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Forum > Position Talk > HB Club > Super Elusive Thread - Did it work for you?
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Viscount
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Originally posted by Viscount
Super Elusive + good blocking = Big play potential:

http://goallineblitz.com/game/replay.pl?game_id=395645&pbp_id=2048913


Another decent TD by my other HB due to Super Elusive:

http://goallineblitz.com/game/replay.pl?game_id=398711&pbp_id=2077199
 
keedon
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This is my HB on super elusive on my last scrimmage game against a evenly matched team. I thought it went fairly well but I think it might have just been the blocking so I don't know if I favor it yet or not.

http://goallineblitz.com/game/replay.pl?game_id=441934&pbp_id=1514347
http://goallineblitz.com/game/replay.pl?game_id=441934&pbp_id=1509742
 
keedon
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Originally posted by Viscount
Originally posted by Viscount

Super Elusive + good blocking = Big play potential:

http://goallineblitz.com/game/replay.pl?game_id=395645&pbp_id=2048913


Another decent TD by my other HB due to Super Elusive:

http://goallineblitz.com/game/replay.pl?game_id=398711&pbp_id=2077199


Nice run.
 
Grimareaper
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Worked horriable for me I tried it in scrimmage had 12 rush for under 10 yards, so I think it's not good probs mainly for returners
 
Underdawg08
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Originally posted by tommy1
Another season starts and I find another season wasted for my elusive back trying to run on elusive. And we pay money for this?

My level 44 HB with 78 speed, 67 agility, 57 vision, with QC 7 (and over 30 points spent on my elusive tree) just played a game against a very good team and he sucked.

He managed 37.5 yards on 18 carries or 2.1 a clip.


Now I don't know if anyone cares but I have had a gutfull of Super Elusive while I watch power backs dominate year after year. I also do not understand why we have waited 8 seasons for "something" to be done about it and still it doesn't work.

Sorry guys, just my 2 cents worth.


I understand you're discouraged, But super elusive, imo, relies heavy heavy heavy on speed, agility, and quick cut being really high, possibly some juke or head fake, and a little first step so you can get up to speed if you studder a bit. You'll also notice the better the blocking is, the easier it is to run on it, as viscount has pointed out. Super elusive+ good blocking= big potential. But I am only in USA A so What do I know.
 
Viscount
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Originally posted by UnderDogs
Originally posted by tommy1

Another season starts and I find another season wasted for my elusive back trying to run on elusive. And we pay money for this?

My level 44 HB with 78 speed, 67 agility, 57 vision, with QC 7 (and over 30 points spent on my elusive tree) just played a game against a very good team and he sucked.

He managed 37.5 yards on 18 carries or 2.1 a clip.


Now I don't know if anyone cares but I have had a gutfull of Super Elusive while I watch power backs dominate year after year. I also do not understand why we have waited 8 seasons for "something" to be done about it and still it doesn't work.

Sorry guys, just my 2 cents worth.


I understand you're discouraged, But super elusive, imo, relies heavy heavy heavy on speed, agility, and quick cut being really high, possibly some juke or head fake, and a little first step so you can get up to speed if you studder a bit. You'll also notice the better the blocking is, the easier it is to run on it, as viscount has pointed out. Super elusive+ good blocking= big potential. But I am only in USA A so What do I know.


You forgot to mention that being an 'elusive' level 44 HB with just 78 speed and 67 agility (including equipment) in a AAA league is probably why he sucked.
 
mouldsie
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80 speed 80 agility 45 vision

1 scrimmage ran my normal way (30 elusive)
1 scrimmage used super elusive

not much difference, but the super elusive game was slightly worse

I may need more vision.... and have 3 SP I can spend there if it is indeed helpful (get so many diff reviews on that)



My back has been fairly balanced but I am hoping my high agility will make SE useful.

 
tommy1
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Well, in season 6 my HB managed 1958 total yards and season 7 he managed 1886 total yards and he is not even our starter!
Our starter managed 2797 yards in season 6 and 3773 yards in season 7.

What I am saying is that we are a running team and we get good results on the ground.

My yards have not been from running on elusive because for so long it did not produce anything. Therefore I have been putting points into strength so that I can try to attempt to turn my elusive back into a power back.

What upsets me is that when my running back was created I was told that he was an elusive back. So stupid old me tried to get him to run on elusive and I put a whole stash of points into my elusive tree. Now you are telling me that my HB cannot be an elusive back because he does not have enough speed or agility!

 
blln4lyf
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My back is 100+ speed, 70+ agility and 8 QC. I've seen him make a lot of plays he would not make on just elusive, but I have also seen a lot of plays where he should have just burnt people for a TD and instead kept making cuts and got tackles for a 5 yard gain instead. TBH I do not know what one is better atm for a pure elusive back, but super elusive is not terrible by any means.
 
willb285
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Originally posted by blln4lyf
My back is 100+ speed, 70+ agility and 8 QC. I've seen him make a lot of plays he would not make on just elusive, but I have also seen a lot of plays where he should have just burnt people for a TD and instead kept making cuts and got tackles for a 5 yard gain instead. TBH I do not know what one is better atm for a pure elusive back, but super elusive is not terrible by any means.


+1

Originally posted by tommy1
Well, in season 6 my HB managed 1958 total yards and season 7 he managed 1886 total yards and he is not even our starter!
Our starter managed 2797 yards in season 6 and 3773 yards in season 7.

What I am saying is that we are a running team and we get good results on the ground.

My yards have not been from running on elusive because for so long it did not produce anything. Therefore I have been putting points into strength so that I can try to attempt to turn my elusive back into a power back.

What upsets me is that when my running back was created I was told that he was an elusive back. So stupid old me tried to get him to run on elusive and I put a whole stash of points into my elusive tree. Now you are telling me that my HB cannot be an elusive back because he does not have enough speed or agility!


He probably was an elusive back when you created him, but you have to keep training speed and agility every level or soon he wont be, and sure enough, he's not. I don't see why you are complaining that you didn't keep up with his elusive build, and I've never had a problem adjusting my build for nerfs or changes in the game...because I kept training his speed and agility. Through all the game changes over the seasons, nobody has EVER said to stop training speed and agility on an elusive...even if you are having a bad season cause of a nerf.

I don't know why you are complaining, I'm not trying to be mean or attack you at all, but it really is your own fault. Nobody else is building him but you. You made the skill point decisions and now you are paying the price with a balanced back instead of the elusive you wanted. Oh and points in the elusive tree =/= an elusive back. You need to have the agility to actually USE them, and some of them like spin I never saw in a game but once or twice until I was 80+ agility. It's common knowledge, and has been since season 1, nobody ever says invest in SAs early on and they never have.
Last edited Feb 26, 2009 16:51:01
 
staggart
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I am happy it was implemented but there are some obvious problems...here are some cool looking plays but my hb seems to be running slow as hell for 100+ speed and 70+ agi. stat padding game so do not expect much out of the defense

http://goallineblitz.com/game/replay.pl?game_id=389494&pbp_id=1798974 (funny)
http://goallineblitz.com/game/replay.pl?game_id=389494&pbp_id=1801266 ( wtf? he is terrified)
http://goallineblitz.com/game/replay.pl?game_id=389494&pbp_id=1804341 (common problem... )
http://goallineblitz.com/game/replay.pl?game_id=389494&pbp_id=1809130 (is he drunk, can he not run in a straight line)
http://goallineblitz.com/game/replay.pl?game_id=389494&pbp_id=1811765 (the one time he wants to make contact)
http://goallineblitz.com/game/replay.pl?game_id=389494&pbp_id=1813013 (beats the guy then runs out of bounds)
http://goallineblitz.com/game/replay.pl?game_id=389494&pbp_id=1813856 (good looking play but not running with 100+ speed)

my conclusion is that super elusive is fun to watch and probably is good for some builds but it just seems like to me that I am missing about 15 speed.
Last edited Feb 26, 2009 16:55:11
 
blln4lyf
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Originally posted by staggart
I am happy it was implemented but there are some obvious problems...here are some cool looking plays but my hb seems to be running slow as hell for 100+ speed and 70+ agi. stat padding game so do not expect much out of the defense

http://goallineblitz.com/game/replay.pl?game_id=389494&pbp_id=1798974 (funny)
http://goallineblitz.com/game/replay.pl?game_id=389494&pbp_id=1801266 ( wtf? he is terrified)
http://goallineblitz.com/game/replay.pl?game_id=389494&pbp_id=1804341 (common problem... )
http://goallineblitz.com/game/replay.pl?game_id=389494&pbp_id=1809130 (is he drunk, can he not run in a straight line)
http://goallineblitz.com/game/replay.pl?game_id=389494&pbp_id=1811765 (the one time he wants to make contact)
http://goallineblitz.com/game/replay.pl?game_id=389494&pbp_id=1813013 (beats the guy then runs out of bounds)
http://goallineblitz.com/game/replay.pl?game_id=389494&pbp_id=1813856 (good looking play but not running with 100+ speed)

my conclusion is that super elusive is fun to watch and probably is good for some builds but it just seems like to me that I am missing about 15 speed.


It sucks on pitches atm. It needs to get fixed so it knows when to run straight to score, they need to fix it so that he does not run out of bounds as easy, and it needs to get fixed so that the back will actually juke into a guy every once in a while instead of making 1 cut to the other side for a easy TD.
 
willb285
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I really don't think people "get" what super elusive is yet or how it works.

I know Bort said you need 70 agility to make it work, but that is only so you don't get tackled for a loss every time. SE is about lateral movement or agility and not speed. When you run on SE, the script is always looking for lateral movement to throw off defenders first instead of creating separation. Always. That is why we see it bug out sometimes once a runner is in the open field. The script is still telling the HB to use that agility to make cuts that the defenders cant. I would say you need to have agility at 80 and more likely 90 for it to work without a lot of bugs, the more quick cut you have and first step the better also.

Really, the old elusive is governed by speed and the super elusive is on the opposite end and relies heavily on agility. I really don't know how else to make it more clear. I've been studying footage of backs with low and high agility, and the higher agility backs on super elusive are always faster. If you are running 5 yards sideways then you need that extra agility to allow yourself to boost to full speed faster to negate the sudden advantage the defense has with you running laterally and changing direction. It's a problem that we haven't seen before because of the way elusive worked before, more north-south so higher speed governed since the back was not fully stopping, slowing down much, or changing direction.High agility backs can also make those open field "bug" plays where they slow down and cut when it's 1 on 1 for a TD, the higher agility back simply is too good at cutting and the defender falls down. That is what SE is all about folks, not speed, agility. A moderate speed of in the 90's is enough with the boost in acceleration you get from the agility and cuts. It's what makes SE work.

My back isn't at 100 speed, but if you look at his replays I posted earlier in the thread, or even this one:
http://goallineblitz.com/game/replay.pl?game_id=376183&pbp_id=1803781
You can see how much faster he is than backs with more speed running on SE. It's the same for all backs again that have a very high agility. You will know when SE is working in the game as you will see the defenders "bounce" as they are falling down because of the cuts.
Last edited Feb 26, 2009 17:28:28
 
staggart
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Originally posted by willb285
I really don't think people "get" what super elusive is yet or how it works.

I know Bort said you need 70 agility to make it work, but that is only so you don't get tackled for a loss every time. SE is about lateral movement or agility and not speed. When you run on SE, the script is always looking for lateral movement to throw off defenders first instead of creating separation. Always. That is why we see it bug out sometimes once a runner is in the open field. The script is still telling the HB to use that agility to make cuts that the defenders cant. I would say you need to have agility at 80 and more likely 90 for it to work without a lot of bugs, the more quick cut you have and first step the better also.

Really, the old elusive is governed by speed and the super elusive is on the opposite end and relies heavily on agility. I really don't know how else to make it more clear. I've been studying footage of backs with low and high agility, and the higher agility backs on super elusive are always faster. If you are running 5 yards sideways then you need that extra agility to allow yourself to boost to full speed faster to negate the sudden advantage the defense has with you running laterally and changing direction. It's a problem that we haven't seen before because of the way elusive worked before, more north-south so higher speed governed since the back was not fully stopping, slowing down much, or changing direction.High agility backs can also make those open field "bug" plays where they slow down and cut when it's 1 on 1 for a TD, the higher agility back simply is too good at cutting and the defender falls down. That is what SE is all about folks, not speed, agility. A moderate speed of in the 90's is enough with the boost in acceleration you get from the agility and cuts. It's what makes SE work.

My back isn't at 100 speed, but if you look at his replays I posted earlier in the thread, or even this one:
http://goallineblitz.com/game/replay.pl?game_id=376183&pbp_id=1803781
You can see how much faster he is than backs with more speed running on SE. It's the same for all backs again that have a very high agility. You will know when SE is working in the game as you will see the defenders "bounce" as they are falling down because of the cuts.


the problem i have with it is not the actual cutting when close to contact. I think that works great. The problem is when you are away from defenders and you are still making cuts that are not needed as well as running out of bounds when there is an open field in front of you.
 
willb285
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That's the script man, that's how it works. In the future I could definitely see it needing fixed, but for now the super high agility backs that can sustain those cuts will prevail, like when the power back magic bean upgrade came along a few seasons ago with brusier. It's just how it is. If you don't have the agility to run it to perfection since it obviously is bugged in many respects, run on 99%. I think the higher agility backs see less of the out of bounds stuff as well as they can accelerate from those cuts faster and create separation to where the script doesn't have them needing to keep running diagonally, ultimately out of bounds, to get past the defender.
Last edited Feb 26, 2009 17:38:02
 
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