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bhall43
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Honestly...what would be really cool is if some DC's put together full AI's (with simple TE and FB tags and RQB) but didn't use their Sunday best plays but put some thought out scrim plays in there that aren't gonna get someone completely waxed most of the time and then just distributed them out to some DC's. It would go a long way. I think the most challenging part of being a DC is really that right there. You get beyond that wall where you might be getting beat by some plays but not slaughtered because you had to start a bunch of shit from scratch and well may even had to let GLB's random plays help you. People get discouraged to continue when they made some good plays for a couple formations but got spammed to shit by the several other formations.

This is the help I got this season and I have already made a bunch of plays that have made this season pretty fun. And the best thing is that I don't have to rake my brain trying to figure out every formation at once. I can slowly move from formation to formation and actually become better. Before that I spent probably 8 seasons constructing an AI and plays continually losing interest after about week 4 of each season.
 
Time Trial
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I'm willing to help people learn, but I wouldn't go so far as to do things for them. You are a different breed because you understand the game at a very high level, but a lot of people would just look at what a great DC provided them and say, "great, what the fuck do I do now?"

Unless they are able to build an AI from scratch, most people don't have the ability to dissect what you have given them in order to make the changes.

I think as far as I would be willing to go would be to provide a team with an AI and packages with plays, but the plays would not be complete. The packages would already be linked to the plays, so all someone would need to do is edit the plays themselves. The plays would all be named based on what the AI is tagged with, formation, etc. so that they wouldn't be that hard to locate and edit; however, the play would not be complete. Every play would just be the basic 4-3 all blitz. I would go so far as to put the formation into the input field, but not to draw up the actual play for them.

The problem is, if people are spoonfed this much, they may never learn how to tag their own types and or learn to use different d-dots. If a team doesn't have a power LB, having the LOLB1 cover the blocking TE isn't going to help them. If a team doesn't have a pass rushing NT, putting NT1 in on 3rd and long downs isn't going to help. If the team doesn't have a blitzing LBer, putting a blitzing only LBer won't help.

You would essentially need the DCs to put together different AIs based on what dots the team has, and that should really be the responsibility of the DC who creates their AI. Also, if too many DAIs are floating around doing the same thing, then OCs are going to be able to pick those DAIs apart (which would suck for the original designer of the DAI).
 
whodey08
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I think its best to start with the basics and not worry about tagging until you understand the basic idea of the AI and custom plays,

Set up your AI like this to start for example:

Strong I run stop
Strong I balanced 1 (could be a cover 2 formation)
Strong I balanced 2 (could be a man to man or blitz formation)
Strong I Pass defense

Iform run stop
Iform balanced 1
Iform balanced 2
Iform Pass defense

Weak I run stop
Weak I balanced 1
Weak I balanced 2
Weak I Pass Defense

And so on and so on for each formation. Once they understand the basics than they could improve on things by adding tagging and special plays for specific situations. If you dont understand the basics the rest will make you say fuck it!
 
bhall43
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Originally posted by Time Trial
I'm willing to help people learn, but I wouldn't go so far as to do things for them. You are a different breed because you understand the game at a very high level, but a lot of people would just look at what a great DC provided them and say, "great, what the fuck do I do now?"

Unless they are able to build an AI from scratch, most people don't have the ability to dissect what you have given them in order to make the changes.

I think as far as I would be willing to go would be to provide a team with an AI and packages with plays, but the plays would not be complete. The packages would already be linked to the plays, so all someone would need to do is edit the plays themselves. The plays would all be named based on what the AI is tagged with, formation, etc. so that they wouldn't be that hard to locate and edit; however, the play would not be complete. Every play would just be the basic 4-3 all blitz. I would go so far as to put the formation into the input field, but not to draw up the actual play for them.

The problem is, if people are spoonfed this much, they may never learn how to tag their own types and or learn to use different d-dots. If a team doesn't have a power LB, having the LOLB1 cover the blocking TE isn't going to help them. If a team doesn't have a pass rushing NT, putting NT1 in on 3rd and long downs isn't going to help. If the team doesn't have a blitzing LBer, putting a blitzing only LBer won't help.

You would essentially need the DCs to put together different AIs based on what dots the team has, and that should really be the responsibility of the DC who creates their AI. Also, if too many DAIs are floating around doing the same thing, then OCs are going to be able to pick those DAIs apart (which would suck for the original designer of the DAI).


I suppose that is true. Even with what you suggested you would do would be an overall improvement though.
 
ProfessionalKop
Gangstalicious
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Originally posted by whodey08
I think its best to start with the basics and not worry about tagging until you understand the basic idea of the AI and custom plays,

Set up your AI like this to start for example:

Strong I run stop
Strong I balanced 1 (could be a cover 2 formation)
Strong I balanced 2 (could be a man to man or blitz formation)
Strong I Pass defense

Iform run stop
Iform balanced 1
Iform balanced 2
Iform Pass defense

Weak I run stop
Weak I balanced 1
Weak I balanced 2
Weak I Pass Defense

And so on and so on for each formation. Once they understand the basics than they could improve on things by adding tagging and special plays for specific situations. If you dont understand the basics the rest will make you say fuck it!


i think its easier to go off of formations and tags.its just how my brain works and seems simple to me. i just really dont understand the custom plays. idk how many people i should be blitzing since im blitzing a shitload of guys all the time and usually hanging my corners out to dry with 1v1 coverage since it will be rookie ball ill be DCing next season.
 
whodey08
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You don't want to blitz more than 1 guy in rookie. Its a waste.
 
ProfessionalKop
Gangstalicious
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Originally posted by whodey08
You don't want to blitz more than 1 guy in rookie. Its a waste.


even off the edge? oh wait, they tend to just run past guys dont they?
 
whodey08
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Originally posted by ProfessionalKop
even off the edge? oh wait, they tend to just run past guys dont they?


Yep. Not enough vision to pass that check. Plus the QB will get rid of the ball before the bitzer ever gets there. Blitzing 1 guy forces the QB pressure which is what you want and you double cover everyone else that you can. If you have a good Dline dont even worry about blitzing except on maybe 3rd down passing situations.
Edited by whodey08 on Apr 18, 2013 09:56:11
 
ProfessionalKop
Gangstalicious
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Okay cool thanks.
 
Bane
Baconologist
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ProKop, start small , get that right, THEN add on.

In other words just build basic plays/packages for each formation. Say 4 plays per formation.

Put that in your DAI.

Test it out, make adjustments to the plays where needed.

Then create and add inputs for rQB's

Test it out, make adjustments

Then create and add inputs for situational things such as 3rd and long

Test it out, make adjustments

Then create and add inputs for other tagging situations

Ect ect

Don't overwhelm yourself trying to do it all from the start. Begin small, get that right , and then build on to it.

KISS
 
ProfessionalKop
Gangstalicious
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im going to master this in one week then youll lose your job on the grizzlies. dont tell me what to do!


meh, doesnt feel really overwhelming yet. just sort of double covering most people and sending a single blitzer with my dline. only doing 3 plays per package at first. seems pretty basic. as i learn what works and what doesnt, ill add plays and subtract plays.

ill be DCing Dub's team in rookie next season so itll be nice to learn as i go with little worries. i just wish blitzing worked well.
 
whodey08
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Are you doing it by formation? Makes it easier for when you are scouting so you can quickly make adjustments.
 
Bane
Baconologist
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Originally posted by ProfessionalKop

ill be DCing Dub's team in rookie next season so itll be nice to learn as i go with little worries. i just wish blitzing worked well.


So what you gonna do after week 6 when he sells the team back?
 
whodey08
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Originally posted by Bane
So what you gonna do after week 6 when he sells the team back?


Funny...but lets not derail this thread. This can be a useful thread for new people looking to learn tidbits of information.
 
ProfessionalKop
Gangstalicious
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Originally posted by whodey08
Are you doing it by formation? Makes it easier for when you are scouting so you can quickly make adjustments.


yes.

Big I EHB/RTE/RTE
Big I EHB/RTE/BTE etc etc
Big I PHB/RTE/RTE
Big I PHB/RTE/BTE etc etc
Big I RQB/RTE/RTE
Big I RQB/RTE/BTE etc etc

goes on with all formations like that since ill change my dline and LBs shift a bit and where i blitz from for powerbacks.

all other I's (for now, may change it if i have to later on to weak, strong etc)
 
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