Originally posted by ken1
how would you, without band-aids, handle fumbles so that 4% are returned for fumbles, but 90% have no significant return at all without the band-aids?
I'd like for the ball to have better physics. It doesn't bounce or roll like normal fumbles. It just falls on the ground, even with the improvement Bort made he just made it so that any dot who touched the fumble had to pass an agility check, if they didn't they'd just drop the ball again. He called it bounciness but the ball wasn't bouncing at all. The ball needs to be given a vector upon the point of fumble and then bounce along the ground until it stops.
After that, player recognition of where the ball is located should be a second vision check, relatively easy to pass when there is no pile, but if their is a pile, it should be harder for players to correctly locate the ball.
Next the player needs to have a vision check when they attempt to return the fumble, it should result in the player attempting to fall on the ball, or attempting to run with the ball. The roll to pick up the ball on the run should be difficult, if the ball is moving it should be very difficult and based on agility, confidence, and vision. If the ball is still it should be based a bit easier to pick it up mid-stride, but should still be difficult. If a dot attempts to pick it up mid-stride, and passes the roll, but doesn't do so very well, they should still fall down. And lastly the roll to fall on the ball should be easiest of all to pass, but still not too easy, and should resemble the current fumble recovery system.
This way the players can have the ability to recover fumbles without falling down, while still falling down occasionally. And then we could have a setting in the tactics similar to the interception tactics.
Aggressive - attempt to return fumbles often
semi-aggressive - attempt to return fumbles if no opposing players near
passive - attempt to fall on fumbles without attempting to return them
This way there would be a risk reward system in place where certain players can attempt to return a fumble, but may end up also more likely to fail the fumble recovery. And once the code is in place the values can be tweaked to make the rolls harder or easier to pass based on what we see.
So
1) more bounciness to the ball upon fumbles
2) vision check to find the ball
3) fumble recovery tactics
4) vision check to recover the fumble, and risk reward system in place depending on the type of recovery attempted.
BTW thanks for being civil despite a bit of the anger in my previous post. I also think a similar system should be put into place to fix the pick six problem without nerfing it to all hell. Players should have the chance to stay on their feet, but it shouldn't be based solely on catching, but instead should be based on ball velocity, defender balance at time of catch, and the catching attribute.
Also I disagree about bandages, but only because a lot of the time they just turn into long term solutions. The fumble recovery fall down was implemented at least 13 seasons ago if not more, and hasn't been touched since. If there was a bit more turnaround with bandages I would have no problem with using them (here's a little bit of my fear), but I'm afraid that they will turn into long term solutions, and I'd hate for that to be it.