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Forum > Position Talk > CB Club > Best CB Vet Abilities?
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Billy Corman
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Originally posted by Worker 3
meh, ive only built i think 3 actual CBs. my retired lvl 63, my current lvl 51, and then my lvl 20 or so returner. i have built others, but those hardly count as they were me more or less trying to figure out how to slow build, haha. i got it down now though


Well, you're willing to experiment with them as well. You aren't just building the cookie-cutters.
 
jdbolick
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Mathematically speaking (if we can trust each VA's written descriptions), Long Reach is superior to 3rd Down Stopper, but those two work best in conjunction with one another.
 
Bukowski
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Originally posted by jdbolick
Mathematically speaking (if we can trust each VA's written descriptions), Long Reach is superior to 3rd Down Stopper, but those two work best in conjunction with one another.


Yeah, I just have a really hard time trusting those "re-roll" VAs.
 
Dpride59
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Originally posted by jdbolick
Mathematically speaking (if we can trust each VA's written descriptions), Long Reach is superior to 3rd Down Stopper, but those two work best in conjunction with one another.


no way. a 45% chance to reroll something you already lost which is 0%, vs a 45% boost on 3rd down which you can force and guarantee it is working owns.

The fact is if you're out of position and lose a roll how much is a 45% chance to reroll something you just lost going to help you?
 
jdbolick
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Originally posted by Dpride59
no way. a 45% chance to reroll something you already lost which is 0%, vs a 45% boost on 3rd down which you can force and guarantee it is working owns. The fact is if you're out of position and lose a roll how much is a 45% chance to reroll something you just lost going to help you?




Originally posted by jdbolick
from Sep 30, 2009:
Base chance of deflection = X%
Chance of deflection with 15 in LR = (1 - (1 - X%) * (1 - (0.45 * X%)))

Obviously no one knows what the base chance of deflection is, but I'd guess that it's somewhere around 30% for a corner built like RJ3. If that's the case, then his total chance of deflection with 15 in Long Reach is 39.4% chance of a deflection.


Chance of deflection with 15 in 3DS = (1.45 * X%), which comes out to 43.5% on 3rd and 4th downs.


Then your chance of deflection with 15 in LR & 15 in 3DS = ((1 - (1 - (1.45 * X%)) * (1 - (0.45 * 1.45 * X%)))

So if the base chance is 30%, then your total chance on third and fourth downs now becomes 54.6%.


So basically Long Reach is almost as powerful as 3rd Down Stopper, but it is in effect on all downs instead of just the final two. Obviously 1st & 2nd downs are much more common than 3rd or 4th downs, which is offset somewhat by 3rd and 4th downs being more important for deflections. In any case, the point is that Long Reach has a greater total value to a CB than 3rd Down Stopper, but in conjunction their combined effect is what really stands out. With 15 in both, you see a significant increase in your chance to make a deflection.


For the sake of comparison, if the base chance is only 20% then you get the following numbers:
15 in LR = 27.2%
15 in 3DS = 29%
15 in LR & 3DS = 38.3%
 
5STAR
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Originally posted by Dpride59
Originally posted by jdbolick

Mathematically speaking (if we can trust each VA's written descriptions), Long Reach is superior to 3rd Down Stopper, but those two work best in conjunction with one another.


no way. a 45% chance to reroll something you already lost which is 0%, vs a 45% boost on 3rd down which you can force and guarantee it is working owns.

The fact is if you're out of position and lose a roll how much is a 45% chance to reroll something you just lost going to help you?


a 45% boost to 0 is 0 on 3rd downs btw

typically I doubt 0% ever really occurs

Use a real number like 20%

Say you have 20% to deflect a pass...what is greater a 45% boost to 20% or a 45% to re-roll the 20% chance

Now add in that 45% chance to re-roll is every single down

 
Dpride59
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You're leaving out how GLB works. The circumstances in which LR fires is off of a missed roll. If you lose the PD roll then it has a 45% chance to fire. More times than not you're losing the roll because you didn't have the str/jump/vis/catch to win a roll or get an INT, and if you factored in this Variable into your equation you would see long reach alone has a much much much lower success rate than your math describes




 
jdbolick
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Originally posted by Dpride59
You're leaving out how GLB works. The circumstances in which LR fires is off of a missed roll. If you lose the PD roll then it has a 45% chance to fire. More times than not you're losing the roll because you didn't have the str/jump/vis/catch to win a roll or get an INT, and if you factored in this Variable into your equation you would see long reach alone has a much much much lower success rate than your math describes

This is why I responded to your earlier post with , because you clearly don't understand the mathematics. All the stuff you just mentioned is already a part of those equations. Seriously, I've had this argument numerous times since September '09 and they always end with me being correct. Any objections you can think of have undoubtedly been presented already, but the math is sound. The only legitimate objection is if the VAs do not work as written.
 
5STAR
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Originally posted by Dpride59
You're leaving out how GLB works. The circumstances in which LR fires is off of a missed roll. If you lose the PD roll then it has a 45% chance to fire. More times than not you're losing the roll because you didn't have the str/jump/vis/catch to win a roll or get an INT, and if you factored in this Variable into your equation you would see long reach alone has a much much much lower success rate than your math describes






i know how GLB works

you can lose a roll that you should make 99% of the time though
 
Bukowski
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All this thread needs is Warlock talking about his FB, and it would be perfect.
 
TyrannyVaunt
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Originally posted by Bukowski
All this thread needs is Warlock talking about his FB, and it would be perfect.


I would really like to see Woddy stop in here and say, 'Hi!' tbh.
 
Bukowski
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Originally posted by TyrannyVaunt
Originally posted by Bukowski

All this thread needs is Warlock talking about his FB, and it would be perfect.


I would really like to see Woddy stop in here and say, 'Hi!' tbh.


Woddy is always here, tbh.
 
tautology
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Base
Chance____3DS________LR________Both
5% ________7%________7.1%______10.3%
10%_______15%_______14.1%______20.1%
15%_______22%_______20.7%______29.4%
20%_______29%_______27.2%______38.3%
25%_______36%_______33.4%______46.6%
30%_______44%_______39.5%______54.6%


Given these numbers, I would say something like Clutch is better *if* you think your base chance is extremely low. Clutch could give you a substantial bonus, albeit not terribly often.

Also, your chance of getting the PD if you fail your vision check or if you are out of position is as follows:

Base
Chance____3DS________LR________Both
0% ________0%________0%______0%
Edited by tautology on Jul 7, 2010 16:31:59
Edited by tautology on Jul 7, 2010 16:30:24
 
Bukowski
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Uh oh.
 
TyrannyVaunt
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Shit just got real.
 
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