Originally posted by cjericho
Originally posted by Janet Cooke
3) My view (that I realize I cannot force anyone else to hold) is that if someone wants something different from realism, they have the burden of proof that it makes the sim a more fun and playable game. IMO, the lack of injuries meets that burden, whereas arcade-style Pick Sixes doesn't.
4) In game play in this PvP game (and not by having no injuries and few penalties), anything that is given to one player is taken from another. If you have an unrealistically high number of Pick Sixes, then you aren't being fair to the offenses, just as the unrealistically low number in S27 was unfair to defenses.
I understand what you are getting at but the basic point is that GLB is a video game. All the stats are rediculosly high, like I pointed out with the points that offenses can score in a single game. The arcade style pick six's counter balance the offensive output because if you really calculate the number of pick six's to amount of offensive and return td's there will still be fewer pick six's. So basically if we are going to allow an offense score 100 or more in a game then let's let the defense have some fun too.
Don't try logic with Janet. He has an unhealthy obsession with the NFL at the exclusion of all other football and is more than comfortable making up stats or doing anything else that will result in offenses scoring just as many points or more points as they currently do while defenses can't do anything. Others have pointed this out many times (Deathblade jumps to mind off the top of my head along with several other high profile posters). He has never built a CB or successfully coordinated at a meaningful level so has no real idea of what goes into INTs build wise and in general he builds pretty average dots so he can't fathom what well built dots can and should do.
+1 to your post though. Stats are already inflated on the offensive side of the ball, particularly when teams that are way over matched are involved. In previous seasons that was fine because fumbles, interceptions and special teams scoring were also over the top so there was plenty of love to go around. When even teams with equal coordinators met the results were very sedate and defenses weren't scoring crazy points off of turnovers or on special teams. This past season all of that was thrown on it's head and now defenses and special teams are completely unable to score even when is the equivalent of the NY Giants taking on St. Francis Prep High School.
Big returns on interceptions happen at every level of football including it's biggest stage. Anything that makes those more likely is good for GLB and people who build CBs.
http://www.youtube.com/watch?v=Y79ZGUIs0_k
http://www.youtube.com/watch?v=EoxSFBHbA80
Making plays like this impossible to suit some idea of realism is not only realistic but is an affront to every user who has built a quality defender who can make those plays.
Originally posted by Janet Cooke
3) My view (that I realize I cannot force anyone else to hold) is that if someone wants something different from realism, they have the burden of proof that it makes the sim a more fun and playable game. IMO, the lack of injuries meets that burden, whereas arcade-style Pick Sixes doesn't.
4) In game play in this PvP game (and not by having no injuries and few penalties), anything that is given to one player is taken from another. If you have an unrealistically high number of Pick Sixes, then you aren't being fair to the offenses, just as the unrealistically low number in S27 was unfair to defenses.
I understand what you are getting at but the basic point is that GLB is a video game. All the stats are rediculosly high, like I pointed out with the points that offenses can score in a single game. The arcade style pick six's counter balance the offensive output because if you really calculate the number of pick six's to amount of offensive and return td's there will still be fewer pick six's. So basically if we are going to allow an offense score 100 or more in a game then let's let the defense have some fun too.
Don't try logic with Janet. He has an unhealthy obsession with the NFL at the exclusion of all other football and is more than comfortable making up stats or doing anything else that will result in offenses scoring just as many points or more points as they currently do while defenses can't do anything. Others have pointed this out many times (Deathblade jumps to mind off the top of my head along with several other high profile posters). He has never built a CB or successfully coordinated at a meaningful level so has no real idea of what goes into INTs build wise and in general he builds pretty average dots so he can't fathom what well built dots can and should do.
+1 to your post though. Stats are already inflated on the offensive side of the ball, particularly when teams that are way over matched are involved. In previous seasons that was fine because fumbles, interceptions and special teams scoring were also over the top so there was plenty of love to go around. When even teams with equal coordinators met the results were very sedate and defenses weren't scoring crazy points off of turnovers or on special teams. This past season all of that was thrown on it's head and now defenses and special teams are completely unable to score even when is the equivalent of the NY Giants taking on St. Francis Prep High School.
Big returns on interceptions happen at every level of football including it's biggest stage. Anything that makes those more likely is good for GLB and people who build CBs.
http://www.youtube.com/watch?v=Y79ZGUIs0_k
http://www.youtube.com/watch?v=EoxSFBHbA80
Making plays like this impossible to suit some idea of realism is not only realistic but is an affront to every user who has built a quality defender who can make those plays.






























