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Forum > Position Talk > CB Club > Please rank the top 4 CB attributes.
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Worker 3
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Originally posted by Djinnt
Strength is more important than catching. It does all that you said, PLUS it helps you gain position for a PD/int, it'll also help you knock the ball loose (though not as much as tackling will).
Strength is a good attribute for CBs, arguably on par with jumping.


this. on all my future CB builds, i plan on taking strength to at least 60 cap, possibly 68+ (haven't played around with the archetype too much yet, so im not sure how much ALGs will effect/benefit my builds.)
 
bruiser 1234
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Originally posted by Worker 3
Originally posted by Djinnt

Strength is more important than catching. It does all that you said, PLUS it helps you gain position for a PD/int, it'll also help you knock the ball loose (though not as much as tackling will).
Strength is a good attribute for CBs, arguably on par with jumping.


this. on all my future CB builds, i plan on taking strength to at least 60 cap, possibly 68+ (haven't played around with the archetype too much yet, so im not sure how much ALGs will effect/benefit my builds.)


In Man CB archetype, Strength gets 0 for ALG's.
 
Djinnt
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Originally posted by bruiser 1234
In Man CB archetype, Strength gets 0 for ALG's.


It's a balancing measure since speed WRs don't either.
 
Longhornfan1024
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Originally posted by Djinnt
Originally posted by bruiser 1234

In Man CB archetype, Strength gets 0 for ALG's.


It's a balancing measure since speed WRs don't either.


But possession and power WRs will be the way to go.
Edited by Longhornfan1024 on Mar 6, 2010 20:42:55
 
Djinnt
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Originally posted by Longhornfan1024
But possession and power WRs will be the way to go.


I'm disappointed with the possession archetype tbh. It doesn't stack up correctly against CB archetypes, which are very powerful, and I think there will be a lot of reprogramming in later seasons because of it.
 
Longhornfan1024
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Originally posted by Djinnt
Originally posted by Longhornfan1024

But possession and power WRs will be the way to go.


I'm disappointed with the possession archetype tbh. It doesn't stack up correctly against CB archetypes, which are very powerful, and I think there will be a lot of reprogramming in later seasons because of it.


It's OP'd with the proper build and combination of VAs. You can run a possession WR in the slot with 90+ catching, 80+ jumping, 10+ RR and SH with double bonuses to both, and anywhere from 80-160+ catch chance % in certain situations--usually the most important situations. On third and fourth down they will be absolutely killer. On third and fourth while trailing they will be virtually unstopable.
 
MustangLife
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Originally posted by Longhornfan1024
Originally posted by Djinnt

Originally posted by Longhornfan1024


But possession and power WRs will be the way to go.


I'm disappointed with the possession archetype tbh. It doesn't stack up correctly against CB archetypes, which are very powerful, and I think there will be a lot of reprogramming in later seasons because of it.


It's OP'd with the proper build and combination of VAs. You can run a possession WR in the slot with 90+ catching, 80+ jumping, 10+ RR and SH with double bonuses to both, and anywhere from 80-160+ catch chance % in certain situations--usually the most important situations. On third and fourth down they will be absolutely killer. On third and fourth while trailing they will be virtually unstopable.

Would the QB throw him the ball ?
 
Longhornfan1024
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Originally posted by MustangLife
It's OP'd with the proper build and combination of VAs. You can run a possession WR in the slot with 90+ catching, 80+ jumping, 10+ RR and SH with double bonuses to both, and anywhere from 80-160+ catch chance % in certain situations--usually the most important situations. On third and fourth down they will be absolutely killer. On third and fourth while trailing they will be virtually unstopable.

Would the QB throw him the ball ?


Originally posted by Bort


Here's how it works:

You have to look where the player is when the QB starts his throwing motion, so pause the play there.

The QB calculates the "risk value" for each player based on several things (sort of in order-ish):

1) Being the primary receiver
2) How far down the checkdown list he is
3) How many defenders are nearby
4) How good those defenders are in comparison
5) How close the player is to the play's set distance (short/medium/long)
6) How close the player is to a first down (on 3rd/4th down plays)
7) The player's catching ability

He has to make a vision check to "see" each player, so if he fails the check, a player may go completely unnoticed. He'll then pass to the guy he sees whose risk is furthest under his "acceptable risk" value, which is determined by pressure and how long the play has taken, etc.


Three would be a detriment to his chance to get the ball as he won't be getting much separation. The rest would all help depending on the offensive game plan and how good the build is.
Edited by Longhornfan1024 on Mar 8, 2010 09:17:57
 
OttawaShane
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Originally posted by Jackula1027
1a. Speed
1b. Agility
1c. Vision

2. Jumping

3a. Tackling
3b. Catching
3c. Confidence

4. Strength



Excluding stamina


I'd be sure to have strength at least to 50 by the L56 point or so - strength is pretty important in the PD roll, and the PD roll is the first part of the INT roll.
 
Longhornfan1024
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Originally posted by OttawaShane
Originally posted by Jackula1027

1a. Speed
1b. Agility
1c. Vision

2. Jumping

3a. Tackling
3b. Catching
3c. Confidence

4. Strength



Excluding stamina


I'd be sure to have strength at least to 50 by the L56 point or so - strength is pretty important in the PD roll, and the PD roll is the first part of the INT roll.


Wha?!!!
Edited by Longhornfan1024 on Mar 8, 2010 19:38:10
 
OttawaShane
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Originally posted by Longhornfan1024
Originally posted by OttawaShane

Originally posted by Jackula1027


1a. Speed
1b. Agility
1c. Vision

2. Jumping

3a. Tackling
3b. Catching
3c. Confidence

4. Strength



Excluding stamina


I'd be sure to have strength at least to 50 by the L56 point or so - strength is pretty important in the PD roll, and the PD roll is the first part of the INT roll.


Wha?!
!!

Yeah, Bort was very clear about it when asked, perhaps in the QA session.

Edited by OttawaShane on Mar 9, 2010 14:59:06
Edited by OttawaShane on Mar 9, 2010 14:58:47
 
Longhornfan1024
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Originally posted by OttawaShane


Wha?!
!!

Yeah, Bort was very clear about it when asked, perhaps in the QA session.



I think you're talking about this:

Originally posted by Bort
Originally posted by Drs


since Longhornfan1024 and CMON used their 3 Qs, can I ask the following?

Is a CB's INT roll modified by his PD roll, or are they two completely independent rolls?
Sub-question: Do the rolls take place simultaneously or is there a progression? In a previous post you said that it goes INT-->Swat/Anti-swat-->Catch-->Knocked Loose (tackle roll), but recent posts by you seem to imply that it's much more complicated than that.




It is fairly complicated as there are lots of situations, but the general gist is (if I'm the CB):

- I have to see the ball is coming in the first place (vision check)
- I have to get into position near enough the the ball to interact with it (speed/agility etc)
- I have to check if I am even going to get a chance to interact with the ball (Int check? No? Swat check instead?)
- If I'm near the WR, I have to fight with him to see who gets a chance at the ball (my roll vs his roll)
- If I win, I get to intercept or swat the ball. (depends on first roll type that succeeded, and if the WR gives me trouble catching it)
- If I lose, the receiver gets to try and catch the ball. It's all up to him now, though my being close by makes it harder on him.
- If the receiver fails to catch the ball, I get once more chance to try and intercept it if I am close enough.
- If the receiver catches it, now I've got to tackle him. Here's my chance to knock it loose with a good hit.


Nowhere in there does he say the PD roll is the first part of the INT roll. In fact, its seems pretty clear that the exact opposite is true since they are based on separate checks.
Edited by Longhornfan1024 on Mar 9, 2010 15:13:03
 
Djinnt
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Originally posted by Longhornfan1024
It's OP'd with the proper build and combination of VAs. You can run a possession WR in the slot with 90+ catching, 80+ jumping, 10+ RR and SH with double bonuses to both, and anywhere from 80-160+ catch chance % in certain situations--usually the most important situations. On third and fourth down they will be absolutely killer. On third and fourth while trailing they will be virtually unstopable.


Even for possession receivers playing out of slot I put a lot of value in mobility based stats (speed/agi especially but vision as well for catching in stride) and the possession archetype is lacking in that respect.

Mostly I'm upset that there's not a balanced archetype for receivers.
My receiver is what I'd consider balanced, being that he's on the way to 95/95/85 spd/agi/catch, and plays out of slot. WRs like that are taking a hit imo because they'd be better off with using the speedster archetype for the ALGs and the possession archetype for the SAs. Maybe Bort thinks this would be too powerful, but he made a combo HB archetype. Maybe WRs are just neglected like I've been reading in the WR forum for the past couple years.
Edited by Djinnt on Mar 9, 2010 16:06:02
Edited by Djinnt on Mar 9, 2010 16:05:08
 
Djinnt
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Here's an idea though, a team with all possession archetype receivers would probably dominate.
 
Longhornfan1024
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Originally posted by Djinnt
Here's an idea though, a team with all possession archetype receivers would probably dominate.


lol. Already posted it in the Archetype discussion forum.
 
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