probably want to use their skill points as they get them, to make their dots better right now, and not hurt their end game potential while doing so. They want to build balanced dots for all levels. But in order to achive that, GLB would have to get rid of training as well. I've never seen anyone say "training killed GLB".
This.
Even GLB remove ALG, you still need pushing your attributes as fast as possible, because training gain is bigger.
People who say remove ALG can help extreme build just not realize the essence of dot building.
WiSeIVIaN
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Holy groupthink batman...
ALG's in their current form are bad for GLB because they cause a completely counter-intuitive way to allocate points in your dot for the first several months of a build. This is BAD because new players want to make fun engaging decisions on their allocation of SP for their new dots. Instead they go on the forums, get told their build is shit, and get told to pump SP's into 1 attribute for 3+ months otherwise their dot is worthless.
This creates a SIGNIFICANT barrier to entry and is one (of several) reasons that GLB's userbase is forever declining. Fwiw ALG's themselves aren't the devil, but ALG's that don't keep a constant SP value (rather than a constant attribute value) are.
Also fwiw, I understand player building pretty well and on a personal level I am ok with how player building works, but I am also aware that it does not need to be this way to engage the current userbase, so an option where we don't alienate new customers would be far more ideal.
At the top levels of dot-building CURRENTLY, people end up with very similarly efficient builds, such that the difference between dots is the choices that are made (allocation of resources) rather than the ability to train/allocate resources efficently (since all the top builders in the game do so very well).
ALG's in their current forum drive away current players, while not giving any real advantage between top dot builders. Rather they give an advantage for top dot builders over those that are worse. We could still have top dot-builders in a math-nerdless world, though they would likely need to be additions to the SA system (if not the attribute system as well). Changes will never happen, bort has made his bed, and GLB will go down the current path regardless. I'm just saying it probably isn't ideal.
Oh and before peeps dismiss my post as "wise is a nube".... I have the highest EL full 4AE dot in GLB's history i believe. So obv I have some idea about something.
ALG's in their current form are bad for GLB because they cause a completely counter-intuitive way to allocate points in your dot for the first several months of a build. This is BAD because new players want to make fun engaging decisions on their allocation of SP for their new dots. Instead they go on the forums, get told their build is shit, and get told to pump SP's into 1 attribute for 3+ months otherwise their dot is worthless.
This creates a SIGNIFICANT barrier to entry and is one (of several) reasons that GLB's userbase is forever declining. Fwiw ALG's themselves aren't the devil, but ALG's that don't keep a constant SP value (rather than a constant attribute value) are.
Also fwiw, I understand player building pretty well and on a personal level I am ok with how player building works, but I am also aware that it does not need to be this way to engage the current userbase, so an option where we don't alienate new customers would be far more ideal.
At the top levels of dot-building CURRENTLY, people end up with very similarly efficient builds, such that the difference between dots is the choices that are made (allocation of resources) rather than the ability to train/allocate resources efficently (since all the top builders in the game do so very well).
ALG's in their current forum drive away current players, while not giving any real advantage between top dot builders. Rather they give an advantage for top dot builders over those that are worse. We could still have top dot-builders in a math-nerdless world, though they would likely need to be additions to the SA system (if not the attribute system as well). Changes will never happen, bort has made his bed, and GLB will go down the current path regardless. I'm just saying it probably isn't ideal.
Oh and before peeps dismiss my post as "wise is a nube".... I have the highest EL full 4AE dot in GLB's history i believe. So obv I have some idea about something.

WiSeIVIaN
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Originally posted by aaasahi
This.
Even GLB remove ALG, you still need pushing your attributes as fast as possible, because training gain is bigger.
People who say remove ALG can help extreme build just not realize the essence of dot building.
Just fwiw you don't have to remove ALG's or training, but you would need to standardize both so they give the same SP value regardless of what cap they are at so ALG at 47 (1cap) = 0.5, but ALG at 50 (2cap) = 0.25, ALG at (3-cap) 62 = .167, etc. By allowing constant training games per cap (so training at 8 = training at 46) and those gains being reduced at higher caps similar to the above listed ALG's, we could vastly open up early-mid level dot-building decisions and decimate that barrier to entry.
Of course both training and base ALG's would have to increase greatly to not end up with bad dots (compared to now) or SP's/level increased, but that in the end wouldn't be too big of an issue once adjusted. Also ideally SA tree's become webs with many more options.
Tis but a dream of course. When we all started playing as nubes, GLB was damn fun before this "pump 1 atty to maximize ALG/training" stuff. If new players were able to capture that, even while just paired with an improved referral system, lifeblood restored easily.
imo, fwiw, bbq, ldo.
This.
Even GLB remove ALG, you still need pushing your attributes as fast as possible, because training gain is bigger.
People who say remove ALG can help extreme build just not realize the essence of dot building.
Just fwiw you don't have to remove ALG's or training, but you would need to standardize both so they give the same SP value regardless of what cap they are at so ALG at 47 (1cap) = 0.5, but ALG at 50 (2cap) = 0.25, ALG at (3-cap) 62 = .167, etc. By allowing constant training games per cap (so training at 8 = training at 46) and those gains being reduced at higher caps similar to the above listed ALG's, we could vastly open up early-mid level dot-building decisions and decimate that barrier to entry.
Of course both training and base ALG's would have to increase greatly to not end up with bad dots (compared to now) or SP's/level increased, but that in the end wouldn't be too big of an issue once adjusted. Also ideally SA tree's become webs with many more options.
Tis but a dream of course. When we all started playing as nubes, GLB was damn fun before this "pump 1 atty to maximize ALG/training" stuff. If new players were able to capture that, even while just paired with an improved referral system, lifeblood restored easily.
imo, fwiw, bbq, ldo.
Robbnva
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Originally posted by WiSeIVIaN
So obv I have some idea about something.
yes, how to get demoted from the WL more than any other team in GLB history
lol j/k I love you Wise
So obv I have some idea about something.

yes, how to get demoted from the WL more than any other team in GLB history

lol j/k I love you Wise
Hagalaz
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Originally posted by WiSeIVIaN
Just fwiw you don't have to remove ALG's or training, but you would need to standardize both so they give the same SP value regardless of what cap they are at so ALG at 47 (1cap) = 0.5, but ALG at 50 (2cap) = 0.25, ALG at (3-cap) 62 = .167, etc. By allowing constant training games per cap (so training at 8 = training at 46) and those gains being reduced at higher caps similar to the above listed ALG's, we could vastly open up early-mid level dot-building decisions and decimate that barrier to entry.
Of course both training and base ALG's would have to increase greatly to not end up with bad dots (compared to now) or SP's/level increased, but that in the end wouldn't be too big of an issue once adjusted. Also ideally SA tree's become webs with many more options.
Tis but a dream of course. When we all started playing as nubes, GLB was damn fun before this "pump 1 atty to maximize ALG/training" stuff. If new players were able to capture that, even while just paired with an improved referral system, lifeblood restored easily.
imo, fwiw, bbq, ldo.
This. We've been telling this to bort for 3 years now, so... whatever...
Just fwiw you don't have to remove ALG's or training, but you would need to standardize both so they give the same SP value regardless of what cap they are at so ALG at 47 (1cap) = 0.5, but ALG at 50 (2cap) = 0.25, ALG at (3-cap) 62 = .167, etc. By allowing constant training games per cap (so training at 8 = training at 46) and those gains being reduced at higher caps similar to the above listed ALG's, we could vastly open up early-mid level dot-building decisions and decimate that barrier to entry.
Of course both training and base ALG's would have to increase greatly to not end up with bad dots (compared to now) or SP's/level increased, but that in the end wouldn't be too big of an issue once adjusted. Also ideally SA tree's become webs with many more options.
Tis but a dream of course. When we all started playing as nubes, GLB was damn fun before this "pump 1 atty to maximize ALG/training" stuff. If new players were able to capture that, even while just paired with an improved referral system, lifeblood restored easily.
imo, fwiw, bbq, ldo.
This. We've been telling this to bort for 3 years now, so... whatever...
MadCow420
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Originally posted by Hagalaz
Originally posted by WiSeIVIaN
Just fwiw you don't have to remove ALG's or training, but you would need to standardize both so they give the same SP value regardless of what cap they are at so ALG at 47 (1cap) = 0.5, but ALG at 50 (2cap) = 0.25, ALG at (3-cap) 62 = .167, etc. By allowing constant training games per cap (so training at 8 = training at 46) and those gains being reduced at higher caps similar to the above listed ALG's, we could vastly open up early-mid level dot-building decisions and decimate that barrier to entry.
Of course both training and base ALG's would have to increase greatly to not end up with bad dots (compared to now) or SP's/level increased, but that in the end wouldn't be too big of an issue once adjusted. Also ideally SA tree's become webs with many more options.
Tis but a dream of course. When we all started playing as nubes, GLB was damn fun before this "pump 1 atty to maximize ALG/training" stuff. If new players were able to capture that, even while just paired with an improved referral system, lifeblood restored easily.
imo, fwiw, bbq, ldo.
This. We've been telling this to bort for 3 years now, so... whatever...
agreeing with Wise is not helping your cause, Then again, a cause led by you isnt going anywhere anyways.
Originally posted by WiSeIVIaN
Just fwiw you don't have to remove ALG's or training, but you would need to standardize both so they give the same SP value regardless of what cap they are at so ALG at 47 (1cap) = 0.5, but ALG at 50 (2cap) = 0.25, ALG at (3-cap) 62 = .167, etc. By allowing constant training games per cap (so training at 8 = training at 46) and those gains being reduced at higher caps similar to the above listed ALG's, we could vastly open up early-mid level dot-building decisions and decimate that barrier to entry.
Of course both training and base ALG's would have to increase greatly to not end up with bad dots (compared to now) or SP's/level increased, but that in the end wouldn't be too big of an issue once adjusted. Also ideally SA tree's become webs with many more options.
Tis but a dream of course. When we all started playing as nubes, GLB was damn fun before this "pump 1 atty to maximize ALG/training" stuff. If new players were able to capture that, even while just paired with an improved referral system, lifeblood restored easily.
imo, fwiw, bbq, ldo.
This. We've been telling this to bort for 3 years now, so... whatever...
agreeing with Wise is not helping your cause, Then again, a cause led by you isnt going anywhere anyways.
WiSeIVIaN
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Originally posted by O' HappyCow
agreeing with Wise is not helping your cause, Then again, a cause led by you isnt going anywhere anyways.
Nice rebuttle.
agreeing with Wise is not helping your cause, Then again, a cause led by you isnt going anywhere anyways.
Nice rebuttle.
Hagalaz
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Originally posted by O' HappyCow
agreeing with Wise is not helping your cause, Then again, a cause led by you isnt going anywhere anyways.
My "cause" ?
agreeing with Wise is not helping your cause, Then again, a cause led by you isnt going anywhere anyways.
My "cause" ?
vladykins
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Originally posted by WiSeIVIaN
Holy groupthink batman...
Ummm, not at all. For instance, I'm likely the only one dreaming about InRomoWeTrust on the shitter.
Holy groupthink batman...
Ummm, not at all. For instance, I'm likely the only one dreaming about InRomoWeTrust on the shitter.
Pena_FIN
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Originally posted by WiSeIVIaN
Just fwiw you don't have to remove ALG's or training, but you would need to standardize both so they give the same SP value regardless of what cap they are at so ALG at 47 (1cap) = 0.5, but ALG at 50 (2cap) = 0.25, ALG at (3-cap) 62 = .167, etc. By allowing constant training games per cap (so training at 8 = training at 46) and those gains being reduced at higher caps similar to the above listed ALG's, we could vastly open up early-mid level dot-building decisions and decimate that barrier to entry.
This wouldn't change the nature of training, if 100% would still be +1 at any cap. You'd still want to train from 0% to 99% with the least amount of training points as possible, and roll it over at the next cap, just as it is now.
Just fwiw you don't have to remove ALG's or training, but you would need to standardize both so they give the same SP value regardless of what cap they are at so ALG at 47 (1cap) = 0.5, but ALG at 50 (2cap) = 0.25, ALG at (3-cap) 62 = .167, etc. By allowing constant training games per cap (so training at 8 = training at 46) and those gains being reduced at higher caps similar to the above listed ALG's, we could vastly open up early-mid level dot-building decisions and decimate that barrier to entry.
This wouldn't change the nature of training, if 100% would still be +1 at any cap. You'd still want to train from 0% to 99% with the least amount of training points as possible, and roll it over at the next cap, just as it is now.
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