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Robbnva
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K thanks
 
Hagalaz
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Originally posted by Time Trial
The second part is tough to explain, but essentially involves working one attribute faster than the others in order to cap it faster. It isn't something I would put in a guide... Sometimes you just need to feel it out to know what builds need to do this.

I reach 84 in my primary and 56 in my secondary at level 19 using this method on a typical build, depending on ALGs.


That does not look ideal, or hard to get. I know it's possible to get 87/51 which seem much better considering we're avoiding training at 56, which is in the "very inefficient zone"...
 
jdbolick
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Originally posted by bug03
I'm a builder who never unlocks the first attribute. I typically multi train until the first attribute us trained to 90. On a .5 attribute dot this normally finishes the build at a natural 100. Seeing as i enjoy trying for 4 aeq dots, 155-158 speed is plenty.

After I'm done putting sp into my first attribute i circle cap the other 3 I'm training. My goal is to take dull advantage if the training over trying to take advantage of algs. Knowing that the best value for training comes directly after the caps makes efficiency paramount.

I usually only get to the fifth attribute while multi training. For a defensive dot, speed in the free slot, unlock vision tackling and agility. Once I'm done with speed I'll switch the free slot to strength. On the day where i need to stop training to ensure enough bt, i begin light training jumping stamina confidence and sometimes catching. I also don't build defensive dots like most people seeing as i hate jumping and confidence is dumb and until very recently, catching was a waste of time... I heart my defensive dots

That's not efficient either. If you're going for 4 AEQ and therefore decreasing your time spent multi-training, it becomes that much more attractive to unlock the first attribute, and for someone who isn't pushing to extremes above 100 then it becomes an absolute no-brainer. If you're locked into the second, third, and fourth attributes then either you have to circle cap those attributes once you finish the first (meaning lower final build score in the second attribute) or you'll end up training the fourth well into the 40s. It's not a build killer by any means, but it is inefficient.

I think people are getting confused so let's look at this from a different angle. Why wouldn't someone want to unlock the first attribute? The only answer I can think of is the aforementioned 100 natural threshold where multi-training drops to 1%. So if someone plans to push a build hard in the first attribute and get that to 100 natural by level 55 or earlier, and is going for three AEQ or less since going for four means cutting off multi-training around that point anyway, then it makes sense not to unlock the first attribute. I'm guessing a lot of this confusion comes from agents like me and Rage Kinard telling people not to unlock the first attribute in the system before accelerated leveling. Back then you got terrible multi-training value above 90, which is obviously a threshold you hit much earlier. Now multi-training is quite valuable right up to that 100 threshold. Basically a good approach is to figure out the end-build target for your first attribute. If it's 105 natural or higher then you should think about not unlocking it. If it will end up at 102 or lower then you should absolutely unlock that first attribute for multi-training.
 
Robbnva
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Can someone post the list of inefficient training zones, I use to have them but can't seem to find it now.
 
whodey08
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Originally posted by Robbnva
Can someone post the list of inefficient training zones, I use to have them but can't seem to find it now.


That list could be skewed by enhancements though. I could be wrong but I have a feeling enhancements could throw those numbers off a bit.
 
Time Trial
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Originally posted by Hagalaz
That does not look ideal, or hard to get. I know it's possible to get 87/51 which seem much better considering we're avoiding training at 56, which is in the "very inefficient zone"...


With how many BTs and trains unlocked? It would be possible to be higher, but I've also unlocked triple training gains and quad train and have 85 or more BTs built up and a 99% attribute to roll over, plus some training on my third and fourth during the appropriate times. Depending on what I've chosen to do. This dot has 99% speed training saved up, agility is at 94%, and 203 BTs saved up:

http://goallineblitz.com/game/player.pl?player_id=4319860

I could buy enough SPs to cap agility and resume training it, but instead I'm going to multi-train and normal train his third, fourth, fifth, and first attributes. I will probably not train agility at 61, but it is an option to level it once, get the 3SP value out of it and then get it back up to 95-97%.

I'm well on my way towards my BTs goal to get 4 AEQ and the primary and secondary will both be in good shape. If I want to go nuts on it, I could keep going on adding SP to speed until the 10:1 cap, but my final plan for this build doesn't require 107 natural speed.

I don't know if it will end up optimal, but they will be better than my last batch, and they won five games in the WL despite being almost dead last in SP value.




 
Time Trial
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Originally posted by whodey08
That list could be skewed by enhancements though. I could be wrong but I have a feeling enhancements could throw those numbers off a bit.


Yes, and also multi unlocks and opportunity costs.
 
jdbolick
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Originally posted by Time Trial
This dot has 99% speed training saved up, agility is at 94%, and 203 BTs saved up:

http://goallineblitz.com/game/player.pl?player_id=4319860

That dot has 82.2 speed, which even with a full training bar is not good for level 19.
 
Time Trial
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Originally posted by jdbolick

That dot has 82.2 speed, which even with a full training bar is not good for level 19.


Yeah, I thought it was 83. I've got others at 86/54 that make better examples.

I used him to demonstrate the BT gains of this training.
Edited by Time Trial on Oct 15, 2012 09:34:52
 
Time Trial
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My Dharma players played their first season in Peewee Gold, so this build would have had 63 speed, 51 agility, 40 catching, and probably 5 points in catch fake or something. So whatever optimization I'm losing will have to be made up for in being built for the very purpose he is used.

http://goallineblitz.com/game/player.pl?player_id=2470157

My first ADP to hit level 79. The method produced pretty decent results I think.
Edited by Time Trial on Oct 15, 2012 14:27:07
 
Hagalaz
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Originally posted by Time Trial
Yeah, I thought it was 83. I've got others at 86/54 that make better examples.

I used him to demonstrate the BT gains of this training.


See, 86/54 is MUCH better. Why don't you give us the really good results instead of those that are simply "meh" -_- to justify your method. Bah.

Also, the training inefficient zones are not dependent on the enhances, unless you're talking about stars enhance. For the other thresholds of enhancing, something like 56-60, 37-49 and 65-68 are actually best left avoided, if my memory doesn't fail me. It's something around that.
 
ANumber1Roy
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I know for me I push the 1st attribute to 86-87 cap so having the primary in the unlocked multitraining doesn't make sense since you'll hit 100 much quicker. I get jdbolicks logic on if you take the 1st attribute to 77 the multitrain it to work your second atrribute up faster makes sense.
 
Hagalaz
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Originally posted by ANumber1Roy
I know for me I push the 1st attribute to 86-87 cap so having the primary in the unlocked multitraining doesn't make sense since you'll hit 100 much quicker. I get jdbolicks logic on if you take the 1st attribute to 77 the multitrain it to work your second atrribute up faster makes sense.


You speak as if hitting 100 quicker is a bad thing. Why ?
 
whodey08
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Originally posted by Hagalaz
You speak as if hitting 100 quicker is a bad thing. Why ?


He is saying to use the free slot versus spending the tokens to unlock an attribute if your using skill points to take it up to 86-87. If you use skill points to take it that high than it will hit 100 much quicker and you don't want to train it when its at 100 so you kinda wasted those tokens to unlock it. But....if you stop spending skill points on it around 77 and plan to train it til it hits 100 than unlocking makes complete sense since you will be training it for multiple seasons.
 
ANumber1Roy
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Bingo whodey
 
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