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Homage
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To make a pass deflection DT, I think you'd sacrifice speed and/or some tackling. Maybe some agility. Definitely not any strength though.
 
ANumber1Roy
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I don't feel like doing math so I'll give you a basic idea of what would be capped and how this bum project would look like.

6'8' 360 lbs of unbreakable steel.

Strength- 1st thing capped straight to 80.
Agility- Would like to get this over 70 to either 73 or 77 cap.
Speed- Would be awful but at least 1st capped.
Jumping- 73 cap minimum maybe 77.
Stamina-1st capped then trained with speed when everything is capped or higher in end build.
Confidence- 61 cap hopefully.
Vision-61 cap possibly 68 if I have enough skill points.
Catching- Here's the 2nd best attribute behind Jumping that will make this build over the top. 1st cap possibly 2nd cap at 60 to try and get INT's off deflections with Jump Catch SA.
Tackling- 1st Cap since I don't plan to make many on passing downs.

SA's- Only work on SA's that make my guy hold his ground like Wall. Swat Ball ain't a bad one either since that's his main job. Getting deflect pass AEQ is top priority. Don't care much for break block SA's since his goal isn't to get sacks.

I would like serious feedback on what people think about this extremely awesome build.

 
Homage
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Originally posted by ANumber1Roy
I don't feel like doing math so I'll give you a basic idea of what would be capped and how this bum project would look like.

6'8' 360 lbs of unbreakable steel.

Strength- 1st thing capped straight to 80.
Agility- Would like to get this over 70 to either 73 or 77 cap.
Speed- Would be awful but at least 1st capped.
Jumping- 73 cap minimum maybe 77.
Stamina-1st capped then trained with speed when everything is capped or higher in end build.
Confidence- 61 cap hopefully.
Vision-61 cap possibly 68 if I have enough skill points.
Catching- Here's the 2nd best attribute behind Jumping that will make this build over the top. 1st cap possibly 2nd cap at 60 to try and get INT's off deflections with Jump Catch SA.
Tackling- 1st Cap since I don't plan to make many on passing downs.

SA's- Only work on SA's that make my guy hold his ground like Wall. Swat Ball ain't a bad one either since that's his main job. Getting deflect pass AEQ is top priority. Don't care much for break block SA's since his goal isn't to get sacks.

I would like serious feedback on what people think about this extremely awesome build.



makes no sense to do jumping before vision or anything else. But I'll put a sample through the builder on my D-line and see what I can come up with.
 
Hagalaz
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Yeah jumping will be at best 5th attribute to be raised behind spd/agi/vis/str.
 
risico
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Truth is you can't build him as a pure swatting DT because he'll be useless at everything else. IMO you have to build him like a run-stuffing NT with enough jumping and height to swat passes when other teams pass against him.
 
ANumber1Roy
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Originally posted by risico
Truth is you can't build him as a pure swatting DT because he'll be useless at everything else. IMO you have to build him like a run-stuffing NT with enough jumping and height to swat passes when other teams pass against him.


If you put him on a team with advanced defensive AI he could just come in on 3rd and longs while playing special teams. He'd be a specialized player not needing to play 1st or 2nd down on obvious running plays where he'd be useless.
 
ANumber1Roy
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Originally posted by Hagalaz
Yeah jumping will be at best 5th attribute to be raised behind spd/agi/vis/str.


You guys are right on that since Jumping gives no gains. Besides Strength,Agility,and Vision being taken to high caps should I just 1st cap speed and let ALG's bring it up the rest of the way.

 
ANumber1Roy
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Would any up and coming slow build teams wanna take a chance on this build? He'd be a 3rd down specialist and special teamer from the looks of it. I figured I'd create him on day 41 this season. With Towering Man VA his PD totals would be just as good as sacks.
Edited by ANumber1Roy on Apr 11, 2010 12:10:08
 
Homage
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Originally posted by ANumber1Roy
Would any up and coming slow build teams wanna take a chance on this build? He'd be a 3rd down specialist and special teamer from the looks of it. I figured I'd create him on day 41 this season. With Towering Man VA his PD totals would be just as good as sacks.


Already making some... just a little more run stuffer than you're talking about:

http://goallineblitz.com/game/player.pl?player_id=2003221

But I can probably take you on if you need a team. Just let me know.
 
bungleodeon
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Originally posted by peadawg
You're one of those people that doesn't like to have other opinions added into a discussion I see...

I for one disagree with what your saying concerning jumping; my level 27 DE has 198 sacks over 5 seasons, and I have yet to put a single SP into jumping. Like it or not, jumping hasn't helped my DE get sacks.

You can say to not add logic, hell, you can act like you're the know-all end-all of DE builds, agility/speed/vision is much more important to a DE [IMO] than jumping. Without adding to jumping, I've managed to build a very successful DE.



You play most your games against gutted teams. Don't bring your stats into the conversation until you play in a semi-competitive league.
 
risico
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Originally posted by ANumber1Roy
If you put him on a team with advanced defensive AI he could just come in on 3rd and longs while playing special teams. He'd be a specialized player not needing to play 1st or 2nd down on obvious running plays where he'd be useless.


But then you're limiting his effectiveness because he's going to play a very small percentage of the team's snaps. You're better off building a NT that is a pure run stuffer but can also swat passes. Forego adding speed and agility in favor of a bit more jumping.

He'll suck as a pass rusher, no doubt. But he'll hold his spot on the line against the run and if the other team passes, he'll be built to swat the ball. IMO that's better than having a guy who you throw out there as a completely situational player.
 
ANumber1Roy
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Originally posted by risico
Originally posted by ANumber1Roy

If you put him on a team with advanced defensive AI he could just come in on 3rd and longs while playing special teams. He'd be a specialized player not needing to play 1st or 2nd down on obvious running plays where he'd be useless.


But then you're limiting his effectiveness because he's going to play a very small percentage of the team's snaps. You're better off building a NT that is a pure run stuffer but can also swat passes. Forego adding speed and agility in favor of a bit more jumping.

He'll suck as a pass rusher, no doubt. But he'll hold his spot on the line against the run and if the other team passes, he'll be built to swat the ball. IMO that's better than having a guy who you throw out there as a completely situational player.


He'd technically still be a run stuffer because his strength would go straight to 80 base and have all equipment on it. Over time his strength from ALG's should bring him over 90 so I'd like to think of that as a run stuffer. I think his speed would suffer though but I wouldn't think that'd be a problem since NT's main job is to just take on blockers and not get pushed back. Jumping could actually serve a double purpose in swatting passes as well as diving tackle radius.
 
sirmikael
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My DE was the Defensive MVP (USA AA) last year, and I have personally noticed an improvement since I started paying more attention to Jumping. I'm not an expert of the ins and outs of GLB, so I can't say it's 100% true, but it seems to have worked well for my guy.
Edited by sirmikael on Apr 14, 2010 12:43:00
 
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I wouldn't go with low speed. You deflect a lot more passes if you are close to the QB.
 
ANumber1Roy
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Originally posted by Darren McFadden
I wouldn't go with low speed. You deflect a lot more passes if you are close to the QB.


Building this kind of DT is gonna be one hell of a challenge. Something will have to be sacrificed. Maybe 1st capping tackling after finishing off strength would be the way to go to save SP's to bring up speed. ALG's on tackling should get it to 2nd cap which isn't terrible. I gotta get that player creator to see what I can do.
 
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