User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
Page:
 
InRomoWeTrust
Lead Mod
offline
Link
 
http://oi41.tinypic.com/wclu79.jpg

Current GLB2 team color selection.
 
cavalier
Alpine
offline
Link
 
Thank you!
 
InRomoWeTrust
Lead Mod
offline
Link
 
Cav asked in PM for the team colors with the model using very differentiated colors. Black, yellow, and magenta good enough?

http://oi41.tinypic.com/a13bee.jpg
 
bhall43
offline
Link
 
Originally posted by cavalier
Isn't the whole idea that you will keep playing many of the same teams in a division structure? Wouldn't you want to set it up to ensure longevity for the teams?


Ya but new teams need people to play too.
 
cavalier
Alpine
offline
Link
 
Originally posted by InRomoWeTrust
Cav asked in PM for the team colors with the model using very differentiated colors. Black, yellow, and magenta good enough?

http://oi41.tinypic.com/a13bee.jpg


 
bhall43
offline
Link
 
As far as the structure to keep teams together to create rivalries...I am still sort of confused on that. It seems they are doing a Gold, Silver, and Bronze type league deal like the cloud system. Which I dunno...it creates some rivalries I guess but I guess I woulda liked to see you stick with the same guys all the way up.
 
bhall43
offline
Link
 
Some new tidbits that people will enjoy:

- 2 points conversions added to sim - it just uses 3rd and goal tactics to choose plays
- Link to marketplace ad added to player's toolbar
- Player will automatically have a blank marketplace ad created for them when they are cut/released so they are always searchable
 
cavalier
Alpine
offline
Link
 
Originally posted by bhall43
As far as the structure to keep teams together to create rivalries...I am still sort of confused on that. It seems they are doing a Gold, Silver, and Bronze type league deal like the cloud system. Which I dunno...it creates some rivalries I guess but I guess I woulda liked to see you stick with the same guys all the way up.


The crucial thing is being able to build a team long term without having to take down seasons.
 
bhall43
offline
Link
 
Originally posted by cavalier
The crucial thing is being able to build a team long term without having to take down seasons.


Should be less down seasons when considering only a 40ish man roster. There doesn't seem to be a chemistry issue either as far as roster movement goes. Only chemistry downside seems to be through low contracts. Which once that all gets figured out...to have a couple superstars you will need to likely make some decisions on contracts being low for people. Or to have high contracts on a number of guys you will need to make those same decisions. Currently that is something we are talking about right now as it is way too easy to handle the contract system with really no inconvenience at all.
 
InRomoWeTrust
Lead Mod
offline
Link
 
The thread Can we transfer flex to GLB 2? has been merged into this thread
 
IIAMLEGEND
offline
Link
 
Ive been away from this game for a while and if GLB2 is any good ill try it.

But ive clearly spend hundreds of bucks on this game. When the new one roles out will i have to start from the bottom?

If so im good and wont return.
 
Link
 
they are both linked together, no need to transfer
 
IIAMLEGEND
offline
Link
 
oh alright cool. anyone know when it will be ready
 
bhall43
offline
Link
 
Tough to say. They had some set backs early on in testing that they didn't foresee and Bort still seems to be working on some things. Shouldn't be too long though. I think they might want to bring us through a career as testers at least up to vet level so that salary caps can be figured out. Currently we are just about to start the 4th level.
 
IIAMLEGEND
offline
Link
 
cool ill check back in a month, hopefully a retire all button is implemented by then
 
Page:
 


You are not logged in. Please log in if you want to post a reply.