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yello1
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Originally posted by Chysil
everyone plays this game. It's hard to get all leagues to have amazing parity. It's just almost impossible without some kind of human oversight.

People who want to compare this to the NFL, think of it like this:

1) In the NFL there's a significant motivating factor that is not present here: money. NFL teams are a business, period.


Exactly.

Which is why the SIM has to mimic that level of competitiveness. Set the parameters of performance such that the crappiest build still belongs on the NFL field or at least in the league it is in.

If you let misguided underachieving girl scouts play the game then you are not simulating football anymore, NFL, SEC, or even Pop Warner.

Originally posted by
For Coordinators:
In GLB, the best coordinators, owners, and players could all come together and play for the same team, because they have a motivation to win. GLB doesn't allow for you to pay coordinators etc (as well they shouldn't). So there's no real drive to stop coordinating on one team and go to another. Yes, you might have a few people that say "hey come OC / DC for my WL team and it will be a bit more fame for you", but those are few and far between, because you tended to make it to WL by having a good set of coordinators etc

In the NFL, a good defensive coordinator (for example) is sought after by teams that are willing to pay him more. Or bump him to Head Coach (more fame). Thus the person has a strong incentive to move (money and fame).


And the solutiion here is that the AI needs to be better, both in terms of the dots reactions to broken plays and to the play calling's reactions to them as well.

If there is a play where the defense leaves an open receiver, then that defense needs to be tweaked so that the receiver is not open the next time that match up occurs. Parity vanishes when a DAI is allowed to call the same broken coverage ten times in a game, which would never happen in a real game of football or even in GLB if agents could call the games live.

Blaming this all on the players is a weak cop out. GLB claims to be a simulation, that means it needs to reflect its subject accurately. It falls short of that mark and parity is its greatest fault on that point.

Originally posted by
For Players:
In GLB, player cash is not really all that important. Yes the CFO can use it to boost moral, and that adds some tactics, but it's not like in real life where an agent is deciding him team based very largely on who is paying more.

In the NFL, if you pay more, you get the player (usually). Thus you'll probably go to whoever pays you most. The salary cap actually means something, because teams cannot afford to load up on amazing talent.


As to your over all point, yes nothing the game could do would make players be better agents or owners.





Edited by yello1 on Mar 25, 2012 15:54:27
 
AXZ21
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Originally posted by AXZ21
I want to win games, not lose.


 
Rulabula
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Originally posted by THE 4 - 3
Need to be more balanced,just to many games 100 points apart.


Learn to not suck -1
 
XtremeTony
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well, good thing we have a thread like this one. It's ridiculous my team went 1-15 this past season.
what is needed is either a draft or like the NFL Waiver season where losing teams have priority over winning teams when a player gets cut & apply it to Free Agency
 
tragula
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Originally posted by XtremeTony
well, good thing we have a thread like this one. It's ridiculous my team went 1-15 this past season.
what is needed is either a draft or like the NFL Waiver season where losing teams have priority over winning teams when a player gets cut & apply it to Free Agency


http://goallineblitz.com/game/forum_thread.pl?thread_id=4887599

 
Ken1
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Originally posted by XtremeTony
well, good thing we have a thread like this one. It's ridiculous my team went 1-15 this past season.
what is needed is either a draft or like the NFL Waiver season where losing teams have priority over winning teams when a player gets cut & apply it to Free Agency


Drafts are, for very good reason, on the NGTH list. We decide for whom we want our players to play.
 
Robbnva
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Originally posted by alindyl
And how would you accomplish making teams try harder? Force people to build better players? Chain them to a desk and force them to game plan? Parity is achieved when people who are at the same skill level/build quality/etc play each other. 100-0 games happen when two teams face each other with unequal ability play.

Maybe if you make a suggestion for how to fix things, there can be some +/- to it. As this stands now there's nothing here but a statement.



/thread
 
beenlurken
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Oh lord who got yello going with his everyone deserves a trophy bs.. fucking democrats
 
THE 4 - 3
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Whew three day and still going, Maybe if you make a suggestion for how to fix things, there can be some +/- to it. As this stands now there's nothing here but a statement.
What do ya think Robbnva.
 
yello1
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Originally posted by beenlurken
Oh lord who got yello going with his everyone deserves a trophy bs.. fucking democrats


lol, not trophies/

Everyone deserves a game thats a better simulation of the subject matter.
 
Robbnva
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Originally posted by THE 4 - 3
Whew three day and still going, Maybe if you make a suggestion for how to fix things, there can be some +/- to it. As this stands now there's nothing here but a statement.
What do ya think Robbnva.


I think that you didn't even make a suggestion so why should I make one back?

the fact of the matter is the reason why there is no parity is because

1. some players don't know how to build
2. some people buy teams and don't know what the fuck they are doing
3. some people manipulate their way into an OC/DC role and have no clue what they are doing
4. people who try to learn, don't get the help they need.
5. people don't know how to scout effectively
6. people just simply don't care enough
7. people buy teams and fill them with CPUs just to make sure parity doesn't happen. (example - http://goallineblitz.com/game/team.pl?team_id=748, or http://goallineblitz.com/game/team.pl?team_id=1326, or http://goallineblitz.com/game/team.pl?team_id=5573)

how can you have parity with shit like this?

or look at this in the WL - http://goallineblitz.com/game/roster.pl?team_id=2044

a team full of humans and they suck. they obviously earned their way into the WL, but they suck..

so how do you solve the problem that GLB has been trying to solve forever?
 
PatrickStump
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no. Just no.
 
yello1
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Originally posted by Robbnva
...so how do you solve the problem that GLB has been trying to solve forever?


See my post

Change the range of performance, one way or the other.

Make it so that the worst dot on the field in like position (ie DBs WRs etc) isn't twenty steps behind but just three or four.

Make it so the smallest lineman on the line isn't 100 bench presses lighter than the biggest, but just a dozen.

Make it more realistic, in short.

The scores will narrow up accordingly.

And without making the losers win or the winners lose necessarily. Just without the outlandish immersion and fun breaking 100 - 3 lopsided silliness.

 
merenoise
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Originally posted by yello1
Originally posted by Robbnva

...so how do you solve the problem that GLB has been trying to solve forever?


See my post

Change the range of performance, one way or the other.

Make it so that the worst dot on the field in like position (ie DBs WRs etc) isn't twenty steps behind but just three or four.

Make it so the smallest lineman on the line isn't 100 bench presses lighter than the biggest, but just a dozen.

Make it more realistic, in short.

The scores will narrow up accordingly.

And without making the losers win or the winners lose necessarily. Just without the outlandish immersion and fun breaking 100 - 3 lopsided silliness.



So basically take away any advantage gained by building better dots. Sounds terrible.
 
yello1
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Originally posted by merenoise
So basically take away any advantage gained by building better dots. Sounds terrible.


That is of course not at ALL what I said.

REDUCING the gap is not the same thing as eliminating it.

Its making it more realistic. The fastest WR does not beat the CB behind him by twenty yards. Yet beating him by 3 yards is still Winning.

However in a play where the CB gets position he may get a chance to make a play, and thats where the score gap reduction comes into play.
 
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