Originally posted by yello1
As to effective level and different builds, yes of course. But the point you refuse to grok is that BOTH of those builds, and their interaction with each other, have to be within the range of NFL players "builds" and NFL results - because thats what they and their interaction is simulating. If it doesn't, then the coding that allowed and compared the builds is wrong. Not the builds. Not to say that one build cant consistently beat the other. But it can only do it in the NFL range.
What would be the point of building dots then? Please answer that...
Just give us all lvl 72 dots... let us go back to plugging in random %'s with little to no control of the outcomes of games. We will get close games but it will be boring. There is a reason why people want ways to distinguish their dots... a reason why people wanted things like the AI's to separate themselves via gameplanning.
Originally posted by yello1
As far as the guide, I thought listening to others is how one is supposed to learn this secret game? Isn't it how you learned to build your squad?
HELL NO... I learned by reading what Bort has said about the interactions I am most interested about... once I understood how said interactions worked I built my dots to excel in those interactions... once I had a dot capable of making plays I watched a bunch of replays to get an understanding of how the plays worked so that I may use those players to the best of their abilities within those settings. I might listen to what others opinions but I will go and look at their replays and decide for myself whether or not their opinion looks credible.
Really, at one time or another Bort has explained just about every interaction in this game.. or at least to the point where we all have a good idea of what is taking place. There is really no transparency left in this (well, maybe except for someone like you who spends his time bitching in the suggestions forum instead of the forums where Bort and Catch actually explain the game).
Originally posted by yello1
And no I didn't watch the play, because no play is relevant to the point - which is all about the end stats. No play in the game should lead to these stats, period. Because those stats fall outside the realm of what happens in the sport being modelled.
Again, here is your problem... you would rather blindly bitch about something not working then actually analyze the player and figure out what you think you might be doing wrong. You keep referring to the NFL and "real football"... well "real" teams analyze their films and make adjustments. How can you possibly expect for "competitive NFL simulation" when you refuse to watch your replays (ones that we have singled out for you as having mistakes) and make necessary adjustments? If teams were as lazy as you seem to be I am sure we would see what you deem as ridiculous stats too
Originally posted by yello1
As for the play, I will check that out since like it or not its the sim we have at the moment.....
Excuses.. excuses... you are really good at these. The SIM pertaining to PR's has been the same damn thing for a long time... you are making mistakes that should have been corrected 15 seasons ago.
As to effective level and different builds, yes of course. But the point you refuse to grok is that BOTH of those builds, and their interaction with each other, have to be within the range of NFL players "builds" and NFL results - because thats what they and their interaction is simulating. If it doesn't, then the coding that allowed and compared the builds is wrong. Not the builds. Not to say that one build cant consistently beat the other. But it can only do it in the NFL range.
What would be the point of building dots then? Please answer that...
Just give us all lvl 72 dots... let us go back to plugging in random %'s with little to no control of the outcomes of games. We will get close games but it will be boring. There is a reason why people want ways to distinguish their dots... a reason why people wanted things like the AI's to separate themselves via gameplanning.
Originally posted by yello1
As far as the guide, I thought listening to others is how one is supposed to learn this secret game? Isn't it how you learned to build your squad?
HELL NO... I learned by reading what Bort has said about the interactions I am most interested about... once I understood how said interactions worked I built my dots to excel in those interactions... once I had a dot capable of making plays I watched a bunch of replays to get an understanding of how the plays worked so that I may use those players to the best of their abilities within those settings. I might listen to what others opinions but I will go and look at their replays and decide for myself whether or not their opinion looks credible.
Really, at one time or another Bort has explained just about every interaction in this game.. or at least to the point where we all have a good idea of what is taking place. There is really no transparency left in this (well, maybe except for someone like you who spends his time bitching in the suggestions forum instead of the forums where Bort and Catch actually explain the game).
Originally posted by yello1
And no I didn't watch the play, because no play is relevant to the point - which is all about the end stats. No play in the game should lead to these stats, period. Because those stats fall outside the realm of what happens in the sport being modelled.
Again, here is your problem... you would rather blindly bitch about something not working then actually analyze the player and figure out what you think you might be doing wrong. You keep referring to the NFL and "real football"... well "real" teams analyze their films and make adjustments. How can you possibly expect for "competitive NFL simulation" when you refuse to watch your replays (ones that we have singled out for you as having mistakes) and make necessary adjustments? If teams were as lazy as you seem to be I am sure we would see what you deem as ridiculous stats too
Originally posted by yello1
As for the play, I will check that out since like it or not its the sim we have at the moment.....
Excuses.. excuses... you are really good at these. The SIM pertaining to PR's has been the same damn thing for a long time... you are making mistakes that should have been corrected 15 seasons ago.




Again, please stay on topic... just because GLB allows gut job cpu teams to remain in Nat/Reg Pro leagues does not mean they are "NFL" quality. Are you even listening to what you are typing? I suggest you read it out loud before you hit post... maybe then you will realize how ridiculous most of your points are...
























