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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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bhall43
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Originally posted by Time Trial

I'll have to play around with them a bit, but I'm worried that "catch in stride" might make speed WRs like Barry Allen OPed. I think knocking down the activation chance might be required. Even at the lowest level, the 100% no loss of balance makes it a really strong value no matter what speed the WR is.



Agreed
 
bhall43
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I am a little confused on the pick 6 one as I thought a lot of pick 6 had to do with Return Awareness. Per its description anyways.
 
InRomoWeTrust
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Originally posted by bhall43
I am a little confused on the pick 6 one as I thought a lot of pick 6 had to do with Return Awareness. Per its description anyways.


Return awareness (for defenders) in GLB2 more or less = the vision attribute (for ballcarriers) in GLB1

Pick 6 is largely balance related and getting you going on the return so I can see it being powered by balance instead of return awareness. Could go either way but I have no problem with balance.
Edited by InRomoWeTrust on Nov 8, 2013 11:35:47
 
Fumanchuchu
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Seems like a lot of morale abilities, seems like that stuff being stupid was one of the lessons Bort should haven learned from GLB1.

Are there any signs of those abilities having more relevance this time around?
 
InRomoWeTrust
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Originally posted by Fumanchuchu
Seems like a lot of morale abilities, seems like that stuff being stupid was one of the lessons Bort should haven learned from GLB1.

Are there any signs of those abilities having more relevance this time around?


Morale/energy is much more important in GLB2 than here. They are only really stupid here because there's no point in investing in them. DEFINITELY not the case in GLB2.
 
bhall43
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Morale is more important in GLB2. Energy more important in GLB1.

Though I wouldn't say the morale abilities have no relevance in GLB1. They definitely have their uses.

One good thing about Heart (confidence) I guess in GLB2 is that it helps you perform better and not just necessarily worse.
 
InRomoWeTrust
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Originally posted by bhall43
Morale is more important in GLB2. Energy more important in GLB1.

Though I wouldn't say the morale abilities have no relevance in GLB1. They definitely have their uses.

One good thing about Heart (confidence) I guess in GLB2 is that it helps you perform better and not just necessarily worse.


Disagree. My back has had some severe fumble issues I've had to address because of it. We likewise have reason to take conditioning up to 80+ in GLB2.
 
Time Trial
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Originally posted by Fumanchuchu
Seems like a lot of morale abilities, seems like that stuff being stupid was one of the lessons Bort should haven learned from GLB1.

Are there any signs of those abilities having more relevance this time around?


Yeah, especially for people with low investments in heart.

A lot of them also hurt morale and energy a lot more than in GLB1 (like showboat oline pancake VA in GLB1 has the chance to double the morale loss, which was often between .5 and .75).

I still think morale needs to be slightly more important, but I think it is well-balanced right now. I still don't make a ton of investment in heart, but I make up for that with a huge investment in morale boosting abilities and leadership on my QB.
 
Time Trial
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Originally posted by InRomoWeTrust
Disagree. My back has had some severe fumble issues I've had to address because of it. We likewise have reason to take conditioning up to 80+ in GLB2.


On the other hand, I have quite a few bots that are playing really well with 25 conditioning and 20 heart, but my team has a lot of subs compared to other teams in the positions where I'm going low stamina.
 
InRomoWeTrust
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Originally posted by Time Trial
On the other hand, I have quite a few bots that are playing really well with 25 conditioning and 20 heart, but my team has a lot of subs compared to other teams in the positions where I'm going low stamina.


True. My Queen City team also has zero subs at OT and G and the dots don't have enormous conditioning. Although pancakes are a little lower than I'd like and I'd put the blame on conditioning.
 
bhall43
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Originally posted by InRomoWeTrust
Disagree. My back has had some severe fumble issues I've had to address because of it. We likewise have reason to take conditioning up to 80+ in GLB2.


I have had not too many issues at 40 conditioning and have never taken a dot about 55 so im not sure that claim is all that true. Though maybe rushing an infinite amount of times draws that which makes sense.

Energy has more importance in the overall game to GLB1 as ST's is a huge energy drain and it basically is linked to anyones average speed. GLB2 doesn't take it that far (which is ideal due to the roster constraints) but yes it still has its merits for performance unlike confidence in GLB1.
 
Time Trial
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Originally posted by InRomoWeTrust
True. My Queen City team also has zero subs at OT and G and the dots don't have enormous conditioning. Although pancakes are a little lower than I'd like and I'd put the blame on conditioning.


A good run-blocking bot on my team will have around 30-36 pancakes in the 9 league games.

A good game will have 7-9 pancakes for my top blockers in the game, but that is with a investment in get low, pancake chef, goal line blocker, and 65+ run block power/tech and balance.

My run/pass balanced builds who make the same investments in abilities see more like 0-2 pancakes.
 
bhall43
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That being said Confidence of GLB1 is broken into 2 elements in GLB2.

Heart and Toughness.

Toughness thus far I haven't seen a whole lot of use for. Though it could also be why my defense sucks to a degree.
 
Time Trial
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http://glb2.warriorgeneral.com/game/player/6011

43 Pancakes last season, but was built only to run block. 15 Heart.
 
InRomoWeTrust
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Originally posted by bhall43
I have had not too many issues at 40 conditioning and have never taken a dot about 55 so im not sure that claim is all that true. Though maybe rushing an infinite amount of times draws that which makes sense.

Energy has more importance in the overall game to GLB1 as ST's is a huge energy drain and it basically is linked to anyones average speed. GLB2 doesn't take it that far (which is ideal due to the roster constraints) but yes it still has its merits for performance unlike confidence in GLB1.


You could get better performance out of a Barry Allen type WR with higher conditioning. The energy burn is significant, even on my WR Lowell Phelps here (77 conditioning). He drops from 97 to 76 in the span of ~20 yards. http://glb2.warriorgeneral.com/game/replay/3237/588673

We likewise know there is a very tangible effect in speed (besides subjective saying "I think energy has as a sizable effect" as conditioning is significant in the formula that calculates 40 time.
Edited by InRomoWeTrust on Nov 8, 2013 12:25:42
 
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