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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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Originally posted by cavalier
I think the group potentially could be both too little and the wrong people. From what I am reading here so many things are not even suggested as improvements and the game will be far from what it could have been.

They should be all set to facilitate a full blown open testing phase now as we are many weeks past what the promised as the launch date. So capacity must be in place.


Part of the problem is Bort capacity too. Most of the suggestions that we make require Bort to implement them, and he's already coding at his capacity and there's still a lot he wants to do. You can make suggestions, but if Bort doesn't have the capacity, they end up on a list of things that will never get done.

At this point, we are trying to get the balance of the game worked out and trying to make sure that there are lots of different ways to build successful dots/teams. There's some basic issues with some of the offerings right now (imbalance in some of the traits, skills, and abilities) that I would like the get fixed before a beta test would start.

I don't want a bunch of "snarl" type abilities that people don't take like there are in GLB1.

VAs:
Big Heart
Natural Leader
Adrenaline Junkie
Clever Insticts
Blocking Back
Punishing Runner
Shed Weight
Thick Skin
Brick Wall
Intimidating
Rip the Ball
On a Roll
Swagger
Work Horse

SAs:
Demoralize
Dump Pass
Dive4Yards
Hands
Diving Catch
Absorb Pain
Any bonus SA for a Kicker
Any bonus SA for a Punter
The Glare
Snarl
Trash Talk
Diving Tackle
Smooth Operator
Blitz
Catch in Stride/Brace for Impact/Pummel/Aura of Intimidation (fringe SAs that some people still might use)
Disguise Blitz (no moustache - how do we know it is working:skeptical

The morale ones could have been good if they had a bigger effect on morale loss or if morale loss actually made the dot play a lot worse, but I think there is a consesus that while it has "some" effect, the effect is not enough to make the investment in these SAs or confidence sufficient to make them viable.

I don't want there to be a list of 32 abilities/traits in GLB2 that no one is choosing. If they aren't part of a viable build strategy, they aren't viable options, so they are just clutter. The reason they aren't viable options is because the opportunity cost of investing in them vastly outweighs the benefit of the investment. Bort still wants a bunch of weaker traits in GLB2 that offer small benefits and no penalties. The problem with that is the opportunity cost model: you only get three traits, you can't throw one away on a trait that will net you a lifetime SP cost savings of 700 SPs when there are traits that will save you 5,000 SPs and increase the caps on important skills.
 
bhall43
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Dive 4 Yards totes doesn't belong on that list.
 
cavalier
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Originally posted by bhall43
you dont have to be in the server to suggest improvements. im not sure how you know what has and hasnt been suggested but feel free to suggest.


Not talking about me. hehe.

 
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Aura also doesn´t belong to this list.
 
hokegoalie
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A representative of glb(bhall) telling me that people are getting bored with this game after a month has me really excited!!!!
 
bhall43
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Originally posted by hokegoalie
A representative of glb(bhall) telling me that people are getting bored with this game after a month has me really excited!!!!


Wearing your crabby pants as usual this morning.
 
hokegoalie
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Originally posted by bhall43
Wearing your crabby pants as usual this morning.


Not really.

I've already grown sour over the fact WG's next game is the same game.
Then, they pick their favorite users and family members to test it and get a leg up on a majority of their already drying out playerbase.

Now, you are telling me that the people who received the favoritism are bored with the game after a month? If they were smart(lmfao, right?) they would have selected a VARIETY of ACTIVE customers, including the "naggers", to get opinions/feedback from a majority of the playerbase.

Really, it's great.
Edited by hokegoalie on Nov 2, 2013 09:16:11
Edited by hokegoalie on Nov 2, 2013 09:15:39
 
bhall43
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As I said before. It isn't that they are bored of the game. Testing it can get boring. It isn't like we are competing to win gold or anything. It is an open world to test out different concepts to make sure they are working properly. Some people aren't really enthused about figuring out ideas to make the game more attractive. They just want it to be. And ya, some people found the game probably won't be for them as well.

However continue to spin this into doomsday if you must. It is what you do best.
 
hokegoalie
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Originally posted by bhall43
As I said before. It isn't that they are bored of the game. Testing it can get boring.


It shouldn't though.

These people were hand picked favorites of the staff, they were given the privilege over the rest of the userbase to play the game, FOR FREE and learn it before other people. If the game was good, these people would have a fucking field day with this advantage and opportunity. Instead, even the hand picked favorites aren't doing what they agreed to do, because the game clearly isn't keeping their interest.
 
bhall43
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Originally posted by hokegoalie
It shouldn't though.

These people were hand picked favorites of the staff, they were given the privilege over the rest of the userbase to play the game, FOR FREE and learn it before other people. If the game was good, these people would have a fucking field day with this advantage and opportunity. Instead, even the hand picked favorites aren't doing what they agreed to do, because the game clearly isn't keeping their interest.


Some it is, some it isn't.

As for a "variety" of users. There are tons of different users that have gotten access to test. Only 11 of the 70 or so users are moderators. Coincidentally many of them are the more active users on the server.
 
cavalier
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Originally posted by hokegoalie
It shouldn't though.

These people were hand picked favorites of the staff, they were given the privilege over the rest of the userbase to play the game, FOR FREE and learn it before other people. If the game was good, these people would have a fucking field day with this advantage and opportunity. Instead, even the hand picked favorites aren't doing what they agreed to do, because the game clearly isn't keeping their interest.


I am sure that the testers have had to sign something that they can't own teams for a number of seasons when the game starts and have limits on the number of players they can create. If not they have an advantage that will take generations of dots to close.
Edited by cavalier on Nov 2, 2013 10:58:49
 
no14mike
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Originally posted by cavalier
I am sure that the testers have had to sign something that they can't own teams for a number of seasons when the game starts and have limits on the number of players they can create.


Meh, I doubt that.
Edited by no14mike on Nov 2, 2013 11:13:45
 
hokegoalie
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Originally posted by cavalier
I am sure that the testers have had to sign something that they can't own teams for a number of seasons when the game starts and have limits on the number of players they can create. If not they have an advantage that will take generations of dots to close.


lol yea right
 
bhall43
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Originally posted by cavalier
I am sure that the testers have had to sign something that they can't own teams for a number of seasons when the game starts and have limits on the number of players they can create. If not they have an advantage that will take generations of dots to close.


lol it won't take much at all to close that advantage. You will see when the game comes out but more of the advantage will go to people who are able to tweak their AI's good. Which right now that doesn't seem to be a real strong suit among a lot of the testers.

It does look "complicated" when you first take a look at the building screen and what not, but after you get going and understand it, it is really easy to get a handle on. Another concept that gets people right away is that your tactics are on your main page and aren't team owned. So you can make your AI at any point in time without even having a team. Once you are a coordinator or owner you just set your AI in the tactics calender. The biggest strategy that will possibly throw people for a loop will likely be the salary cap and what kind of contracts to give out to each player. That is still being discussed on how they are gonna handle that.

A lot of the advantages will be purely knowing the traits that equate to the attribute caps and salary cap addition/subtraction. But people will figure that out pretty quick and we will all try and help users understand those concepts. When the game comes out I will be dedicating most of my time helping people understand what they are looking at and doing. I was contemplating on buying a team just to have one. But I will probably only make a handful of players to work towards superstars. Speaking of which most teams on the server are using several superstars. Nobody will have superstars when the game goes live.
 
bhall43
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Not to mention even if people signed something that wouldn't stop them from helping other agents do exactly what they would have. So not really a restraint outside of a big neener neener you can't take the glory.
 
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