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islander1
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Originally posted by McGrai37
Originally posted by ฿ones

Originally posted by cwrujosh


Originally posted by jfbueno



All I know is Larry FUCKING Csonka is unnerfable.


You're about to find out just how untrue that is.


Larry should be good still..just not stupid dominant


Actually, after this season he should be dead.


his knees should be shot, lol 900 carries on the season, not including scrimmages
 
Cactus71
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seriously nobody would ever be able to do what he has done
 
Toric
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Originally posted by Signalsgt
Originally posted by Deathblade

Originally posted by Ronnie Brown 23


Originally posted by tmarze



Lbers/MLB,and ILBers can't be built like a CB and be effective in taking on PBs,meant to be quicker versions of the Dlinemen ?


TEs are built like WRs, so LBs have to be built like CBs.


Except when offenses send in their TE built like a Center, and the defense remains clueless.


Which exposes just how immature the coding of the game is. In the past 90 days GLB is becoming a "Spec" game, everyone has the same build +/- 5 points here and there and hope they come out on top in the Sim.

Considering how long it takes builds to mature, loopholes exposed in season 5 and 6 should now be showing up in season 9. It's been said at least 1000 times by hundreds of people. Until players are actually built for their position then the game will continue to have these problems and such wild nerf/berf/tweak's will continue every off-season.

Look at the predominant cookie cutter builds that are in the game today. TE's built like WR's, which forced LB's to build out like CB's to cover them. Safeties built like CB's to keep up with WR's that dump everything into speed.

Until the relationship between attribute vs. position is re-examined, the game will never take that next step.




+1
 
Adderfist
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You're all wrong. It's the tackle formula. Bort currently has it set up so if a PB gets a great roll it's IMPOSSIBLE that's right. no matter the roll you will never make that tackle.
 
tansien
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ITT crying by stupid lemmings who only have speed freak unbalanced builds that want everything else nerfed.

Tans.
 
wombat killer
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Originally posted by Cactus71
seriously nobody would ever be able to do what he has done


Seriously?
 
Serg2108
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Surely someone has thought of this already but what if certain attributes for certain positions are capped. For example TEs should not be able to go higher that 80 speed or WRs shouldn't be able to go higher than 100 speed, similarly the positions that cover them ie. LBs and CBs shouldn't be allowed to go higher than 80 and 100 speed as well
just a thought
 
joeflex73
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Originally posted by Serg2108
Surely someone has thought of this already but what if certain attributes for certain positions are capped. For example TEs should not be able to go higher that 80 speed or WRs shouldn't be able to go higher than 100 speed, similarly the positions that cover them ie. LBs and CBs shouldn't be allowed to go higher than 80 and 100 speed as well
just a thought


That limits builds too much. I think softcapping at different times for different positions works a bit better. But I also think we should be able to choose a build direction at creation if this were to happen. If I want to build a HB as a power back, when I create him, a box drops down with roles:elusive, power, receiving. For power we get STR, SPD, AGI, CAR and minors in 4 others (each build should get 4 and 4, not like now), cap for STR moves up some, but caps on SPD/AGI come down to say 40. Or something to that effect. Wouldn't be able to be reworked though until release.
Last edited Apr 14, 2009 03:46:56
 
conanfan
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Originally posted by Toric
Originally posted by Signalsgt

Originally posted by Deathblade


Originally posted by Ronnie Brown 23



Originally posted by tmarze




Lbers/MLB,and ILBers can't be built like a CB and be effective in taking on PBs,meant to be quicker versions of the Dlinemen ?


TEs are built like WRs, so LBs have to be built like CBs.


Except when offenses send in their TE built like a Center, and the defense remains clueless.


Which exposes just how immature the coding of the game is. In the past 90 days GLB is becoming a "Spec" game, everyone has the same build +/- 5 points here and there and hope they come out on top in the Sim.

Considering how long it takes builds to mature, loopholes exposed in season 5 and 6 should now be showing up in season 9. It's been said at least 1000 times by hundreds of people. Until players are actually built for their position then the game will continue to have these problems and such wild nerf/berf/tweak's will continue every off-season.

Look at the predominant cookie cutter builds that are in the game today. TE's built like WR's, which forced LB's to build out like CB's to cover them. Safeties built like CB's to keep up with WR's that dump everything into speed.

Until the relationship between attribute vs. position is re-examined, the game will never take that next step.




+1


+1

something like this has to happen. A RB should not be able to get to the same strength as a lineman.
 
Intimnasc
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Originally posted by Ronnie Brown 23
It is also an energy problem. No runningback should be effective past 25-30 carries. You can fix o-line and defensive builds, but neither of those will change the fact that people have ran their powerbacks 50+ times in games with almost no dropoff.


Or the problem with being able to run the same play the entire game. I still say any play ran more than 5-10 times in a game should result in largely diminishing returns. This would limit future expliots as well.
 
whatspeakyou
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Originally posted by conanfan
Originally posted by Toric

Originally posted by Signalsgt


Originally posted by Deathblade



Originally posted by Ronnie Brown 23




Originally posted by tmarze





Lbers/MLB,and ILBers can't be built like a CB and be effective in taking on PBs,meant to be quicker versions of the Dlinemen ?


TEs are built like WRs, so LBs have to be built like CBs.


Except when offenses send in their TE built like a Center, and the defense remains clueless.


Which exposes just how immature the coding of the game is. In the past 90 days GLB is becoming a "Spec" game, everyone has the same build +/- 5 points here and there and hope they come out on top in the Sim.

Considering how long it takes builds to mature, loopholes exposed in season 5 and 6 should now be showing up in season 9. It's been said at least 1000 times by hundreds of people. Until players are actually built for their position then the game will continue to have these problems and such wild nerf/berf/tweak's will continue every off-season.

Look at the predominant cookie cutter builds that are in the game today. TE's built like WR's, which forced LB's to build out like CB's to cover them. Safeties built like CB's to keep up with WR's that dump everything into speed.

Until the relationship between attribute vs. position is re-examined, the game will never take that next step.




+1


+1

something like this has to happen. A RB should not be able to get to the same strength as a lineman.





2009 top 10 NFL draft prospect Eugene Monroe, OG - 23 reps on bench press at the combine.

2009 top NFL RB prospect Beanie Wells - 25 reps on bench press at the combine.
 
enforcerupu
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Noobie question here, what is nerfing?
 
jaylien1
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Originally posted by Intimnasc

Or the problem with being able to run the same play the entire game. I still say any play ran more than 5-10 times in a game should result in largely diminishing returns. This would limit future expliots as well.


We'll need a lot more offensive plays. Repeating the play in succession is where a penalty should apply because IRL a lot of teams will use the same play, especially running plays, multiple times in a game.
 
Intimnasc
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Originally posted by jaylien1
Originally posted by Intimnasc


Or the problem with being able to run the same play the entire game. I still say any play ran more than 5-10 times in a game should result in largely diminishing returns. This would limit future expliots as well.


We'll need a lot more offensive plays. Repeating the play in succession is where a penalty should apply because IRL a lot of teams will use the same play, especially running plays, multiple times in a game.


Yes but not %90 of the time. It is used to keep the defense honest and set up other plays as well.
 
jaylien1
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Originally posted by Intimnasc
Originally posted by jaylien1

Originally posted by Intimnasc



Or the problem with being able to run the same play the entire game. I still say any play ran more than 5-10 times in a game should result in largely diminishing returns. This would limit future expliots as well.


We'll need a lot more offensive plays. Repeating the play in succession is where a penalty should apply because IRL a lot of teams will use the same play, especially running plays, multiple times in a game.


Yes but not %90 of the time. It is used to keep the defense honest and set up other plays as well.


I agree not 90%. But if you run 60 offensive plays in a game, it wouldn't be out of the ordinary to see the same run 5 or more times. Maybe rather than a blanket 5-10, a % would work better...
 
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