what is the roster size?
Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
Originally posted by bhall43
43 although in a lot of cases you won't need a full 43 man roster as it is casual with no custom slots. (although on defense there is a formation based depth chart)
perfect, my number. thanks big b.
43 although in a lot of cases you won't need a full 43 man roster as it is casual with no custom slots. (although on defense there is a formation based depth chart)
perfect, my number. thanks big b.
dbreeze
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I hope they get this done soon to move all the new/casual players to and then return to improving the game sim here. It'll save me the hassle of finding another football sim to invest $ in when my flex runs out.
WiSeIVIaN
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Are stops a thing in GLB2?
How exactly do you unlock the ability to make superstar players? Is it position specific?
How exactly do you unlock the ability to make superstar players? Is it position specific?
bhall43
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Originally posted by WiSeIVIaN
Are stops a thing in GLB2?
How exactly do you unlock the ability to make superstar players? Is it position specific?
I've tried them a number of different ways but so far I don't see much a difference. There isn't really a need for any st's specific players as far as I can tell. (Not even return man IMO) Someone may study it more and get more specifics down to maybe get a little better return but for the most part forcing fumbles and blocking scheme doesn't seem as relevant as it is in glb1.
Ss's are unlocked by boosting a player throughout their career. It is specific by the tier player you boost. There are 3 tiers.
1. QB, lb, hb
2. Cb, de, ss, FS, WR, fb, TE
3. Dt, oline, k, p
Are stops a thing in GLB2?
How exactly do you unlock the ability to make superstar players? Is it position specific?
I've tried them a number of different ways but so far I don't see much a difference. There isn't really a need for any st's specific players as far as I can tell. (Not even return man IMO) Someone may study it more and get more specifics down to maybe get a little better return but for the most part forcing fumbles and blocking scheme doesn't seem as relevant as it is in glb1.
Ss's are unlocked by boosting a player throughout their career. It is specific by the tier player you boost. There are 3 tiers.
1. QB, lb, hb
2. Cb, de, ss, FS, WR, fb, TE
3. Dt, oline, k, p
Wolfkill
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Originally posted by bhall43
43 although in a lot of cases you won't need a full 43 man roster as it is casual with no custom slots. (although on defense there is a formation based depth chart)

Sounds like they took the fun out of creating DAI"s, etc.
Formation based depth charts? oh boy.....
43 although in a lot of cases you won't need a full 43 man roster as it is casual with no custom slots. (although on defense there is a formation based depth chart)

Sounds like they took the fun out of creating DAI"s, etc.
Formation based depth charts? oh boy.....
Achelon
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Originally posted by CyberNinja
If you are under the 21 day wait to buy a team on GLB1, will that affect your ability to buy a team on GLB2?
Hey Double D,
If you are under the 21 day wait to buy a team on GLB1, will that affect your ability to buy a team on GLB2?
Hey Double D,
Originally posted by JBStar23
How much does a team cost?
right now it's 500/season, and i believe it's staying at that cost.
How much does a team cost?
right now it's 500/season, and i believe it's staying at that cost.
ryan_grant-25
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Originally posted by DigitalDaggers
right now it's 500/season, and i believe it's staying at that cost.
Why the increase, youre really gonna make me stay on this side of the border.
right now it's 500/season, and i believe it's staying at that cost.
Why the increase, youre really gonna make me stay on this side of the border.
Originally posted by ryan_grant-25
Why the increase, youre really gonna make me stay on this side of the border.
because players are cheaper?
Why the increase, youre really gonna make me stay on this side of the border.
because players are cheaper?
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