Seemed easier to throw in Season 10 than it did in 11.
Forum > Pee Wee Leagues > So with the new tagging system, how does that change pee wee as we know it today?
PING72
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Originally posted by No Fear
Seemed easier to throw in Season 10 than it did in 11.
I was basing my data on playing CPU teams, since they're pretty much the same.
I think you may have a competition issue to weigh in
Seemed easier to throw in Season 10 than it did in 11.
I was basing my data on playing CPU teams, since they're pretty much the same.
I think you may have a competition issue to weigh in

LordEvil
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Season 10 was a hell of a lot easier and that made me change my season 11 Qbs to all passing.
No Fear
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Originally posted by PING72
Originally posted by No Fear
Seemed easier to throw in Season 10 than it did in 11.
I was basing my data on playing CPU teams, since they're pretty much the same.
I think you may have a competition issue to weigh in
Could be, but it still seemed like we had a lot more drops. Could have been my passing QB, he was terrible! My running QB had a higher passing percentage!
Originally posted by No Fear
Seemed easier to throw in Season 10 than it did in 11.
I was basing my data on playing CPU teams, since they're pretty much the same.
I think you may have a competition issue to weigh in

Could be, but it still seemed like we had a lot more drops. Could have been my passing QB, he was terrible! My running QB had a higher passing percentage!
Originally posted by PING72
I view PeeWee sort of like High School football. Most teams run the vast majority of the time. The better teams have some balance to them. And a few teams (but not many) have success throwing the ball the majority of the time.
I actually thought that this past season there was a change to help people catch the ball. I thought I noticed CPU teams and poorly coached teams that threw all the time had more success this year than in years past. Anyone else notice this?
I have a theory as to why "bad" cbs cover better than "good" cbs ad "bad" wrs catch better than "good" ones. But I have to experiment with building my own shitty CB before I start blabbing about it.
I view PeeWee sort of like High School football. Most teams run the vast majority of the time. The better teams have some balance to them. And a few teams (but not many) have success throwing the ball the majority of the time.
I actually thought that this past season there was a change to help people catch the ball. I thought I noticed CPU teams and poorly coached teams that threw all the time had more success this year than in years past. Anyone else notice this?
I have a theory as to why "bad" cbs cover better than "good" cbs ad "bad" wrs catch better than "good" ones. But I have to experiment with building my own shitty CB before I start blabbing about it.
The cruise control thing might make shitty teams pass better against good teams.
D~Town
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Against anyone posting up on our teams players.
Set your D UP!
If you can't learn to Spy the player you need to cover, play Nintendo.
Radar lock a player is not a tactic, it is a button. Screw this imo
Set your D UP!
If you can't learn to Spy the player you need to cover, play Nintendo.
Radar lock a player is not a tactic, it is a button. Screw this imo
Lost My Halo
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With tagging I'm assuming that most people will go with passing. Does anyone think the new Bump N Run coverage update will make a difference if it gets implemented?
It's just a tag, it's not like they know what play you are going to run, this will allow for more offensice plays.
OC have to realize the more recognition capacity the defense has, the more options the offense will be allowed.
The reason you can't have an OPC is that the DAI is so rudimentary that an OPC would break the game.
OC have to realize the more recognition capacity the defense has, the more options the offense will be allowed.
The reason you can't have an OPC is that the DAI is so rudimentary that an OPC would break the game.
dbm326
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Originally posted by Fumanchuchu
It's just a tag, it's not like they know what play you are going to run, this will allow for more offensice plays.
OC have to realize the more recognition capacity the defense has, the more options the offense will be allowed.
The reason you can't have an OPC is that the DAI is so rudimentary that an OPC would break the game.
True. College and NFL teams scout and print out gameplans for players all the time. I've read the scouting report for a certain SEC team's game before and it described the opponent's players and showed their biggest threats pretty well. It even made notes to the defense like "former track star turned RB. watch out for this player when he's on the field." But it had no info on playcalling. Tagging seems no different than this.
It's just a tag, it's not like they know what play you are going to run, this will allow for more offensice plays.
OC have to realize the more recognition capacity the defense has, the more options the offense will be allowed.
The reason you can't have an OPC is that the DAI is so rudimentary that an OPC would break the game.
True. College and NFL teams scout and print out gameplans for players all the time. I've read the scouting report for a certain SEC team's game before and it described the opponent's players and showed their biggest threats pretty well. It even made notes to the defense like "former track star turned RB. watch out for this player when he's on the field." But it had no info on playcalling. Tagging seems no different than this.
Edited by dbm326 on Sep 27, 2009 03:56:52
Edited by dbm326 on Sep 27, 2009 03:55:42
Guppy, Inc
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in the end, rushing QBs will still be the rage because most silver and copper teams are too lazy to use the DPC as is and just go with basic defense so i dont see them taking the extra time to set up tags and specialized defenses.
Galithor
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Originally posted by Guppy, Inc
in the end, rushing QBs will still be the rage because most silver and copper teams are too lazy to use the DPC as is and just go with basic defense so i dont see them taking the extra time to set up tags and specialized defenses.
All the rage in silver and copper. Honestly, in gold they're totally worthless. Stopping a rushing QB is like a freshman level course in DAI for pee-wee gold teams. It's 99% automatic.
in the end, rushing QBs will still be the rage because most silver and copper teams are too lazy to use the DPC as is and just go with basic defense so i dont see them taking the extra time to set up tags and specialized defenses.
All the rage in silver and copper. Honestly, in gold they're totally worthless. Stopping a rushing QB is like a freshman level course in DAI for pee-wee gold teams. It's 99% automatic.
Time Trial
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Originally posted by Galithor
Originally posted by Guppy, Inc
in the end, rushing QBs will still be the rage because most silver and copper teams are too lazy to use the DPC as is and just go with basic defense so i dont see them taking the extra time to set up tags and specialized defenses.
All the rage in silver and copper. Honestly, in gold they're totally worthless. Stopping a rushing QB is like a freshman level course in DAI for pee-wee gold teams. It's 99% automatic.
And yet I am still going to have one. Look at the damage it did to the Shortbus and to DoRD. I'm sure they've fixed those holes, but even if I only run it four-five times per game, they at least need to watch for it.
Originally posted by Guppy, Inc
in the end, rushing QBs will still be the rage because most silver and copper teams are too lazy to use the DPC as is and just go with basic defense so i dont see them taking the extra time to set up tags and specialized defenses.
All the rage in silver and copper. Honestly, in gold they're totally worthless. Stopping a rushing QB is like a freshman level course in DAI for pee-wee gold teams. It's 99% automatic.
And yet I am still going to have one. Look at the damage it did to the Shortbus and to DoRD. I'm sure they've fixed those holes, but even if I only run it four-five times per game, they at least need to watch for it.
jxgator33
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Originally posted by Time Trial
Originally posted by Galithor
Originally posted by Guppy, Inc
in the end, rushing QBs will still be the rage because most silver and copper teams are too lazy to use the DPC as is and just go with basic defense so i dont see them taking the extra time to set up tags and specialized defenses.
All the rage in silver and copper. Honestly, in gold they're totally worthless. Stopping a rushing QB is like a freshman level course in DAI for pee-wee gold teams. It's 99% automatic.
And yet I am still going to have one. Look at the damage it did to the Shortbus and to DoRD. I'm sure they've fixed those holes, but even if I only run it four-five times per game, they at least need to watch for it.
this
Originally posted by Galithor
Originally posted by Guppy, Inc
in the end, rushing QBs will still be the rage because most silver and copper teams are too lazy to use the DPC as is and just go with basic defense so i dont see them taking the extra time to set up tags and specialized defenses.
All the rage in silver and copper. Honestly, in gold they're totally worthless. Stopping a rushing QB is like a freshman level course in DAI for pee-wee gold teams. It's 99% automatic.
And yet I am still going to have one. Look at the damage it did to the Shortbus and to DoRD. I'm sure they've fixed those holes, but even if I only run it four-five times per game, they at least need to watch for it.
this
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