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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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Donk3yMan
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5 levels is the first that I have heard of. That is not too bad, I understand it from a business standpoint but still don't like the idea. What is the maximum level?
 
InRomoWeTrust
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Originally posted by Donk3yMan
5 levels is the first that I have heard of. That is not too bad, I understand it from a business standpoint but still don't like the idea. What is the maximum level?


25.

5 levels each season
 
Donk3yMan
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Far better than full respec, but a 20% overhaul (more for lower tiers) is still pretty heavy handed I think. That would effectively be like backtracking 16 levels here, which could change the entire identity of the toon particularly if done before plateau.
Edited by Donk3yMan on Oct 24, 2013 13:41:29
 
bhall43
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You won't be able to change that much to their identity. Especially in the later stages of their career. Like Romo pointed out, your traits are set in stone and the only way you can change up anything to them is with your 3 cap boosts. Which I believe is only adding an additional +4 or 5 to your max attribute cap. Basically once you pick your traits you are pretty locked into what you want to do with your build for the most part and changing your guy up with a 1 season respec probably isn't going to be of much value unless it is just to change up some minor things to make you a better overall player at what you were intending to be.
 
bhall43
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Also I am not sure but I would guess no respec of the additional 29000 sp's from the sp boosts? That would make it even less likely to change your build overnight.
 
Corndog
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Originally posted by bhall43
Also I am not sure but I would guess no respec of the additional 29000 sp's from the sp boosts? That would make it even less likely to change your build overnight.


Hmm, that's something else I would need to discuss with Bort.

The way I currently have the code planned in my head wouldn't take boosts into account, and it would be really difficult to do so. Like, if someone uses "boost sp" to get a skill from 50 to 55, but then uses "normal sp" to get that skill from 55 to 65, how do you respec that?
Edited by Corndog on Oct 24, 2013 13:39:23
 
cavalier
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Originally posted by InRomoWeTrust
5 levels, especially at the backend of the life won't do ANYTHING in terms of identity. Identity is very much driven by your initial attributes and traits, too. Respecs don't do anything for those two areas (you don't get to change them when you respec).

Honestly, it's a flex expense for GLB to benefit from while also allowing players to erase simple mistakes.


5 levels out of 25 sounds like way too much for me.

 
cavalier
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I think I have read 99% of posts in this thread, and in the GLB2 forum, I can't remember anyone liking the respecs. Why not just remove them. If it is just a flex grab that makes the majority less happy about the game, it is not a good long term business decision anyway.
 
Donk3yMan
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Originally posted by cavalier
I think I have read 99% of posts in this thread, and in the GLB2 forum, I can't remember anyone liking the respecs. Why not just remove them. If it is just a flex grab that makes the majority less happy about the game, it is not a good long term business decision anyway.


Nobody here is in favor of a respec. If I had to guess I suspect they have new users in mind
 
Corndog
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Originally posted by cavalier
I think I have read 99% of posts in this thread, and in the GLB2 forum, I can't remember anyone liking the respecs. Why not just remove them. If it is just a flex grab that makes the majority less happy about the game, it is not a good long term business decision anyway.


I'm personally not in favor of respecs, I think simplifying building is enough for new players to not be at a disadvantage.
 
bhall43
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Originally posted by cavalier
5 levels out of 25 sounds like way too much for me.



With it only being available in the offseason and it being about 30 to 40k of SP's to play around with. There won't be much a difference imo. Especially after the early parts of your career. That final season those SP's won't go a very long ways.

One thing it will probably allow you to do is change up some minor aspects of your build a little bit. Needing more heart/intimidation/conditioning/toughness. Or changing your player from a power build to a more technically sound player. (Though if you already have your Sig Abilities set in stone you really aren't going to be making that change)
 
bhall43
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That being said I also am not in favor of the respec. Though all signs pointing that it is better an idea than how it started.
 
Corndog
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However...in my experience limited respecs aren't that damaging to long term replayability.

Torchlight 2 for example...you could only respec your last three levels. I had dozens of different characters even though there was only four classes. Compared to Diablo 3 where you could full respec at any time no matter what...i had one character of each class.
 
bhall43
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fwiw if VA's had never been able to be respec'd this game would have lagged behind about 10+ seasons with people never catching up to the likes of the power house teams.
 
cavalier
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Originally posted by bhall43
fwiw if VA's had never been able to be respec'd this game would have lagged behind about 10+ seasons with people never catching up to the likes of the power house teams.


...that is if VAs had been kept as unbalanced as they were.

 
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