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fogie55
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Dub J, you're more clever than this, man... my point has nothing to do with the Reaper's gameplan, its that the same gameplan vs, average humans works better than vs. CPU playres, therefore CPU players are super-human rather than sub-human (as they are supposed to be).

The long term trend of this is VERY BAD for GLB. I like running a team where I can control all or almost all the dots--if I can do so and be somewhat competitive AND NOT HAVE TO BOOST THEM for 400 or 100 flex per season (casual or normal), then I'd do that rather than spend a lot more to create and boost or sometimes boost dots.

This Cornwall team isn't even human owned--its CPU owned with just a few human dots.
 
Dub J
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http://goallineblitz.com/game/team.pl?team_id=698
 
Dub J
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The Reapers went 1-15 in what must have been at least a half assed competitive league in S24. Due to how horrible the Reapers were they found themselves in the worst of the three leagues in their age group. The league is riddled other horrible teams, CPUs, and non-boosters. That enabled the Reapers to make the playoffs with a 15-1 record. If the Reapers were in elite they would be 1-15 again this season.

Stating CPUs are overpowered because a team that can't beat human owned teams in a mediocre or above league is struggling with them is really not proving anything.
Edited by Dub J on Dec 6, 2011 00:00:48
 
zavfame21
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In casual CPU teams STINK!!!
 
fogie55
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i think we're both right here DubJ...the Reapers team isn't necessarily any good, but it points to something being wrong when a fully boosted human team, no matter how bad or incompetent, only beats a CPU team by 1 pt. Again, I'm not arguing that CPUs should totally suck, but that its very bad for GLB if CPU players are better than non-boosted human players, which clearly they are, as it will create an incentive for some owners to field human owned, CPU manned teams (with a few human dots in there) and will be bad both for GLB's bottom line and for competitiveness in general.
 
doobas

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Originally posted by fogie55
i think we're both right here DubJ...the Reapers team isn't necessarily any good, but it points to something being wrong when a fully boosted human team, no matter how bad or incompetent, only beats a CPU team by 1 pt. Again, I'm not arguing that CPUs should totally suck, but that its very bad for GLB if CPU players are better than non-boosted human players, which clearly they are, as it will create an incentive for some owners to field human owned, CPU manned teams (with a few human dots in there) and will be bad both for GLB's bottom line and for competitiveness in general.


CPU players scale to the opposition. So they will be better than the non-boost teams in their league ONLY when playing the boosted team.

doobas™
 
Plankton
OPL4Lyfe
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Originally posted by doobas
CPU players scale to the opposition. So they will be better than the non-boost teams in their league ONLY when playing the boosted team.

doobas™


For clarification's sake, they scale to non-boosters level but not necessarily their build. Thus, if the non-boosters are poorly built, the CPUs very well can be better than the non-boost team. However, that is how GLB has set it up and seems to want it to be.
 
yello1
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CPUs should not suck, but they should maybe be toned down a tad.

Or perhaps have them perform on a bell curve, most below average, some rare few pretty good, and some just frakking lousy. Let them be rated and let owners hunt for the good ones.

 
Plankton
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If their goal is for CPU players to be competitive but always lose, they should probably scale them to the team's average SP value vs average player level. That would help ensure that CPUs are worse than even poorly built players. But while I believe GLB's original goal was to make CPUs competitive but always lose, they have changed their stance to match the current sim, so now it is working as intended. Thus, this thread is pretty much pointless.
 
Myd
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Originally posted by Plankton
But while I believe GLB's original goal was to make CPUs competitive but always lose


Is it truly competitive if they always lose?

All being said, CPU players are fine. CPU players aren't broken. The game planning of those complaining about them is the real issue.

If people want guaranteed wins, let them go play soccer with the other 6 year-olds where no one keeps score and everyone gets a trophy.

 
Dub J
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The only way I will agree with CPUs being toned down is if Bort gets rid of ABL leagues and advertises this game. When non-boosters were killed it left an enormous void in the FA market.
 
Plankton
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Originally posted by Myd
Is it truly competitive if they always lose?


My memory isn't what it used to be, but if memory serves me, I think the original CPU buff was in response to all the 255-0 games that resulted when most any team played a CPU team. Thus, if the goal was to make scores more realistic and competitive, then yes, always beating a CPU team in a 30 - 10 type game is more competitive (at least on the surface).

FWIW, I am not taking sides on this debate. Just adding some thoughts.
 
yello1
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Originally posted by Myd
Is it truly competitive if they always lose?

All being said, CPU players are fine. CPU players aren't broken. The game planning of those complaining about them is the real issue.

If people want guaranteed wins, let them go play soccer with the other 6 year-olds where no one keeps score and everyone gets a trophy.



Well heres the thing. My Game plans in the Word got them into 4th place in the league with a goodly number of wins. And a very tight game with Devonport back when I think they had humans on the team (could be wrong, plankton?). Come playoffs they are CPU and they blow us out, against the same gameplan more or less.

Now maybe plankton gameplanned it better. Dunno. But it seemed like suddenly the Devonport players were much improved.

Again, I am not really hating it because I think the CPU players SHOULD be better than speed bumps. I would not even mind losing to a team that had some CPUs on the team. Its the All CPU Club in the playoffs that is a sign that the system is not quite right. I do not think a team with some CPUs should always lose. But a team with nothing but probably should, at least enough that they do not even get into the playoffs.

Its a tough call and I do not know where to draw the line. But its probably something that needs to be tweaked again.

 
Plankton
OPL4Lyfe
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We (Devonport) were all CPU all season.
 
Dr. E
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Originally posted by Reggie Sanders
http://goallineblitz.com/game/roster.pl?team_id=205

The way it is set up now supposedly the CPU players will be as good as your current dots on your team. All you have to do is add a high level dot on Offense and the same on defense and the CPU players will be the same level on human ran teams from what I am seeing. It makes no sense on building dots any longer if this keeps going on.


CPU players are build to be 10% weaker than the average dot they play. Now if your team is facing a team of CPu players, and you have an average level higher than many of your Dots, then those lower level dots of yours will be weaker. Not because the CPU Dots are better, but because your roster is weak.
 
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