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Forum > Suggestions > Making Builds Matter More by Making them Matter Less
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Dub J
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lol

Over the last 24 seasons I've been an owner my teams have lost more than a few games to RNG. Just last season one of my teams lost a playoff game due to a "bad sim". We missed every single one of our FGs (including one from our opponent's 5 yard line) and our opponents hit all of theirs. We were 0-3 and they were 3-3. We lost the game by 2.

If this game were any more random I would want nothing to do with it.


 
greengoose
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Fix 'ur K build.
 
Deathblade
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another yello suggestion that comes off as a desperate cry for help in the way of making the game a complete crapshoot as to who wins
Edited by Deathblade on Aug 26, 2012 07:03:50
 
Deathblade
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+1 for using "foe" though
 
reddogrw
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Originally posted by yello1
Originally posted by SciFi not Syfy

So, you are complaining that a team of 79s beat a team of 72s?


By 60 to 255 points, and that they would do so each and every time the game was simulated no matter what.

Yes. I am.

72s are in the range of dots that can be on a Pro field in this game.

They should be able to reasonable compete with 79s in such a way that on any given sunday, they could luck out and sneak a win.

And even when they do not, it should be close enough to be interesting.

If the NFL was handing its consumers 90 to 0 blow outs every weekend, the NFL would be out of business.

GLB will be as well if nothing is done.

And no - contracting leagues because half of your customers left is NOT the something that has to be done.


realize that 72's (soon to be 73's) will still be 6 levels below the players they are playing against

and one of those levels provides 20 bonus SP - so more than 3 levels worth of SP

so - realistically a 9 level difference - and if you think you can drop the same AI in every team you OC or DC for and get the same result then you really have no idea on how this game works
 
TaySC
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Until Yello understands that this is NOT the NFL and stops using NFL examples for every one of his suggestions/complaints, none of them will matter because he simply doesn't "get it".

 
tpaterniti
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All I can say yello is that you probably have very little experience with real football. On the high school team I am a position coach for, you might think that our DBs who are 10% worse than our starters just play a little worse in the game. In reality, we cannot even play them yet, because against certain plays they will give up a TD every single time. Maybe they cover OK, but if they read a key wrong on a sweep they get washed inside and the opponent is off to the races. Football does not work on a sliding scale - it works on plateaus. If you can't do x, y and z you lose, period. If you can almost do x, y and z it doesn't matter. You still lose, period. That is just how real football works and that is pretty much how it works on GLB as well. If the players are 10% worse than their opponent, then that team will probably lose by a lot.

Now in the NFL all players are only about <5% worse than other players. That will never be the case on GLB because building is part of the game and part of the game is to allow people to build good builds and bad builds. If you can't accept this, just click logout.
 
ron2288
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he should be ban for useless trolling or useless posting...pick one
 
Diamond Spade
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Originally posted by tpaterniti
All I can say yello is that you probably have very little experience with real football. On the high school team I am a position coach for, you might think that our DBs who are 10% worse than our starters just play a little worse in the game. In reality, we cannot even play them yet, because against certain plays they will give up a TD every single time. Maybe they cover OK, but if they read a key wrong on a sweep they get washed inside and the opponent is off to the races. Football does not work on a sliding scale - it works on plateaus. If you can't do x, y and z you lose, period. If you can almost do x, y and z it doesn't matter. You still lose, period. That is just how real football works and that is pretty much how it works on GLB as well. If the players are 10% worse than their opponent, then that team will probably lose by a lot.

Now in the NFL all players are only about <5% worse than other players. That will never be the case on GLB because building is part of the game and part of the game is to allow people to build good builds and bad builds. If you can't accept this, just click logout.


yello's only experience with football is equivalent to what u play at a family reunion at the park.
 
yello1
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Originally posted by TaySC
Until Yello understands that this is NOT the NFL and stops using NFL examples for every one of his suggestions/complaints, none of them will matter because he simply doesn't "get it".



Would you rather I use cricket?

Because nothing with a football in it would be any different than my NFL examples.
 
yello1
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Originally posted by Diamond Spade
yello's only experience with football is equivalent to what u play at a family reunion at the park.


Incorrect and irrelevant in any case.

One only has to read a sports page or have followed football as a spectator to understand that the GLB simulation is crap when it comes to actually simulating Football outcomes of any kind whatsoever.

And the reason is primarily one of balance in the builds. There needs to be a base of performance that is such that it will always be sufficiently competitive that 0-16 teams are rare, not common place, and a typical winning game score would not fit right in to the NBA game results pages.
 
yello1
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Originally posted by tpaterniti
All I can say yello is that you probably have very little experience with real football. On the high school team I am a position coach for, you might think that our DBs who are 10% worse than our starters just play a little worse in the game. In reality, we cannot even play them yet, because against certain plays they will give up a TD every single time. Maybe they cover OK, but if they read a key wrong on a sweep they get washed inside and the opponent is off to the races. Football does not work on a sliding scale - it works on plateaus. If you can't do x, y and z you lose, period. If you can almost do x, y and z it doesn't matter. You still lose, period. That is just how real football works and that is pretty much how it works on GLB as well. If the players are 10% worse than their opponent, then that team will probably lose by a lot.

Now in the NFL all players are only about <5% worse than other players. That will never be the case on GLB because building is part of the game and part of the game is to allow people to build good builds and bad builds. If you can't accept this, just click logout.


Tpat.

Do you think for one second that anyone is hear paying money to play a high school football simulation?

DO YOU?

And how many 255 to 0 games does your high school team generate during a season? How many 0-16 seasons (or 0-8 whatever it is) are there in the league? Etc Etc Etc. Competition in American football is not accurately reflected in GLB. Certainly not in any league where the players are paid, have agents, and play in stadiums with luxury boxes.

As for the "building is a part of the game" that misses the point that in a building system you can make certain that your players have the right pieces to build with. "Ballerina" should not be a potential build outcome for a Football Simulation no matter how hard your player might try to craft one.
Edited by yello1 on Aug 27, 2012 02:04:49
Edited by yello1 on Aug 27, 2012 02:03:02
 
Diamond Spade
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Originally posted by yello1
Tpat.

Do you think for one second that anyone is hear paying money to play a high school football simulation?

DO YOU?

And how many 255 to 0 games does your high school team generate during a season? How many 0-16 seasons (or 0-8 whatever it is) are there in the league? Etc Etc Etc. Competition in American football is not accurately reflected in GLB. Certainly not in any league where the players are paid, have agents, and play in stadiums with luxury boxes.

As for the "building is a part of the game" that misses the point that in a building system you can make certain that your players have the right pieces to build with. "Ballerina" should not be a potential build outcome for a Football Simulation no matter how hard your player might try to craft one.


did u even read Tpat post

smh thats all u got from it
 
Diamond Spade
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Originally posted by yello1
Incorrect and irrelevant in any case.

One only has to read a sports page or have followed football as a spectator to understand that the GLB simulation is crap when it comes to actually simulating Football outcomes of any kind whatsoever.

And the reason is primarily one of balance in the builds. There needs to be a base of performance that is such that it will always be sufficiently competitive that 0-16 teams are rare, not common place, and a typical winning game score would not fit right in to the NBA game results pages.


u think a team lvl 72 dots should compete with lvl 79 dots when theres a gap in talent everywhere. you never played/or been involved in organize football so its hard for u comprehend this. tpat was nice enough to use highschool as an example but even that flew over ur head
 
TaySC
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Originally posted by yello1
Would you rather I use cricket?

Because nothing with a football in it would be any different than my NFL examples.


You're a silly little man.

 
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