Originally posted by d-bo14 Why do you neglect agility on your Speed RB and Rushing QB? They wont even turn properly....
Like I said its just 'our' way of doing things, QB doesn't need to turn (if they know how to shut him down it won't help, if they don't all he has to do is follow his pathing to the outside [I also go with a balanced setting on the QB's so they don't try and dance around]).
As for the HB's I thought they had 1st capped agility, that's high enough for what we run.
At first I thought this would give away all the secrets, but then I read and realized there's still a LOT left to be desired. Props on the guide, and good job on keeping the important stuff secret
That's a pretty good attribute line... but it could be 5 rolls, could be 50,000 rolls. It's impossible to say, but I imagine it will take a while. Every roll is random though so there's no way to "measure."
Originally posted by Sal Basss That's a pretty good attribute line... but it could be 5 rolls, could be 50,000 rolls. It's impossible to say, but I imagine it will take a while. Every roll is random though so there's no way to "measure."
oh ok then
I thought maybe the Roll_Probability wiki page had something to do with it but i guess not
Originally posted by Sal Basss At first I thought this would give away all the secrets, but then I read and realized there's still a LOT left to be desired. Props on the guide, and good job on keeping the important stuff secret
Its a general guide for new owners, not the exact blue print of our builds or tactics. Its similar, but there's always room for improvement and diversity!