Originally posted by DeeVee8
What was ignorant about his post. It makes complete sense. If a QB sees a WR open 20 yards down the field why in hell would he throw it as hard as he could or if a WR was wide open in the middle 5 yards in front of the QB then why would he throw a rainbow to him? It should be dynamic.
+1!!Originally posted by Newfan
Pre-selecting how passes will be thrown is silly. The thing you are thinking about is the targeting logic. What you ask for is the QB to target the deep routes farther away from the receivers and the out route more exactly.
In the current sim, the idea of giving defenders extra time to use ball hawk and close on the receivers is lol. Considering that lofty passes don't really help to avoid interception when a defender jump the route, the need of passes going more lofty then needed is just bad.
The lofty/bullet setting does only one thing: It defines a minimal angle so the QB cannot throw passes too flat.
Is serve two purposes:
1) make sure there is always enough angle to throw about the DL.
2) make sure the short passes don't come out too strong on short routes, when passing in low level leagues (with low catching dots)
15yds+ passes are not effected by the pass style setting (at least when it is in the bullet side). Since the QB need to use an angle that is higher the the minimal set by the slider (he need higher angle to make the distance).
If your suggestion goes as is, some DL will PD ~25% of the short passes (at the high level leagues) . That will be pretty horrible. It make sense to have a dynamical thing, but from an entire different reason. And considering the bad way the sim make decisions I am cool leaving this one to the users.