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Forum > Suggestions > Once and for all - remove the end game stacks/morale spirale
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snakes22
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Originally posted by bhall43
wat? OT Killer is whatever. Defense can use that too. Comeback Kid and Clock Manager are indefensible.


yeah those 2 are stupid I agree, Lead to those 4 play TD drives in 25 yard chunks into triple coverage
 
tragula
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+1

Originally posted by bhall43
wat? OT Killer is whatever. Defense can use that too. Comeback Kid and Clock Manager are indefensible.


To be fair CM was active for 10 points exactly, and comeback kid was off during that time.

CM is not OPed by itself since it works only in the last 2 minutes. It is hard to blame a morale spiral on it. And it does give some fun to the game.

CbK should be trashed.
 
CDZYO
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This may be a battle worth fighting, but the OP picked a terrible hill to die on.
 
bhall43
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Originally posted by tragula
To be fair CM was active for 10 points exactly, and comeback kid was off during that time.

CM is not OPed by itself since it works only in the last 2 minutes. It is hard to blame a morale spiral on it. And it does give some fun to the game.

CbK should be trashed.


Coverage is bad enough in the game as it is most times that we shouldn't ever have to give the offense such power to sling the ball like that. 2 minutes or not. That is in addition to OT Killer and Slow Starter as well. Too much for bonus's. It is just safer to scratch them both for a different idea rather than go ahead and just get rid of CBK and later look back and say I guess we shoulda removed CM too.

My suggestion for CBK is to change it into a break tackle/force fumble type VA. Nothing fancy, like .5% or 1% per VA. That is a 7.5-15% extra chance to make plays when trailing by 14 points. But not 40 yard boring catch after catch. The kind of plays that make you actually excited about watching the game.
 
.spider.
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Originally posted by coreyls18
+1 to OP for making morale spiral less or removing it. But stack VAs is fine. Its an option to everyone.


You shouldn't get rewarded for getting your ass kicked for 3 quarters
 
Thunder66
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-1 taking those VA"s away from my teams offensive dots. +1 to taking them off everyone else's.
 
tet
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+15

I totally agree with ee. This should absolutely be put up for a vote at the very least.

Now I can see having maybe one end-game VA, but to have everything stack together so a guy can suck for 3 quarters and then be unstoppable for the last 5 minutes just doesn't make any sense, and it doesn't make the game better that's for sure.

As an aside, I think Clock Manager should actually be about managing the clock, running a two-minute offense. Less time runs off the clock between plays, and maybe the QB gets a small bonus to vision and/or confidence. Some QBs are better than others at running their offenses quickly and being effective in high-pressure situations. This would be a valuable VA that would actually mirror something in RL, and could be balanced to be worthwhile but not essential.

But I would vote for getting rid of OTK, CBK and SS completely, or at least 2 out of the 3 (OTK the first to go). They're kind of clumsy implementations of things that aren't that realistic anyway, and the ability to stack them all throws the whole sim of out of whack and makes the game less fun imo.
Edited by tet on Jun 1, 2012 01:54:58
 
bhall43
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OTK and SS are balanced tho. Both offense and defense can you them. I don't see anything wrong with that. It is the unbalanced nature of % stacking up on % and to have no way of defending it that drives this game crazy.
 
mandyross
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+1

Massive bonuses like these make it impossible to balance the sim.
 
tragula
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Originally posted by bhall43


Coverage is bad enough in the game as it is most times that we shouldn't ever have to give the offense such power to sling the ball like that. 2 minutes or not. That is in addition to OT Killer and Slow Starter as well. Too much for bonus's. It is just safer to scratch them both for a different idea rather than go ahead and just get rid of CBK and later look back and say I guess we shoulda removed CM too.


Fair enough. I justy think that the +15% to CB% or the +15% to PQ by themselves are not too much. But these kind of argument cannot be settled without seeing the result. Most teams struggle in long passes and some bonus to make a comeback feasible make sense, it just not be overpowered

Defenses have a +15% to PD% over the offense on 3rd down, and this doesn't seem to generate a OPed sim.

Originally posted by bhall43

My suggestion for CBK is to change it into a break tackle/force fumble type VA. Nothing fancy, like .5% or 1% per VA. That is a 7.5-15% extra chance to make plays when trailing by 14 points. But not 40 yard boring catch after catch. The kind of plays that make you actually excited about watching the game.


That is even worse. Huge morale swings, and you can't even try to play ball control on Offense.


 
bhall43
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Suppose that part makes sense. Break tackle tho doesn't cause morale damage.
 
evileyez
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Originally posted by tragula
Fair enough. I justy think that the +15% to CB% or the +15% to PQ by themselves are not too much. But these kind of argument cannot be settled without seeing the result. Most teams struggle in long passes and some bonus to make a comeback feasible make sense, it just not be overpowered

Defenses have a +15% to PD% over the offense on 3rd down, and this doesn't seem to generate a OPed sim.


if most teams are struggling to long pass w/o the stack the solution to that seems pretty obv to me.

Further .. i think it's generally accepted that 3DS and Mr R more or less cancel even if the math doesn't work out. Which makes me wonder why even have those 2 VA's. Are there people not using them on either side of the ball on 3rd?
 
tragula
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Originally posted by bhall43
Suppose that part makes sense. Break tackle tho doesn't cause morale damage.


Doesn't make football logic. I am down 10 with 4 minutes to go.... Let''s run up the gut ! SSM over BaB from S22, was just horrible way to end a game.

I think some level of comeback VA is good for making game exciting. Just not to a level where people quit the game due to comebacks. The moral spiral and comeback where tone down considerably a few season ago with the changes to CbK. Remove it and the game may have a "good feeling". We do not need to suggest the typical GLB way with over nerfing.


 
bhall43
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Originally posted by tragula
Doesn't make football logic. I am down 10 with 4 minutes to go.... Let''s run up the gut ! SSM over BaB from S22, was just horrible way to end a game.

I think some level of comeback VA is good for making game exciting. Just not to a level where people quit the game due to comebacks. The moral spiral and comeback where tone down considerably a few season ago with the changes to CbK. Remove it and the game may have a "good feeling". We do not need to suggest the typical GLB way with over nerfing.




Don't know about you. But when I was trailing late in games during my football days, I fought for every extra yard I could like it was my last ditch effort.

Cbk isn't exciting because it is just a fuck it throw it deep 3 downs and hope for the best va. Between that and cm, its not even worth watching the 4th quarter of dotball half the time because you know exactly how stupid everything is gonna look
 
bhall43
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Also cbk is active more than just the last minute in games. Its trailing by 14. However it obviously isn't limited to running the ball either in the situation you mention. That and the bonus I suggested is less than cbk's current bonus for catching the ball.
 
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