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Forum > Suggestions > Allow Super Elusive setting to work for KRs/PRs
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Big Poppa
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+1
So how do they turn it off? By archetype or position? My returner also play WR sometimes...so is he not able to use super elusive as a WR either?...If so that blows.
Edited by Big Poppa on Mar 9, 2012 06:59:53
 
NtropiK
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+1
 
Carl Ellir
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+1
As long as its tested first so its not like 5 PR/KR TDs per game.
 
Robbnva
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Originally posted by Carl Ellir
+1
As long as its tested first so its not like 5 PR/KR TDs per game.


 
Ken1
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Originally posted by Big Poppa
+1
So how do they turn it off? By archetype or position? My returner also play WR sometimes...so is he not able to use super elusive as a WR either?...If so that blows.


Without knowing this for sure, I feel pretty confident it's just for the position the player is in at the time. I'd be shocked if they did it by Archetype (in which case the best returners might well not be the return archetype players).

And...

Originally posted by Carl Ellir
+1
As long as its tested first so its not like 5 PR/KR TDs per game.
 
Deathblade
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Originally posted by Robbnva
You are wrong

Catch essentially said it was deactivated for KRs by design


Where?
 
Robbnva
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Originally posted by Deathblade
Originally posted by Robbnva

You are wrong

Catch essentially said it was deactivated for KRs by design


Where?


http://goallineblitz.com/game/forum_thread.pl?thread_id=4871711&page=2#45066838
 
Catch22
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Never said Super Elusive didn't work, just said that the return pathing was working as intended. DB is always right Robb, didn't ya know?

 
Robbnva
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Originally posted by Catch22
Never said Super Elusive didn't work, just said that the return pathing was working as intended. DB is always right Robb, didn't ya know?



well imo if the pathing is set up to prevent a KR from being super elusive than technically it isn't working. The difference is that it isn't working as intended on purpose. Which is the point of this thread.
 
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