Originally posted by Chysil
everyone plays this game. It's hard to get all leagues to have amazing parity. It's just almost impossible without some kind of human oversight.
People who want to compare this to the NFL, think of it like this:
1) In the NFL there's a significant motivating factor that is not present here: money. NFL teams are a business, period.
Exactly.
Which is why the SIM has to mimic that level of competitiveness. Set the parameters of performance such that the crappiest build still belongs on the NFL field or at least in the league it is in.
If you let misguided underachieving girl scouts play the game then you are not simulating football anymore, NFL, SEC, or even Pop Warner.
Originally posted by
For Coordinators:
In GLB, the best coordinators, owners, and players could all come together and play for the same team, because they have a motivation to win. GLB doesn't allow for you to pay coordinators etc (as well they shouldn't). So there's no real drive to stop coordinating on one team and go to another. Yes, you might have a few people that say "hey come OC / DC for my WL team and it will be a bit more fame for you", but those are few and far between, because you tended to make it to WL by having a good set of coordinators etc
In the NFL, a good defensive coordinator (for example) is sought after by teams that are willing to pay him more. Or bump him to Head Coach (more fame). Thus the person has a strong incentive to move (money and fame).
And the solutiion here is that the AI needs to be better, both in terms of the dots reactions to broken plays and to the play calling's reactions to them as well.
If there is a play where the defense leaves an open receiver, then that defense needs to be tweaked so that the receiver is not open the next time that match up occurs. Parity vanishes when a DAI is allowed to call the same broken coverage ten times in a game, which would never happen in a real game of football or even in GLB if agents could call the games live.
Blaming this all on the players is a weak cop out. GLB claims to be a simulation, that means it needs to reflect its subject accurately. It falls short of that mark and parity is its greatest fault on that point.
Originally posted by
For Players:
In GLB, player cash is not really all that important. Yes the CFO can use it to boost moral, and that adds some tactics, but it's not like in real life where an agent is deciding him team based very largely on who is paying more.
In the NFL, if you pay more, you get the player (usually). Thus you'll probably go to whoever pays you most. The salary cap actually means something, because teams cannot afford to load up on amazing talent.
As to your over all point, yes nothing the game could do would make players be better agents or owners.
everyone plays this game. It's hard to get all leagues to have amazing parity. It's just almost impossible without some kind of human oversight.
People who want to compare this to the NFL, think of it like this:
1) In the NFL there's a significant motivating factor that is not present here: money. NFL teams are a business, period.
Exactly.
Which is why the SIM has to mimic that level of competitiveness. Set the parameters of performance such that the crappiest build still belongs on the NFL field or at least in the league it is in.
If you let misguided underachieving girl scouts play the game then you are not simulating football anymore, NFL, SEC, or even Pop Warner.
Originally posted by
For Coordinators:
In GLB, the best coordinators, owners, and players could all come together and play for the same team, because they have a motivation to win. GLB doesn't allow for you to pay coordinators etc (as well they shouldn't). So there's no real drive to stop coordinating on one team and go to another. Yes, you might have a few people that say "hey come OC / DC for my WL team and it will be a bit more fame for you", but those are few and far between, because you tended to make it to WL by having a good set of coordinators etc
In the NFL, a good defensive coordinator (for example) is sought after by teams that are willing to pay him more. Or bump him to Head Coach (more fame). Thus the person has a strong incentive to move (money and fame).
And the solutiion here is that the AI needs to be better, both in terms of the dots reactions to broken plays and to the play calling's reactions to them as well.
If there is a play where the defense leaves an open receiver, then that defense needs to be tweaked so that the receiver is not open the next time that match up occurs. Parity vanishes when a DAI is allowed to call the same broken coverage ten times in a game, which would never happen in a real game of football or even in GLB if agents could call the games live.
Blaming this all on the players is a weak cop out. GLB claims to be a simulation, that means it needs to reflect its subject accurately. It falls short of that mark and parity is its greatest fault on that point.
Originally posted by
For Players:
In GLB, player cash is not really all that important. Yes the CFO can use it to boost moral, and that adds some tactics, but it's not like in real life where an agent is deciding him team based very largely on who is paying more.
In the NFL, if you pay more, you get the player (usually). Thus you'll probably go to whoever pays you most. The salary cap actually means something, because teams cannot afford to load up on amazing talent.
As to your over all point, yes nothing the game could do would make players be better agents or owners.
Edited by yello1 on Mar 25, 2012 15:54:27






























