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Bacon Nator
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For a blocking FB do you put all your equipment in strength/speed?
 
Warlock
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Originally posted by Bacon Nator
For a blocking FB do you put all your equipment in strength/speed?


Not really, but it's your choice. I would probably do a split of EQ between agility, strength and speed. Maybe one piece in each with the 4th piece and CE going to whatever you feel you lack in.
 
Warlock
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Updated for EQ, AEQ and VAs.
 
Agracek
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Question regarding aggresive blocking FB build:

If I want my FB to be primarily a lead blocker for HBs, is it better to have slightly higher strength at the cost of lower blocking? What might be the possibly best speed-agility-vision ratio?

My idea is that I dont want my FB to hold block for long - typically during an outside run, I want my FB to pancake/bring down incoming OLB/CB very fast so that I can procceed to eventual safety/ILB/whoever and clear way for my running back.

Which combination of attributes could help me the most to do this?
 
Warlock
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Pancakes are hard to really figure out. It's basically a result off of the blocking table... thus everything that relates to that roll helps you execute a pancake block (strength, agility, blocking, confidence, weight, pancake SA, etc...).

Personally, based on what you want to do, this is how I would do it...

73 str (w/ all EQ)
73 agi
68 blk
60+ spd
8+ pancake SA
15 outside blocker VA
15 showboat blocker VA

This will make you very specialized though. You also have to take into account that everything is a contested roll in this game... against poor players you will pancake like crazy, but against good players it won't be very often TBPH.
 
rellascout
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I have a question... why isn't the great blocker higher on your list for VAs to me it seems like after outside blocker, downfield blocker, it make sense to take great blocker.

IMHO is is the better VA for lower level guys. Thoughts?

Also it has always been my understanding that pancakes are a matter of strength. That the "roll" is heavily weighted towards the strength attribute. This is why you see a lot of them in the lower leagues where the disparity between the builds is often glaring but they seem to go away at the higher levels.
Edited by rellascout on Jul 10, 2009 07:44:56
 
rellascout
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PS I love this thread. Great job...

Here is my level 32 Pure blocking back....

Strength:67 + 17 = 84
Blocking:67+ 7= 74
Speed:53.00
Tackling:15.58
Agility:64.00 + 2 = 66
Throwing:8.00
Jumping:10.00
Catching:15.58
Stamina:30.58
Carrying:26.00
Vision: 47.58
Kicking:8.00
Confidence:22.58
Punting: 8.00

Blocking Abilities
1
1
1
1
1
Additional Abilities
2 Cut Block

5 Outside blocker
4 Down field blocker

5 XP to spend with 4 EQ from level 32....

I am thinking of putting all the EQ into strength. I am going to cap vision and then the rest into speed or agility. Thoughts?
 
Warlock
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Originally posted by rellascout
I have a question... why isn't the great blocker higher on your list for VAs to me it seems like after outside blocker, downfield blocker, it make sense to take great blocker.

IMHO is is the better VA for lower level guys. Thoughts?

Also it has always been my understanding that pancakes are a matter of strength. That the "roll" is heavily weighted towards the strength attribute. This is why you see a lot of them in the lower leagues where the disparity between the builds is often glaring but they seem to go away at the higher levels.


It's not technically a list, as in order of importance. Although, due primarily to the limited situations where we have to hold a block long or go against defensive linemen, the blocking attribute isn't a huge need TBPH. I did say that the physical attribute boosting VAs are good for a blocking build though.

As for your FB, I'd have taken a couple of his primary attributes higher (for example I wouldn't have put SP into vision or speed just yet), otherwise he looks pretty good.
 
doobas

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Nice guide, warlock.

I am in need of advice. This is my first season, and i built me fullback with no knowledge of slowbuilding/cap building at the start, so made a few mistakes. My question to you is :- Is this player worth persevering with, or should i retire and start again for next season?
Here he is http://goallineblitz.com/game/player.pl?player_id=1496062

I'd like a FatBoy that can run the ball, if possible.

Thanks for ya time.

doobas™
 
pottsman
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Originally posted by doobas
Nice guide, warlock.

I am in need of advice. This is my first season, and i built me fullback with no knowledge of slowbuilding/cap building at the start, so made a few mistakes. My question to you is :- Is this player worth persevering with, or should i retire and start again for next season?
Here he is http://goallineblitz.com/game/player.pl?player_id=1496062

I'd like a FatBoy that can run the ball, if possible.

Thanks for ya time.

doobas™


I'd say he's ok, but will never get beyond a mid level AAA team (and that's at his peak in his 10th season. A lot of time in Uncapped Minors and AA). If you want a dot you can have fun with, you can keep him for a few seasons. If you want a dot who will be in the pros, retire and start over.

I'd be much more likely to say "retire now" if he weren't your highest level and only 200 flex player.
Edited by pottsman on Jul 12, 2009 17:35:24
 
doobas

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Thanks for the advice. I've got 200 flex sittin there waiting to be used, and i may see if i can get me punter out of his 2 season deal to gain an extra 100.

What position would you recommend i make for next season to maximise the fun?

doobas™
 
pottsman
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...Blocking fullback. But I'm odd.
Some people love linebackers, some think d-linemen are fun to watch. Skill positions get the glory. But I love blocking fullbacks.
 
papaschnay2
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Originally posted by pottsman
...Blocking fullback. But I'm odd.
Some people love linebackers, some think d-linemen are fun to watch. Skill positions get the glory. But I love blocking fullbacks.


Team owners love the selfless agents that make these guys.

 
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This is a pretty good guide, but one thing I did not see was the relation of speed to leveling. If you are building for a long term build, you need to take into account there speed as it relates to leveling is neither a major nor a miner attribute (see link)
http://www.glbwiki.com/index.php?title=Leveling

Consequently, you should avoid putting points in speed for as long as possible....even though you will suck until you do. This strategy will maximize your long term effectiveness.

I recommend 3 capping str; 1 or 2 capping agility;
1. 3 cap str
2. 1 or 2 cap agility (maybe even 3) I didn't do this and think i will regret it long term
3. 1 cap blocking

Eventually you need to 3 cap str; 3 cap agi; 2 cap blocking; 1 cap vision;

While doing this, throw all EQ into speed to try not to be worthless.
Edited by Rebanda Mendagraph on Jul 14, 2009 09:11:14
 
Warlock
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Originally posted by Rebanda Mendagraph
This is a pretty good guide, but one thing I did not see was the relation of speed to leveling. If you are building for a long term build, you need to take into account there speed as it relates to leveling is neither a major nor a miner attribute (see link)
http://www.glbwiki.com/index.php?title=Leveling

Consequently, you should avoid putting points in speed for as long as possible....even though you will suck until you do. This strategy will maximize your long term effectiveness.

I recommend 3 capping str; 1 or 2 capping agility;
1. 3 cap str
2. 1 or 2 cap agility (maybe even 3) I didn't do this and think i will regret it long term
3. 1 cap blocking

Eventually you need to 3 cap str; 3 cap agi; 2 cap blocking; 1 cap vision;

While doing this, throw all EQ into speed to try not to be worthless.


Slow building assumes suckage for the first 3 or so seasons. After 3 seasons, you should be close to getting speed to a decent level... at which point your player peaks (I.E. all primary attributes start to compliment one another). Typically it's three attributes for most players, but for a FB it's four attributes that need to all work in concert for an effective player (strength, agility, speed and blocking/carrying - depending on build). Due to how the game is designed, it's best to work on speed last... although that means it takes longer to peak (since speed is the gel that really merges most attributes together).
 
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