Originally posted by Deathblade
I don't think that is the case.
I think most calls for more complexity come from people with very small AIs, putzing around in joke leagues. While making their 5 input 15 output AI, they discover that there is a niche thing they want to do, then head to the suggestions forum without thinking about any of the repercussions to people that have actual AIs.
I dunno, my AI is pretty lengthy. I do not have every possible broken out situation in it just yet but its getting there. If Bort would keep the sim standing still long enough for me to correct the main parts it would make catching up easier.
That said, I have been gaming with the most complex games on the market for about 40 years, strategy games with thousands of pieces that took hundreds of hours to complete, all that crap. Complexity is not something I fear or fail to grasp.
My main problem with GLB, and which is utterly unrelated to the problem here, is the lack of documentation. Its hard to play checkers if you do not know how the pieces move. And I do not have the time or patience to dig through reams of Q&As for hints and then cross check them for current validity.
The Auto Adjust problem, though, I think may be more about the vagaries of random number generation and math in the computing world. Its easy to roll a D6 in a face to face game. But meshing percentages can get tricky on a computer due to the settings of all the software in use. I once spent a good amount of time making a simulation in college on the campus main frame (do they even have main frames any more?) and despite my best efforts one of the outputs would depart the range it was set to stay inside, screwing up the works. Spent weeks getting my computer major buds to figure it out to no avail. Nerdlings pouring over those old accordion dot matrix printouts for hours. The Seventies Show meets Big Bang Theory. Anyway. Wasn't till years later talking about it to a guy who worked on the mainframe that he told me it was likely a setting on the main frame's operating system or whatever they would have called that then which would have set a value outside a certain range to zero or something like that.
No idea if thats whats wrong or anything like that of course. But the one in a million play calling I have seen auto adjust make suggests that the random generation is buggy for some reason. As such I would rather that we have an out from poorly performing packages thats a little more reliable than auto adjust.