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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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Xcesiv7
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"Hi guys,
I'm going to make the sacrifice for the team and go more balanced with my build so I can serve as a backup at ILB, along with OLB."
-me in S6 with my since-retired LBer due to recruiting issues with my team in Canada AAA2.

"Hi guys,
I'd love to help out by trying to backup both spots, but am kinda hog-tied due to the archetype I picked at the creation of mah dude. Who knew that I wouldn't know exactly how a team would need me 6 months down the road?"
-hypothetical me in S20-ish with this system.
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"Hi,
I'm a new player and I chose this certain archetype and hogtied myself into this specific role and I can't find a team."
-Newbie320 (sure hope that's not an actual username)

Anyway, just my $.02 but I wouldn't listen to me either.
 
arteryman
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I skipped ahead a couple 10's of pages, but why isn't there a fake WR build?
 
Deathblade
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Originally posted by bluesman845
Right now a DE can build the following sa's
Swat Ball...Wall...Strong Base...Diving Tackle...Monster Hit
First Step...Change Direction...Shed Block...Tunnel Vision...Big Sack

For a speed DE the bonus sa's are first step and tunnel vision and the penalty sa's are wall and strong base.

Will the other sa's like diving tackle, big sack etc still be available for the speed de's


They will all be available...just those two aren't as effective.
 
Catch22
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Originally posted by SCACE
I have to agree with a previous post about coordinating -- I don't think this change makes it much (if any) easier on the coordinators -- the back end (offense and defense AI creation and editing) needs a major rethink-overhaul -- I coordinated from S2 to S8 or 9 and finally just gave up -- I don't have the time, and countless others will say the same -- that part of the game is far too much like work when it should be fun and enjoyable.


I agree too and it's on my list of projects so it'll be addressed someday, not sure when though.
 
jtrav21
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Originally posted by LC311
Originally posted by Catch22

I asked Bort about that a couple weeks ago - NGTH.


I don't understand how something as easy as this could end up on the NGTH list, especially with the creation of this new system. Custom slots already exist for nearly everything already. How can it be difficult to add the remaining custom slots?


 
tk_217
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Originally posted by TxSteve
Catch has already said that the height weight limits affect only new players - they won't apply to existing players choosing their archetype for the first time


ah well then excuse me and thanks for pointing it out...
 
footballisgod
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Originally posted by Catch22
The creation process and the process for all the little nuances (SA's, refunds, 300 flex points to be used for player creation but are not refundable).

I'm surprised no one has said thanks for the 300 flex for player creation btw. I thought that was nice of us.


Thank you. Not to sound bitter, because I'm not, but it will almost definitely lead to GLB getting more money from people wanting to boost the newly created players. Just saying, lol.
 
odg62
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Originally posted by Mat McBriar


Leftwich carries an extra cheeseburger as well, and Freeman is right behind him. O'Connell plays for the Jets I believe.


Now this has me thinkin, Dante at least earlier on was a pretty good mover, while Jmarc has his cleats screwed to the ground (Byron too), I think it would be cool if guys wenrnt so limited by weight cause obviously some guys are freaks, maybe there could be some kind of additional set of bonuses/penalties with %'s or something....

like if you wanted to make young culpepper you could get a juke/agil/break tackle boost but have a greater chance of fumbling when running past the line

or if you wanted to make TO you could get a YAC\break tackle bonus but get catch penalties and take larger morale hits.

Or any pure pass rush DE, you get a boost to break block on passes but if you get pushed way outside or behind the pocket you take an agil hit...

just a thought, sounds cool to me, definitley open to improvement...



 
PsychoWard
plop
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Originally posted by Catch22
well that depends on Bort coding it and how testing of it goes, but this is the plan yes.


will we be told at least before the playoffs end if this will happen or not? that way owners can properly plan their team for next season
 
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Will current players get to pick an archetype and get the ALGs awarded?
 
Bloodfart
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Jesus everyone's going apeshit. cool.
 
Dpride59
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Originally posted by Catch22


I'm surprised no one has said thanks for the 300 flex for player creation btw. I thought that was nice of us.


Thank god, now I won't have to buy flex this offseason.

 
ArsonIsFun
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Nice, this should help address some of the major issues I have with player building.

Not completely fix the issues perhaps, but it's action in what I think is the right direction
 
Catch22
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Originally posted by bluesman845
Right now a DE can build the following sa's
Swat Ball...Wall...Strong Base...Diving Tackle...Monster Hit
First Step...Change Direction...Shed Block...Tunnel Vision...Big Sack

For a speed DE the bonus sa's are first step and tunnel vision and the penalty sa's are wall and strong base.

Will the other sa's like diving tackle, big sack etc still be available for the speed de's




All current SA's are still available, some will just get bonuses/penalties. You'll also be getting two bonus SA's (one that you can pick and one that will be specific to your archetype).
 
telencephalon
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Until one of you guys figures out how to fix the division structure and the gutted/developing teams and the 255-0 scores, seriously what difference does this make?
 
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