Originally posted by Deathblade
And I'm sure all 3 of you are happy with gameplanning being a full time job.
This suggestion would make my job easier. I could more easily do what is trivial in the real game instead of trying to find a way to play our team more effectively with all these limitations. I don't really want to see this lead to more specialized builds that aren't realistic so it should have a catch that limits energy options or something. The issue I want to address is having 2 equal talents at 1 position while at another position there's more of a difference in skills. All in all, I want to have control more in line with what's available in the real world.
I've got it! Have down specific abilities reduced by a certain amount if the force starters is enabled for that position. That should help reduce players built to exploit more granular force starter options.
And I'm sure all 3 of you are happy with gameplanning being a full time job.
This suggestion would make my job easier. I could more easily do what is trivial in the real game instead of trying to find a way to play our team more effectively with all these limitations. I don't really want to see this lead to more specialized builds that aren't realistic so it should have a catch that limits energy options or something. The issue I want to address is having 2 equal talents at 1 position while at another position there's more of a difference in skills. All in all, I want to have control more in line with what's available in the real world.
I've got it! Have down specific abilities reduced by a certain amount if the force starters is enabled for that position. That should help reduce players built to exploit more granular force starter options.






























