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Forum > Suggestions > Epic Suggestions > Iron Man League (20-Man Roster Limit)
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haole
the one who knocks
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Originally posted by The Avenger
Originally posted by Larry Roadgrader

Originally posted by letchkins


keep OOPP. Its a strat.


Not only that, but part of what we're selling is that the idea requires NOTHING of Bort...other than instituting a roster limit. That's a simple coding step that he could take when he sets up the league structure.

If we tack on other demands, the idea quickly becomes too easy to kick to the curb with the answer "Sorry, too much work--other ideas are more important than this one."

Ironman leagues should mimick "regular" leagues in every single function, with the exception of roster limit. Figuring out how to work within the "regular" coding while running an Ironman team would be part of the fun and the challenge of playing in such a league.


Reg AI would kill this league with exploits coming out the waazoo!



I happen to disagree, but I wouldn't be opposed to allowing only basic AI.
 
Unicorn44
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ah wel we won`t know untill we try
but i might think
that basic AI might even the ods as is
Edited by Unicorn44 on May 31, 2009 15:59:01
 
haole
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Originally posted by Unicorn44
ah wel we won`t know untill we try
but i might think
that basic AI might even the ods as is


That's the catch with a lot of stuff, too. People are saying this would never work without changes to the OOPs, or changes to stamina, or changes to initial rolls. But the truth is, we have no idea how well it would all work. At the VERY least, it's something worth dicking around with on the test server.

This is why I'm willing to err on the side of requiring the fewest changes to the game play, and I would agree that part of that is using basic AI instead of the advanced one.

It's so simple: Limit rosters to 15 players. And bingo, you have an Iron Man League
 
The Avenger
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Originally posted by haole
Originally posted by Unicorn44

ah wel we won`t know untill we try
but i might think
that basic AI might even the ods as is


That's the catch with a lot of stuff, too. People are saying this would never work without changes to the OOPs, or changes to stamina, or changes to initial rolls. But the truth is, we have no idea how well it would all work. At the VERY least, it's something worth dicking around with on the test server.

This is why I'm willing to err on the side of requiring the fewest changes to the game play, and I would agree that part of that is using basic AI instead of the advanced one.

It's so simple: Limit rosters to 15 players. And bingo, you have an Iron Man League




+1.1 jigawatts!

We need an opinion from the man upstairs with this epic suggestion!


Mods, please help this out more?
 
Kissinger
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+111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111
 
Bleeds
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Originally posted by Sour
Originally posted by pauldabamf

Originally posted by Sour


Originally posted by BleedsOrangeAndBlue



+1

Edit: I wanted to add that I think that there should be no OOP penalties for this one. That, or we should at least be told what they are.


Would make it too easy - keep the OOPPs to make building more cagey



Is cagey an adjective for bad?


Ho Ho Ho

Originally posted by Merriam-Webster Online Dictionary


Main Entry: ca·gey
Variant(s): also ca·gy \ˈkâ-jç\
Function: adjective
Inflected Form(s): ca·gi·er; ca·gi·est
Etymology: origin unknown
Date: circa 1893
1: hesitant about committing oneself <officials are cagey about giving out details>
2 a: wary of being trapped or deceived : shrewd <a cagey consumer> b: marked by cleverness <a cagey reply>

cagey. (2009). In Merriam-Webster Online Dictionary.

Retrieved May 26, 2009, from http://www.merriam-webster.com/dictionary/cagey


cautious and wary - requiring cunning and planning






No amount of cunning or planning will let you overcome random modifiers, the magnitude of which we are all completely clueless of.

I think your post is more accurate if you substitue "cagey" with "crapshoot".
 
erik_m_vos
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+1

However, I would like to see the "player decline" timetable bumped up. If a person were to try and get all his stats higher, it would take a lot of time. Either change the decline timeline from 10 seasons to like 15, or make it so players have more points to allocate when leveling up, or when created, or level up faster or something?
 
Sour
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Originally posted by BleedsOrangeAndBlue



No amount of cunning or planning will let you overcome random modifiers, the magnitude of which we are all completely clueless of.

I think your post is more accurate if you substitue "cagey" with "crapshoot".


TBH i would think that the OOPP modifiers are quite specific
 
letchkins
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Still think this is a fun idea.
 
Tim26
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Can't wait till it is in...
 
The Avenger
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Originally posted by Tim26
Can't wait till it is in...


List is there for a team!

 
Ele25
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+1
 
Sour
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Originally posted by The Avenger
Originally posted by Tim26

Can't wait till it is in...


List is there for a team!



wat?
 
entee
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+1 and doesnt this mean that players should stack a lot on stamina?
 
Tim26
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Originally posted by The Avenger
Originally posted by Tim26

Can't wait till it is in...


List is there for a team!




What do you mean????
 
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