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Forum > Position Talk > WR Club > Creative Route Running - Any Success
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Mob-6
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The problem is once Bort has Creative RR set, he is most likely going to implement bump and run coverage for the CBs to counter it which will reduce the effectiveness of creative RR.
 
Staz
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Bump and Run is more effective against speed receivers, as opposed to those that can cut and juke. You'll be able to move a CB off with high enough agility, but if you're a straight line runner, that bump will throw you off.
 
Staz
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Originally posted by Viscount
I believe Quick Cut can make up for high agility. Check out my WR Walter Dix he has 11 Quick Cut but only 52 agility:


Florida State track fan? lol
 
Viscount
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Originally posted by Staz
Originally posted by Viscount

I believe Quick Cut can make up for high agility. Check out my WR Walter Dix he has 11 Quick Cut but only 52 agility:


Florida State track fan? lol


Lol no. I was just creating WRs the day Usain Bolt broke the 200m World Record and I decided to create a Walter Dix as well as Usain Bolt.
 
hiimjake
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http://goallineblitz.com/game/replay.pl?game_id=289860&pbp_id=3721976

Put a little move on him, then blew right past him. Of course, the fact that we had a RB in at QB probably cost us a TD.
 
Mob-6
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Originally posted by Staz
Bump and Run is more effective against speed receivers, as opposed to those that can cut and juke. You'll be able to move a CB off with high enough agility, but if you're a straight line runner, that bump will throw you off.


I agree with your logic, but Bort said that when he implements bump and run it will be to combat agility guys running the creative routes, not the speed guys.
 
bigpimpin123
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Check out Fitzgerald on this play (right inside)

http://goallineblitz.com/game/replay.pl?game_id=292582&pbp_id=3796221

Absolutely pwned the CB AND FS!

OK my WR caught 7 passes for 143 yards and a TD against a much better team (we still lost 92-10 lol). He's now averaging over 100 ypg with creative running. I don't see anything wrong with this style.
Last edited Jan 8, 2009 16:27:38
 
Absolut Zero
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Originally posted by Mob-6
Originally posted by Staz

Bump and Run is more effective against speed receivers, as opposed to those that can cut and juke. You'll be able to move a CB off with high enough agility, but if you're a straight line runner, that bump will throw you off.


I agree with your logic, but Bort said that when he implements bump and run it will be to combat agility guys running the creative routes, not the speed guys.


What? But it's harder to jam a shifty receiver at the line than it is someone that just tries to go 0-60 as fast as possible.
 
hiimjake
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Originally posted by Absolut Zero
Originally posted by Mob-6

Originally posted by Staz


Bump and Run is more effective against speed receivers, as opposed to those that can cut and juke. You'll be able to move a CB off with high enough agility, but if you're a straight line runner, that bump will throw you off.


I agree with your logic, but Bort said that when he implements bump and run it will be to combat agility guys running the creative routes, not the speed guys.


What? But it's harder to jam a shifty receiver at the line than it is someone that just tries to go 0-60 as fast as possible.


In the real world, yes. But I saw the post he's talking about too. Bort said that bump and run will be the counter to creative route running whenever it gets implemented. Doesn't necessarily make sense, but we'll see.....
 
xCobalt
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http://goallineblitz.com/game/player.pl?player_id=765037
Creative RR since day 1. Granted the teams in the league arent that great.
 
bigpimpin123
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http://goallineblitz.com/game/player.pl?player_id=30922
Creative RR since day 1
 
hiimjake
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Went with exact routes today. 1 catch for 15 yards. That makes my mind up as to which one is better.
 
Phinz420
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http://goallineblitz.com/game/player.pl?player_id=432109

Creative RR

Keep in mind though, he's only in USA A league.
Last edited Jan 10, 2009 16:13:17
 
JD Cuda
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Well, since posting our season stats is now the way to debate this:

http://goallineblitz.com/game/player.pl?player_id=154473
Never on Creative RR
Plays in SAPL
492.5 yards in first 4 games (0 gutted teams), including season best versus Krazy Monkeys
Last edited Jan 10, 2009 16:13:40
 
boom!
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Look, there is no "Better Setting". For some guys it works, for others it doesn't. You need at least 60 agility to make it work. 70 makes it work with a lot more consistency.

But if you're one of those guys with 100 speed, 50 agility, it is NOT going to work for you.
 
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