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Forum > Position Talk > LB Club > HOW WOULD YOU SPEND YOUR VET PT?
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4th Quarter
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Originally posted by pottsman
Originally posted by 4th Quarter

Is it just me or does "Red Zone Freak" really suck? If you put 15 points into it, you will have a 75% chances at a +5% bonus, which averages to 3.75% bonus on all your plays in the redzone.

If you spread your 15 points between your 4 main stats you get 3.75% bonus to your 4 primary stats for the entire game.


Yes, but if you max quick first, get 15% to agility, then start doing red zone freak, that's another 5% on top. It isn't a great first VA, but when you start getting to level 48ish and have other things maxed, that 5% on top of a few 15% on top of natural 70s gets pretty useful, I assume.


That sounds about right. It's worth a look after you've done your primary stats, or if you're a player that only plays in the red zone...like a backup TE that's really only on the field in goal line formation...or a redzone specific power back
 
4th Quarter
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What do you guys think about Long Reach and Jackhammer for a LOLB? Is it a waste to specialize him as a pass defender?
 
paco12
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I'm currently debating between Long Reach or Jackhammer after I pumped up Sure Tackler. In my LBs most recent game, he gave up 3 completions to TEs where he was on top of them in close coverage on semi-aggressive settings and he didn't get a single PD, despite having around 60 vision and 40 jumping.

I'm wondering if Jackhammer would have been more effective since they were all tackled immediately after making the catch.
 
AngerHeSmiles
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Originally posted by wallysmith
Originally posted by ahnonamis

Originally posted by AngerHeSmiles


Anyone put any thought into Slow Starter...considering that for my MLB...I'm wondering if it continues on into the playoffs.


It should just count for the regular season games.


It's in the huge VA thread on the GLB forum; it does NOT include playoffs (how would the skill determine when to start the 4 game countdown?).

I wouldn't recommend Slow Starter, but if you sell out for it (10-15%), then it would be a big benefit for those games. Problem is, you never know how the schedule is going to turn out....
Thanks...that's pretty stupid ifyou ask me though....then again, most things on GLB are so who can argue one more.

 
wallysmith
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Originally posted by 4th Quarter
Is it just me or does "Red Zone Freak" really suck? If you put 15 points into it, you will have a 75% chances at a +5% bonus, which averages to 3.75% bonus on all your plays in the redzone.

If you spread your 15 points between your 4 main stats you get 3.75% bonus to your 4 primary stats for the entire game.


You've got to remember that RZF affects ALL your attributes. For the balanced TE that is a great run blocker and receiver, his str/blk/spd/agi/catch/jump/vis/conf/stam all get boosted in the area that matters. While I think that there are worthier VA's out there, RZF (if coupled with certain other VA's) is not something to be dismissed so quickly.
 
Arles
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Problem with Jackhammer is that it's only on pass plays. If forcing fumbles is what you want, why not go with Power tackling and have it good on both runs and passes? I could see RZF for DTs (esp backups), but I'm not sure about LBs. I think track star, quick and power tackling seem like perfect fits for LBs (esp MLB).
 
4th Quarter
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Originally posted by paco12
I'm currently debating between Long Reach or Jackhammer after I pumped up Sure Tackler. In my LBs most recent game, he gave up 3 completions to TEs where he was on top of them in close coverage on semi-aggressive settings and he didn't get a single PD, despite having around 60 vision and 40 jumping.

I'm wondering if Jackhammer would have been more effective since they were all tackled immediately after making the catch.


The Long Reach gives you a second chance at a PD, so it nearly doubles your chance at PDs...but it's modifying your current chance to get a PD. If the current chance is very low, then doubling it is crap. I'm thinking Jackhammer might be the better way to go because my LOLB rarely gets PDs even when right on top of the TE.


Originally posted by Arles
Problem with Jackhammer is that it's only on pass plays. If forcing fumbles is what you want, why not go with Power tackling and have it good on both runs and passes? I could see RZF for DTs (esp backups), but I'm not sure about LBs. I think track star, quick and power tackling seem like perfect fits for LBs (esp MLB).


By my understanding, Jackhammer doesnt force fumbles. It forces PDs.
 
Arles
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Yeah, but Bort explained that LBs essentially run a "force fumble" check after a completed pass and if it succeeds, it shows as a PD. I'd rather have a forced fumble chance increase on running and passing plays as opposed to just a higher chance at a PD for my LB.
 
4th Quarter
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Originally posted by Arles
Yeah, but Bort explained that LBs essentially run a "force fumble" check after a completed pass and if it succeeds, it shows as a PD. I'd rather have a forced fumble chance increase on running and passing plays as opposed to just a higher chance at a PD for my LB.


Oh gotcha.
 
wallysmith
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Originally posted by Arles
Problem with Jackhammer is that it's only on pass plays. If forcing fumbles is what you want, why not go with Power tackling and have it good on both runs and passes? I could see RZF for DTs (esp backups), but I'm not sure about LBs. I think track star, quick and power tackling seem like perfect fits for LBs (esp MLB).


PD's have a much, much, much higher chance of occurring than forced fumbles. I would rather go for PD's than forced fumbles with my LB (not saying I do, but if I HAD to choose between the two).

Also, I don't see how RZF would be good for backup DT's... I would imagine they would be terrible candidates because if your team uses "Force Starter" settings, then the RZ is an obvious place where your backups would NOT get playing time.
 
Arles
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Originally posted by wallysmith
Originally posted by Arles

Problem with Jackhammer is that it's only on pass plays. If forcing fumbles is what you want, why not go with Power tackling and have it good on both runs and passes? I could see RZF for DTs (esp backups), but I'm not sure about LBs. I think track star, quick and power tackling seem like perfect fits for LBs (esp MLB).


PD's have a much, much, much higher chance of occurring than forced fumbles. I would rather go for PD's than forced fumbles with my LB (not saying I do, but if I HAD to choose between the two).

Because of the engine, power tackler increases the chance of PD (jarred ball by LB) AND a fumble by the RB. Jackhammer just increases the chance for the PD. Given I don't run much zone and TEs/RBs maybe catch 5-6 balls a game against us, I'd rather have the PD on the 2-3 catches near him plus the increased fumble on the 7-10 running plays he may be involved with. Using a Vet ability on a play that will maybe happen 2-3 times a game (catch near a LB) seems pretty silly. I'd much rather go with skill increases or even clutch at that point.

Originally posted by
Also, I don't see how RZF would be good for backup DT's... I would imagine they would be terrible candidates because if your team uses "Force Starter" settings, then the RZ is an obvious place where your backups would NOT get playing time.

Play much goal line? Last I checked they use 3 DTs in goal line and most goal line comes inside the 10. We also tend to run more 4-man lines in the red zone than outside and have a quick rotation. I personally wouldn't use RZF for anyone outside of a NT, but if you wanted another group to use it on - I'd go rotation DTs (well before a LB).
Last edited Jan 3, 2009 22:43:05
 
wallysmith
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Guess our opinions vary then.

Originally posted by Arles

Because of the engine, power tackler increases the chance of PD (jarred ball by LB) AND a fumble by the RB. Jackhammer just increases the chance for the PD. Given I don't run much zone and TEs/RBs maybe catch 5-6 balls a game against us, I'd rather have the PD on the 2-3 catches near him plus the increased fumble on the 7-10 running plays he may be involved with. Using a Vet ability on a play that will maybe happen 2-3 times a game (catch near a LB) seems pretty silly. I'd much rather go with skill increases or even clutch at that point.


Where did you determine this? Absolutely nowhere I've seen has it been determined that Power Tackler increases PD's on top of forced fumbles. Seeing as how there is nothing in the description to describe such a situation, I would imagine that there is no proof of your claim.

Originally posted by Arles

Play much goal line? Last I checked they use 3 DTs in goal line and most goal line comes inside the 10. We also tend to run more 4-man lines in the red zone than outside and have a quick rotation. I personally wouldn't use RZF for anyone outside of a NT, but if you wanted another group to use it on - I'd go rotation DTs (well before a LB).


Sure we use goalline, but we don't sell out for it. It's not an automatic formation inside the RZ; otherwise it would get too predictable. DT's are actually one of the few positions I would push to max out the 1% attribute VA's, since they get such high natural level gains to their prime attributes. The only reason RZF is worthwhile for certain positions is because those positions depend on such a large number of physical attributes to be truly effective. DT's can pretty much be effective with just str/agi/tckl, with spd/vis/conf/stam as secondary attributes. However, LB's need spd/agi/vis/str/tckl as primaries, with stam/conf/jump/catch as secondaries.

Note that I'm stating this as generally accepted ideas, instead of something that would benefit just my teams, or my AI, or my tactics or whatever. RZF's benefit is that it affects ALL your attributes, not just your primary attributes, nor in certain formations, nor relegated to certain positions. With that said, my original point still stands... while useful, RZF is still outclassed by other VA's for LB's, but is still better than things like Jackhammer or Power Tackler.
 
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