User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Increase Chemistry Recovery Rates
Page:
 
Link
 
Originally posted by alindyl
You really screwed up the quote there, since i never said that. Yello did. Bad enough people trying to misquote my post, please don't attribute his incorrect statement to me. Thanks



Sorry, I just hit the quote function without watching to see if it would perform correctly. I fixed it now.
 
yello1
Preacher
offline
Link
 
Originally posted by Larry Roadgrader
lolregularseason


Losing three games in the lolregularseason means no lolpostseason.
 
yello1
Preacher
offline
Link
 
Originally posted by alindyl
You really screwed up the quote there, since i never said that. Yello did. Bad enough people trying to misquote my post, please don't attribute his incorrect statement to me. Thanks


So the 2.1% penalty my team will have on game one is meaningless?

Thats a ridiculous position. Surely you meant to say something more intelligent?
 
bhall43
offline
Link
 
-1. Chemistry rewards teams sticking together and not constant network reshuffles.

I put my teams in chem shit land every season and still make something of it.
 
Link
 
Originally posted by yello1
Originally posted by Larry Roadgrader

lolregularseason


Losing three games in the lolregularseason means no lolpostseason.



Then you're doing it wrong on both accounts (losing games because of chem and allowing 3 early games to keep you out of the playoffs).
 
yello1
Preacher
offline
Link
 
Originally posted by bhall43
-1. Chemistry rewards teams sticking together and not constant network reshuffles.

I put my teams in chem shit land every season and still make something of it.


Very impressive. You do realize my idea would still do that, just not for two thirds of the season.

Remember,

Chemistry is

1) Not based upon reality.

2) Serves no other purpose in effect than to frustrate the majority of players

3) Is poorly designed and over powered.
 
yello1
Preacher
offline
Link
 
Originally posted by Larry Roadgrader

Then you're doing it wrong on both accounts (losing games because of chem and allowing 3 early games to keep you out of the playoffs).


You're right.

The best game plan is always to spot the other side a 2.5% attribute handicap and the first three games of the season.

Its so much easier that way.

Boy I feel so much smarter now.



Do you even read your own posts?
 
tragula
title
offline
Link
 
Originally posted by yello1

....

Originally posted by yello1

Do you even read your own posts?





 
Outlaw Dogs
offline
Link
 
Originally posted by yello1
Originally posted by IdRatherFlyFish

Yello

Stop
Comparing
GLB
To
NFL

-1


No

Its what the frakking game is simulating


WRONG, WRONG, WRONG, it is a football sim not an NFL sim. The Chemistry System is set up more for a College atmosphere really. Other then the best of the best, teams get a great freshman class in brings the school to a top 25 ranking, year after year until they start leaving and then the team drops and starts over. With the amount of turnover on an avg GLB roster you have to forget about NFL which doesn't have large percentages of teams turning over over half their roster all the time, in this matter and look at college which is almost completely turned over every four years.
 
yello1
Preacher
offline
Link
 
Originally posted by Outlaw Dogs
WRONG, WRONG, WRONG, it is a football sim not an NFL sim. The Chemistry System is set up more for a College atmosphere really. Other then the best of the best, teams get a great freshman class in brings the school to a top 25 ranking, year after year until they start leaving and then the team drops and starts over. With the amount of turnover on an avg GLB roster you have to forget about NFL which doesn't have large percentages of teams turning over over half their roster all the time, in this matter and look at college which is almost completely turned over every four years.


The fact that college turns over every four years is kinda like another glaring example as to why chemistry is STUPID.

If Football was all about being intimate butt buddies with every other player in the locker room, chemistry would make sense. But Football is all about interchangeable parts. Football players being the disposable interchangeable commodity in question.

Chemistry is a neat concept and the only reason it exists is because sports color analysts sometimes will talk up how a star player has played with his star receiver for a long time, or how when a new receiver shows up and there is a dropped pass they will go on and on about how its because the QB and receiver didnt play as long as so and so. Thats it. Whereas the truth is that QBs win superbowls with new WRs as often as not and its usually more about the talents of the QB, or the O line or both than any mystic chemistry love making between the players. Emmit Smith didnt lose team chemistry, he lost pro bowl blockers, for example.

Face it, Bort doesnt know football. He made this crap up from whole cloth. And a great deal of it makes zero sense as a result.

One of the many reasons ITS A BETA. That means the way it is is not necessarily perfect or even good or in any way shape or form be considered irrefutable or infallible. It may be what you are used to, but its not necessarily the best solution for the game.

Chemistry as a whole should be tossed and replaced by specific VAs that reward some paired longevity, and familiarity. If a team leader (QB MLB) has been with the team for seasons on end, then he should be able to use that in a Mentor like VA that boosts team confidence (or chemistry if the system remains), for instance. Or if a QB is throwing to a WR that have both been on the team for a number of seasons the pass quality should be higher and or the chance of seeing the WR open should be. Or if a pair of O Linemen are double teaming a defender and they have been on the team a long time their chance to hold the block should be higher maybe. That sort of specific thing about specific players longevity on the team. That would be okay, it would tip a hat to the color analyst myth that Bort likes without being overly broad or powerful.

But a whole team playing worse because you replaced a bunch of back ups and special teamers and kickers would be idiotic. Yet thats the system we have.

And if you think its a good one. Well.
Edited by yello1 on Jun 7, 2012 17:20:28
 
bhall43
offline
Link
 
Originally posted by yello1
Very impressive. You do realize my idea would still do that, just not for two thirds of the season.

Remember,

Chemistry is

1) Not based upon reality.

2) Serves no other purpose in effect than to frustrate the majority of players

3) Is poorly designed and over powered.


Reality serves no purpoe in this argument. Its not real to have gloves that give me super powers of speed either. Though if you think that team chemistry is not a realistic thing then you are quite wrong. Ocho cinco was a top wr in the league and went to the patriots and couldn't get a handle on their route packages all season. This kind of stuff is pretty common. Regardless of that however, it is needed in glb in its current form to prevent constant high turnover by great teams with vast networks.

Obviously it is not remotely overpowered if teams are still winning despite taking large hits.
 
yello1
Preacher
offline
Link
 
Originally posted by bhall43
Reality serves no purpoe in this argument. Its not real to have gloves that give me super powers of speed either. Though if you think that team chemistry is not a realistic thing then you are quite wrong. Ocho cinco was a top wr in the league and went to the patriots and couldn't get a handle on their route packages all season. This kind of stuff is pretty common. Regardless of that however, it is needed in glb in its current form to prevent constant high turnover by great teams with vast networks.

Obviously it is not remotely overpowered if teams are still winning despite taking large hits.


1) Yeah the magic armor is a serious annoyance I agree. I just think of it as training focus and ignore the dress up doll angle. EDIT - its also embarrassing. It seems to be the thing I am working on whenever my wife sees the GLB screen. Comments about playing dress up dolls are just mean spirited I say, mean!

2) As for 85, what you describe has nothing to do with chemistry, but more about a skill requirement to run certain routes and or "vision" requirement to learn a new system (and yes, I have posted suggestions to incorporate that). And Ocho's woe's also has nothing to do with TEAM WIDE impact. That he could not learn a route did not make the punter worse, or the linebackers. But it would in GLB. Stupid.

3) So you think Chemistry actually is hampering the network teams??? No way. All it does is make them swap out their older dots in a staggered pattern. Swap 11 players a season, as noted above, is close to irrelevant under the chemistry system (78/90/88 chem Day 42, 94/100/100 for a .3%, .2%, .1% penalty for game 1, 2 and 3). With a five season plateau that means they can always have a full roster of plateau players with no impact from chemistry. Larger networks are the only ones that could do that. So far from being useful to curb the powers of Super Networks, Chemistry gives them and them alone an advantage (and the huge solo owner of course who can do the same thing if he chose, trust me, I have thought about it and mapped it out myself, but solo is boring sad and lonely).

4) As for not being remotely over powered, do you think that a 2 to 9 percent attribute penalty is NOT impactful to game play?????? Really???? So you think the Premium Promotions should not be limited in use???????? Because heck a 1% boost must be entirely meaningless to you, right?

So, sorry but I do not think you have fully thought this through.
Edited by yello1 on Jun 7, 2012 18:08:33
Edited by yello1 on Jun 7, 2012 17:51:31
 
tragula
title
offline
Link
 
Originally posted by yello1

4) As for not being remotely over powered, do you think that a 2 to 9 percent attribute penalty is NOT impactful to game play?????? Really???? So you think the Premium Promotions should not be limited in use???????? Because heck a 1% boost must be entirely meaningless to you, right?


overpower vb (tr) :
1. to conquer or subdue by superior force
2. to have such a strong effect on as to make helpless or ineffective
3. to supply with more power than necessary
Edited by tragula on Jun 7, 2012 18:02:55
 
yello1
Preacher
offline
Link
 
Originally posted by tragula
overpower vb (tr) :
1. to conquer or subdue by superior force
2. to have such a strong effect on as to make helpless or ineffective
3. to supply with more power than necessary


I would be thinking of #2 and #3.

Yeah some teams that were so frakking uber and very shitty (or co-chemistry frakked) foes may have done okay per some posts here.

But the REALITY the hard cold FACT is its a 2+% hit to attributes.

Thats OVER POWERED

WHY Do I say so?

Because the Premium Promotions consider it so - because a ONE PERCENT boost is LIMITED TO TWO PER SEASON.

Yet chemistry can delivery much more than that for several games in a row.

OVER

POWERED

Is it really necessary for me to say it over and over again?

DO you KNOW what the premium promotions are???? If Bort felt the need to limit that, it must be ipso facto powerful right?

So how much LOL is it to say that something two or more times more impactful is not powerful?

Logic folks. Its all very simple If So Then Logic.

Thats as to 2.

3 would be that losing your back ups and special teams players should not have any impact at all on a teams play, let alone as much as a 2 to 9% hit to it.
Edited by yello1 on Jun 7, 2012 18:07:20
 
tragula
title
offline
Link
 
I guess I need to introduce another word

meaningless adj:
futile or empty of meaning

You want chemistry to be meaningless. That doesn't make chemistry overpowered, just make you wrong.

Many good people above view the chemistry penalty as reasonable. It is time to swim with the flow, and let this one go.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.