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Forum > Position Talk > HB Club > Agility OVERATED
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tautology
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Originally posted by taurran
The problem with HB builds is they are so subjective. It TOTALLY depends on your own team and the opponents as to what works and what doesn't. Saying agility is worthless or less worth while for a HB may be more or less true from one HB to another.


Folks ought to pay attention to this.
 
tvhs96
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I look at it this way, it depends on the type of back you want. If you're looking for a homerun hitter, more speed is always better. If you're looking for a back who can get to the second level quickly and move the chains, evening out with agility can help you hit the hole faster. It's just whatever one prefers.
 
Sik Wit It
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IMO, Speed > agility. Speed is obviously better for the "homerun hitter", but it's also great for a back who can get to the second level quickly...I don't see how SPEED doesn't help you get somewhere quickly as long as your agility is at a decent level.

Check it out...

Home run:
http://goallineblitz.com/game/replay.pl?game_id=210671&pbp_id=2257344

Second level:
http://goallineblitz.com/game/replay.pl?game_id=210671&pbp_id=2257220

Speed turns those runs where you get into the second level into touchdowns.
 
Dmac
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I have about equal agility and speed and my back is doing well
 
tvhs96
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Originally posted by Sik Wit It
IMO, Speed > agility. Speed is obviously better for the "homerun hitter", but it's also great for a back who can get to the second level quickly...I don't see how SPEED doesn't help you get somewhere quickly as long as your agility is at a decent level.

Check it out...

Home run:
http://goallineblitz.com/game/replay.pl?game_id=210671&pbp_id=2257344

Second level:
http://goallineblitz.com/game/replay.pl?game_id=210671&pbp_id=2257220

Speed turns those runs where you get into the second level into touchdowns.


Oh, there is no doubt that speed should be high. In fact, I think anyone who has a lot more agility than speed for a back is going down the wrong path. I really look at speed and agility as equal, but I could easily see why someone would prefer more speed. I can't really see why someone would want more agility than speed. Then again, I'm far from an expert, so what do I know?
 
Dachpappe
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Right now I am planing on adding Juke and/or Spin and I have a question, that is unanswered after reading through various other "guides".

Juke:
"The player will make a quick move one direction, and then go the other way. This fake can badly throw off defenders, especially those who have low agility and vision. This is more effective than a head fake, but takes more agility to pull off successfully. This skill is important for all players who carry the ball a lot. Even an extra split second of reaction time can mean the difference between a tackle and a big gain. Additional Levels: Increases the chance the defender will be fooled by the fake."

Spin:
"The Spin ability allows the player to spin out of the way of a tackler. This skill relies on agility to perform successfully. Additional Levels: Increases the chance of spinning successfully, and increases the bonus to avoiding tackles by spinning."

Both descriptions state, that you need more agility to perform successfully. Now my question is: Does equipment counts towards SA? Would it makes sense to shift equipment from speed to agility in order to "activate" the Juke or Spin SA? Or does it only take your "natural" agility level into account?
 
Underdawg08
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Originally posted by Dachpappe
Right now I am planing on adding Juke and/or Spin and I have a question, that is unanswered after reading through various other "guides".

Juke:
"The player will make a quick move one direction, and then go the other way. This fake can badly throw off defenders, especially those who have low agility and vision. This is more effective than a head fake, but takes more agility to pull off successfully. This skill is important for all players who carry the ball a lot. Even an extra split second of reaction time can mean the difference between a tackle and a big gain. Additional Levels: Increases the chance the defender will be fooled by the fake."

Spin:
"The Spin ability allows the player to spin out of the way of a tackler. This skill relies on agility to perform successfully. Additional Levels: Increases the chance of spinning successfully, and increases the bonus to avoiding tackles by spinning."

Both descriptions state, that you need more agility to perform successfully. Now my question is: Does equipment counts towards SA? Would it makes sense to shift equipment from speed to agility in order to "activate" the Juke or Spin SA? Or does it only take your "natural" agility level into account?


It will look at your total agility with equipment and all bonus'
 
Dachpappe
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Thanks...now anybody would hazard a guess how much agility is enough to utilize Spin successfully?
 
xManning1018x
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Originally posted by JSSynister
Originally posted by UnderDogs

I have been over this with you skel. My h.b had 91 speed last year playing in canadian AAA on a gutted team. The league dominated the team I was on and all that speed I had did absolutely nothing.


that would be your problem.Doesn't matter what your Speed:Agility ratio is, you are not going to be getting big yards on a gutted offense, you need an O-line to open holes and a passing game to keep the DCs gameplans honest.

AND FYI, 9.4 ypc in a PRO league with all equipment on speed.


Not at all helped by the 5 gutted team you blew out last season... kind of furthers his point if you think about it.
 
floods
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Originally posted by Dachpappe
Right now I am planing on adding Juke and/or Spin and I have a question, that is unanswered after reading through various other "guides".

Juke:
"The player will make a quick move one direction, and then go the other way. This fake can badly throw off defenders, especially those who have low agility and vision. This is more effective than a head fake, but takes more agility to pull off successfully. This skill is important for all players who carry the ball a lot. Even an extra split second of reaction time can mean the difference between a tackle and a big gain. Additional Levels: Increases the chance the defender will be fooled by the fake."

Spin:
"The Spin ability allows the player to spin out of the way of a tackler. This skill relies on agility to perform successfully. Additional Levels: Increases the chance of spinning successfully, and increases the bonus to avoiding tackles by spinning."

Both descriptions state, that you need more agility to perform successfully. Now my question is: Does equipment counts towards SA? Would it makes sense to shift equipment from speed to agility in order to "activate" the Juke or Spin SA? Or does it only take your "natural" agility level into account?


Add quick cut as another SA that works off of agility. Even if head fake and first step don't require agility, 3/5 is still solid.

Man, this is an entire thread of Underdogs looking like an ass. . . I'm impressed!
 
datsnowman
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I think that if ur speed outweighs ur agility too much then u will run into problems i.e. overrunning ur plays, not making the cuts to keep from going out of bounds. BUT i def. think that speed is more important. if u have 80 speed, then 61 or so agility should be fine. As for those that dont understand y a HB would want more agility than speed may want to consider the powerback. I have heard of many power bakcs that would like higher agility so that they can get up to speed after breaking the tackle.
 
britdevine316
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Speed > Agil Drake

I think we both know that.

Every Speed back should have around 65 agil, thats about all that is needed.
 
Sik Wit It
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Originally posted by datsnowman
I think that if ur speed outweighs ur agility too much then u will run into problems i.e. overrunning ur plays, not making the cuts to keep from going out of bounds. BUT i def. think that speed is more important. if u have 80 speed, then 61 or so agility should be fine. As for those that dont understand y a HB would want more agility than speed may want to consider the powerback. I have heard of many power bakcs that would like higher agility so that they can get up to speed after breaking the tackle.


I would even argue that speed is way better for a Power back as well.
 
jroliver
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Originally posted by Sik Wit It
Originally posted by datsnowman

I think that if ur speed outweighs ur agility too much then u will run into problems i.e. overrunning ur plays, not making the cuts to keep from going out of bounds. BUT i def. think that speed is more important. if u have 80 speed, then 61 or so agility should be fine. As for those that dont understand y a HB would want more agility than speed may want to consider the powerback. I have heard of many power bakcs that would like higher agility so that they can get up to speed after breaking the tackle.


I would even argue that speed is way better for a Power back as well.


I agree. However, you need to watch game tapes. I heard agility was king, but my powerback just wasn't getting to through hole fast enough. I bumped up his speed and he's much more effective. You also have to make sure your RB isn't too fast or too slow when following the FB. It my might hurt your build, but a good RB has to be able to follow his blockers.

Through my transformation, My powerback has turned into more of a Combo/Powerback. Like someone has mentioned, I think in this thread...you need to be quick to get through the holes produced by our O-line and strong enough to run through the tackles of LBs and DBs. Think Michael Turner.
 
tautology
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I guess I don't know as much about good HBs as I thought...
 
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